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  1. #1
    zatchbell3's Avatar
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    Starting off with it(Openign things)

    Well ummmm,anyone knows the code to put in my hack to make my hack say made by me when it injects
    i thought it would be
    #pragma message(" Made By zatchbell3s ")
    also whats the code so i can make mpgh.net open up as soon as my hack injects(so no-one can try to be like i made this whe nthey did that)

    Also does someoen have a unpacked CShell?

    THANKS

    Regards,
    Zatchbell3

  2. #2
    scimmyboy's Avatar
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    for your message:

    Code:
    MessageBox(NULL, "Made by zatchbell3s", "Made by zatchbell3s", NULL);
    for mpgh to come up:

    Code:
    system("start http://mpgh.net");

  3. #3
    zatchbell3's Avatar
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    Well this is what i get now : \

    Code:
    ------ Build started: Project: -Zatchbells Hotkey hack, Configuration: Debug Win32 ------
      Hotkey base.cpp
       Made By zatchbell3s 
    c:\users\owner-1\desktop\-Zatchbells Hotkey hack\-Zatchbells Hotkey hack\hotkey base.cpp(6): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    c:\users\owner-1\desktop\-Zatchbells Hotkey hack\-Zatchbells Hotkey hack\hotkey base.cpp(6): error C2365: 'MessageBoxW' : redefinition; previous definition was 'function'
              c:\program files\microsoft sdks\windows\v7.0a\include\winuser.h(7520) : see declaration of 'MessageBoxW'
    c:\users\owner-1\desktop\-Zatchbells Hotkey hack\-Zatchbells Hotkey hack\hotkey base.cpp(6): error C2078: too many initializers
    c:\users\owner-1\desktop\-Zatchbells Hotkey hack\-Zatchbells Hotkey hack\hotkey base.cpp(7): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    c:\users\owner-1\desktop\-Zatchbells Hotkey hack\-Zatchbells Hotkey hack\hotkey base.cpp(7): error C2365: 'system' : redefinition; previous definition was 'function'
              c:\program files\microsoft visual studio 10.0\vc\include\stdlib.h(520) : see declaration of 'system'
    c:\users\owner-1\desktop\-Zatchbells Hotkey hack\-Zatchbells Hotkey hack\hotkey base.cpp(7): error C2440: 'initializing' : cannot convert from 'const char [22]' to 'int'
              There is no context in which this conversion is possible
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

  4. #4
    scimmyboy's Avatar
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    #include <windows.h>? i probly had this error but i dont remeber wat i did.

  5. #5
    zatchbell3's Avatar
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    i SEe,but this is what i got it to start off with

    Code:
    #include <windows.h>
    #include <shellapi.h>
    
    #pragma comment(lib,"shell32.lib")
    #pragma message(" Made By zatchbell3s ")
    MessageBox(NULL, "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", NULL);
    system("start http://mpgh.net");
    thats liek first 10 lines

  6. #6
    Mr.Magicman's Avatar
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    Nothing is going to happen if you dont put it in a thread or when the .dll injects part, forgot its name

  7. #7
    DBag4Life69's Avatar
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    Quote Originally Posted by zatchbell3 View Post
    i SEe,but this is what i got it to start off with

    Code:
    #include <windows.h>
    #include <shellapi.h>
    
    #pragma comment(lib,"shell32.lib")
    #pragma message(" Made By zatchbell3s ")
    MessageBox(NULL, "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", NULL);
    system("start http://mpgh.net");
    thats liek first 10 lines
    Dude... I am speechless about this.
    Post your source, please. The WHOLE thing. I don't think you will have to worry about anyone leeching it.

  8. #8
    zatchbell3's Avatar
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    haha ightt,here it is


    Code:
    #include <windows.h>
    #include <shellapi.h>
    
    #pragma comment(lib,"shell32.lib")
    #pragma message(" Made By zatchbell3s ")
    MessageBox(NULL, "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", NULL);
    system("start http://mpgh.net");
    
    
    //Glass Walls
    #define GLASS_WALL 0x5721BA
    
    //Reload Address To NOP
    #define RELOAD 0x374AB714
    //Recoil
    #define RECOIL1 0x3745FA90
    #define RECOIL2 0x37232A69
    #define RECOIL3 0x3745FAA4
    #define RECOIL4 0x3745FAA7
    #define RECOIL5 0x3745FAB0
    
    //hotkey bools
    
    static bool bFPS = true; // Numpad 0
    static bool bChams = true; // Numpad 1
    static bool bSpeed = true; // Numpad 2
    static bool bRecoil = true; // Numpad 3
    static bool bTracers = true; // Numpad 4
    static bool bFog = true; // Numpad 5
    static bool bSupaJump = true; // Numpad 6
    static bool bWireWorld = true; // Numpad 7
    static bool bPerfStats = true; // Numpad 8
    static bool bGlassWalls = true; // Numpad 9
    static bool bWindow = true; // Up Arrow
    static bool bSkel = true; // Down Arrow
    static bool bBright = true; // Numpad .
    static bool bWhite = true; // Numpad -
    static bool bSnow = true; // Numpad /
    static bool bSway = true; //Pageup
    
    bool Memoria( void * pDest, char * szPatch, size_t sSize )
    { 
    	DWORD dwOrgProtect = NULL; 
    	if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    	return FALSE;
    	memcpy( pDest, szPatch, sSize ); 
    	VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
    	return TRUE; 
    }
    
    bool IsBillyReadyForCook()
    {
    	if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true;
    	
    	return false;
    }
    
    void __cdecl PushToConsole( const char* Lazy_Fuck )
    {
    	DWORD *LTClient = ( DWORD* )( 0x377ED910 );  
    	void* Mofo = ( void* )*( DWORD* )( *LTClient + 0x208 );
    	__asm
    	{
    		push Lazy_Fuck;
    		call Mofo;
    		add esp, 4;
    	}
    } 
    
    void main()
    {
    
    	while(true)
    
    	{
            
    		if (GetAsyncKeyState(VK_NUMPAD0)&1) bFPS = !bFPS;
    		if (bFPS)
    		{
    			Sleep(30);
    			PushToConsole("ShowFps 1");
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("ShowFps 0");
    			Sleep(30);
    		}
    		
    		if (GetAsyncKeyState(VK_NUMPAD1)&1) bChams = !bChams;
    		if (bChams)
    		{
    			Sleep(30);
    			PushToConsole("SkelModelStencil -1" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("SkelModelStencil 0" );
    			Sleep(30);
    		}
    		
    		Sleep(30);
    		//Pickup Hack
    		Sleep(40);
    		PushToConsole("KnockBack 0" );
    		PushToConsole("Prediction 1" );
    		PushToConsole("ActivationDistance 9999999" );
    		Sleep(30);
    		PushToConsole("PerturbRotationEffect  0" );
    		PushToConsole("PerturbIncreaseSpeed 0" );
    		PushToConsole("PerturbWalkPercent 0" );
    		PushToConsole("PerturbFiringIncreaseSpeed 0" );
    		PushToConsole("PerturbRecoil 0" );
    		PushToConsole("FireMovePerturb 0" );
    		PushToConsole("ZoomedFireMoveDuckPerturb 0" );
    		PushToConsole("ZoomedFireMovePerturb 0" );
    		PushToConsole("ZoomedFireDuckPerturb 0" );
    		Sleep(40);
    		
    		
    		
    		if (GetAsyncKeyState(VK_NUMPAD2)&1) bSpeed = !bSpeed;
    		if (bSpeed)
    		{
    			
    			Sleep(30);
    			PushToConsole("BaseMoveAccel 3000");
    			PushToConsole("StartAccel 500");
    			PushToConsole("MaxAccel 3000");
    			PushToConsole("AccelInc 6000");
    			PushToConsole("WalkVel 70");
    			PushToConsole("FRunVel 285");
    			PushToConsole("BRunVel 285");
    			PushToConsole("SRunVel 285");
    			PushToConsole("JumpVel 330");
    			PushToConsole("DuckVel 50");
    			Sleep(40);
    			PushToConsole("PlayerGravity -1100");
    			Sleep(40);
    			
    		}else{
    			
    			Sleep(30);
    			PushToConsole("BaseMoveAccel 3000");
    			PushToConsole("StartAccel 2500");
    			PushToConsole("MaxAccel 3000");
    			PushToConsole("AccelInc 3000");
    			PushToConsole("WalkVel 3000");
    			PushToConsole("FRunVel 2500");
    			PushToConsole("BRunVel 3000");
    			PushToConsole("SRunVel 3000");
    			PushToConsole("JumpVel 330");
    			PushToConsole("DuckVel 3000");
    			Sleep(40);
    			PushToConsole("PlayerGravity -1100");
    			Sleep(40);			
    		}
    		
    		
    		if (GetAsyncKeyState(VK_NUMPAD3)&1) bTracers = !bTracers;
    		if (bTracers)
    		{
    			Sleep(30);
    			PushToConsole("ShowFirePath 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("ShowFirePath 1" );
    			Sleep(30);
    		}
    		
    		
    		if (GetAsyncKeyState(VK_NUMPAD4)&1) bFog = !bFog;
    		if (bFog)
    		{
    			Sleep(30);
    			PushToConsole("FogEnable 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("FogEnable 1" );
    			Sleep(30);
    		}
    		
    		
    		if (GetAsyncKeyState(VK_NUMPAD5)&1) bSupaJump = !bSupaJump;
    		if (bSupaJump)
    		{
    			Sleep(30);
    			PushToConsole("JumpVel 330" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("JumpVel 950" );
    			Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_NUMPAD6)&1) bWireWorld = !bWireWorld;
    		if (bWireWorld)
    		{
    			Sleep(30);
    			PushToConsole("WireFrame 0" );
    			PushToConsole("WireframeModels 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("WireFrame 1" );
    			PushToConsole("WireframeModels 1");
    			Sleep(30);
    		}
    
    		
    		if (GetAsyncKeyState(VK_NUMPAD7)&1) bWindow = !bWindow;
    		if (bWindow)
    		{
    			Sleep(20);
    			PushToConsole("windowed 0" );
    			Sleep(20);
    		}else{
    			Sleep(20);
    			PushToConsole("windowed 1");
    			Sleep(20);
    			
    		if (GetAsyncKeyState(VK_NUMPAD9)&1) bSkel = !bSkel;
    		if (bSkel)
    		{
    			Sleep(40);
    			PushToConsole("ModelDebug_DrawSkeleton 0");
    			Sleep(40);
    		}else{
    			Sleep(40);
    			PushToConsole("ModelDebug_DrawSkeleton 1");
    			Sleep(40);
    		}
    
    		}
    		if (GetAsyncKeyState(VK_NUMPAD8)&1) bPerfStats = !bPerfStats;
    		if (bPerfStats)
    		{
    			Sleep(20);
    			PushToConsole("ShowPerformanceStatistics 0");
    			Sleep(20);
    		}else{
    			Sleep(20);
    			PushToConsole("ShowPerformanceStatistics 1");
    			Sleep(20);
    		}
    
    		
    		
    
    		
    		
    		if (GetAsyncKeyState(VK_SUBTRACT)&1) bGlassWalls = !bGlassWalls;
    		if (bGlassWalls)
    		{
    			Sleep(30);
    			Memoria((LPVOID) GLASS_WALL, "\x6A\x01", 2);
    			Sleep(30);
    		}else{
    			Sleep(30);
                Memoria((LPVOID) GLASS_WALL, "\x6A\x00", 2);
    			Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_ADD)&1) bRecoil = !bRecoil;
    		if (bRecoil)
    		{
    			Sleep(30);
    			Memoria((LPVOID) (RELOAD), "\x90\x90\x90\x90\x90\x90", 6);
    			Sleep(20);
    		    Memoria((LPVOID) (RECOIL1), "\x90\x90\x90", 3);
    	      	Memoria((LPVOID) (RECOIL2), "\x90\x90\x90", 3);
    		    Memoria((LPVOID) (RECOIL3), "\x90\x90\x90", 3);
    		    Memoria((LPVOID) (RECOIL4), "\x90\x90\x90", 3);
    		    Memoria((LPVOID) (RECOIL5), "\x90\x90\x90", 3);
    		    Sleep(30);
    		}else{
    			Sleep(30);
    			Memoria((LPVOID) (RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);
    			Sleep(20);
    			Memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
    			Memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
    			Memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
    			Memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
    			Memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);
    		    Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_DIVIDE)&1) bSnow = !bSnow;
    		if (bSnow)
    		{
    			Sleep(30);
    			PushToConsole("SnowEnable 1" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("SnowEnable 0" );
    			Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_DECIMAL)&1) bBright = !bBright;
    		if (bBright)
    		{
    			Sleep(30);
    			PushToConsole("FullBright 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("FullBright 1" );
    			Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_LEFT)&1) bWhite = !bWhite;
    		if (bWhite)
    		{
    			Sleep(30);
    			PushToConsole("DrawFlat 0" );
    			PushToConsole("WhiteBlood 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("DrawFlat 1" );
    			PushToConsole("WhiteBlood 1" );
    			Sleep(30);
    		}
    
            Sleep(200);
    	}
    
    }
    DWORD WINAPI dwBillyFry(LPVOID)
    {
    	while( !IsBillyReadyForCook() )
    	Sleep(100);
    	main();
    	return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		CreateThread(NULL, NULL, dwBillyFry, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    Any Idea?!?!?!?
    Last edited by zatchbell3; 10-04-2010 at 02:14 AM.

  9. #9
    scimmyboy's Avatar
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    u place messagebox in dllmain....i explained quite clearly

  10. #10
    DBag4Life69's Avatar
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    Quote Originally Posted by zatchbell3 View Post
    haha ightt,here it is


    Code:
    #include <windows.h>
    #include <shellapi.h>
    
    #pragma comment(lib,"shell32.lib")
    #pragma message(" Made By zatchbell3s ")
    MessageBox(NULL, "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", NULL);
    system("start http://mpgh.net");
    
    
    //Glass Walls
    #define GLASS_WALL 0x5721BA
    
    //Reload Address To NOP
    #define RELOAD 0x374AB714
    //Recoil
    #define RECOIL1 0x3745FA90
    #define RECOIL2 0x37232A69
    #define RECOIL3 0x3745FAA4
    #define RECOIL4 0x3745FAA7
    #define RECOIL5 0x3745FAB0
    
    //hotkey bools
    
    static bool bFPS = true; // Numpad 0
    static bool bChams = true; // Numpad 1
    static bool bSpeed = true; // Numpad 2
    static bool bRecoil = true; // Numpad 3
    static bool bTracers = true; // Numpad 4
    static bool bFog = true; // Numpad 5
    static bool bSupaJump = true; // Numpad 6
    static bool bWireWorld = true; // Numpad 7
    static bool bPerfStats = true; // Numpad 8
    static bool bGlassWalls = true; // Numpad 9
    static bool bWindow = true; // Up Arrow
    static bool bSkel = true; // Down Arrow
    static bool bBright = true; // Numpad .
    static bool bWhite = true; // Numpad -
    static bool bSnow = true; // Numpad /
    static bool bSway = true; //Pageup
    
    bool Memoria( void * pDest, char * szPatch, size_t sSize )
    { 
    	DWORD dwOrgProtect = NULL; 
    	if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    	return FALSE;
    	memcpy( pDest, szPatch, sSize ); 
    	VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
    	return TRUE; 
    }
    
    bool IsBillyReadyForCook()
    {
    	if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true;
    	
    	return false;
    }
    
    void __cdecl PushToConsole( const char* Lazy_Fuck )
    {
    	DWORD *LTClient = ( DWORD* )( 0x377ED910 );  
    	void* Mofo = ( void* )*( DWORD* )( *LTClient + 0x208 );
    	__asm
    	{
    		push Lazy_Fuck;
    		call Mofo;
    		add esp, 4;
    	}
    } 
    
    void main()
    {
    
    	while(true)
    
    	{
            
    		if (GetAsyncKeyState(VK_NUMPAD0)&1) bFPS = !bFPS;
    		if (bFPS)
    		{
    			Sleep(30);
    			PushToConsole("ShowFps 1");
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("ShowFps 0");
    			Sleep(30);
    		}
    		
    		if (GetAsyncKeyState(VK_NUMPAD1)&1) bChams = !bChams;
    		if (bChams)
    		{
    			Sleep(30);
    			PushToConsole("SkelModelStencil -1" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("SkelModelStencil 0" );
    			Sleep(30);
    		}
    		
    		Sleep(30);
    		//Pickup Hack
    		Sleep(40);
    		PushToConsole("KnockBack 0" );
    		PushToConsole("Prediction 1" );
    		PushToConsole("ActivationDistance 9999999" );
    		Sleep(30);
    		PushToConsole("PerturbRotationEffect  0" );
    		PushToConsole("PerturbIncreaseSpeed 0" );
    		PushToConsole("PerturbWalkPercent 0" );
    		PushToConsole("PerturbFiringIncreaseSpeed 0" );
    		PushToConsole("PerturbRecoil 0" );
    		PushToConsole("FireMovePerturb 0" );
    		PushToConsole("ZoomedFireMoveDuckPerturb 0" );
    		PushToConsole("ZoomedFireMovePerturb 0" );
    		PushToConsole("ZoomedFireDuckPerturb 0" );
    		Sleep(40);
    		
    		
    		
    		if (GetAsyncKeyState(VK_NUMPAD2)&1) bSpeed = !bSpeed;
    		if (bSpeed)
    		{
    			
    			Sleep(30);
    			PushToConsole("BaseMoveAccel 3000");
    			PushToConsole("StartAccel 500");
    			PushToConsole("MaxAccel 3000");
    			PushToConsole("AccelInc 6000");
    			PushToConsole("WalkVel 70");
    			PushToConsole("FRunVel 285");
    			PushToConsole("BRunVel 285");
    			PushToConsole("SRunVel 285");
    			PushToConsole("JumpVel 330");
    			PushToConsole("DuckVel 50");
    			Sleep(40);
    			PushToConsole("PlayerGravity -1100");
    			Sleep(40);
    			
    		}else{
    			
    			Sleep(30);
    			PushToConsole("BaseMoveAccel 3000");
    			PushToConsole("StartAccel 2500");
    			PushToConsole("MaxAccel 3000");
    			PushToConsole("AccelInc 3000");
    			PushToConsole("WalkVel 3000");
    			PushToConsole("FRunVel 2500");
    			PushToConsole("BRunVel 3000");
    			PushToConsole("SRunVel 3000");
    			PushToConsole("JumpVel 330");
    			PushToConsole("DuckVel 3000");
    			Sleep(40);
    			PushToConsole("PlayerGravity -1100");
    			Sleep(40);			
    		}
    		
    		
    		if (GetAsyncKeyState(VK_NUMPAD3)&1) bTracers = !bTracers;
    		if (bTracers)
    		{
    			Sleep(30);
    			PushToConsole("ShowFirePath 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("ShowFirePath 1" );
    			Sleep(30);
    		}
    		
    		
    		if (GetAsyncKeyState(VK_NUMPAD4)&1) bFog = !bFog;
    		if (bFog)
    		{
    			Sleep(30);
    			PushToConsole("FogEnable 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("FogEnable 1" );
    			Sleep(30);
    		}
    		
    		
    		if (GetAsyncKeyState(VK_NUMPAD5)&1) bSupaJump = !bSupaJump;
    		if (bSupaJump)
    		{
    			Sleep(30);
    			PushToConsole("JumpVel 330" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("JumpVel 950" );
    			Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_NUMPAD6)&1) bWireWorld = !bWireWorld;
    		if (bWireWorld)
    		{
    			Sleep(30);
    			PushToConsole("WireFrame 0" );
    			PushToConsole("WireframeModels 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("WireFrame 1" );
    			PushToConsole("WireframeModels 1");
    			Sleep(30);
    		}
    
    		
    		if (GetAsyncKeyState(VK_NUMPAD7)&1) bWindow = !bWindow;
    		if (bWindow)
    		{
    			Sleep(20);
    			PushToConsole("windowed 0" );
    			Sleep(20);
    		}else{
    			Sleep(20);
    			PushToConsole("windowed 1");
    			Sleep(20);
    			
    		if (GetAsyncKeyState(VK_NUMPAD9)&1) bSkel = !bSkel;
    		if (bSkel)
    		{
    			Sleep(40);
    			PushToConsole("ModelDebug_DrawSkeleton 0");
    			Sleep(40);
    		}else{
    			Sleep(40);
    			PushToConsole("ModelDebug_DrawSkeleton 1");
    			Sleep(40);
    		}
    
    		}
    		if (GetAsyncKeyState(VK_NUMPAD8)&1) bPerfStats = !bPerfStats;
    		if (bPerfStats)
    		{
    			Sleep(20);
    			PushToConsole("ShowPerformanceStatistics 0");
    			Sleep(20);
    		}else{
    			Sleep(20);
    			PushToConsole("ShowPerformanceStatistics 1");
    			Sleep(20);
    		}
    
    		
    		
    
    		
    		
    		if (GetAsyncKeyState(VK_SUBTRACT)&1) bGlassWalls = !bGlassWalls;
    		if (bGlassWalls)
    		{
    			Sleep(30);
    			Memoria((LPVOID) GLASS_WALL, "\x6A\x01", 2);
    			Sleep(30);
    		}else{
    			Sleep(30);
                Memoria((LPVOID) GLASS_WALL, "\x6A\x00", 2);
    			Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_ADD)&1) bRecoil = !bRecoil;
    		if (bRecoil)
    		{
    			Sleep(30);
    			Memoria((LPVOID) (RELOAD), "\x90\x90\x90\x90\x90\x90", 6);
    			Sleep(20);
    		    Memoria((LPVOID) (RECOIL1), "\x90\x90\x90", 3);
    	      	Memoria((LPVOID) (RECOIL2), "\x90\x90\x90", 3);
    		    Memoria((LPVOID) (RECOIL3), "\x90\x90\x90", 3);
    		    Memoria((LPVOID) (RECOIL4), "\x90\x90\x90", 3);
    		    Memoria((LPVOID) (RECOIL5), "\x90\x90\x90", 3);
    		    Sleep(30);
    		}else{
    			Sleep(30);
    			Memoria((LPVOID) (RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);
    			Sleep(20);
    			Memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
    			Memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
    			Memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
    			Memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
    			Memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);
    		    Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_DIVIDE)&1) bSnow = !bSnow;
    		if (bSnow)
    		{
    			Sleep(30);
    			PushToConsole("SnowEnable 1" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("SnowEnable 0" );
    			Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_DECIMAL)&1) bBright = !bBright;
    		if (bBright)
    		{
    			Sleep(30);
    			PushToConsole("FullBright 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("FullBright 1" );
    			Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_LEFT)&1) bWhite = !bWhite;
    		if (bWhite)
    		{
    			Sleep(30);
    			PushToConsole("DrawFlat 0" );
    			PushToConsole("WhiteBlood 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("DrawFlat 1" );
    			PushToConsole("WhiteBlood 1" );
    			Sleep(30);
    		}
    
            Sleep(200);
    	}
    
    }
    DWORD WINAPI dwBillyFry(LPVOID)
    {
    	while( !IsBillyReadyForCook() )
    	Sleep(100);
    	main();
    	return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		CreateThread(NULL, NULL, dwBillyFry, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    Any Idea?!?!?!?
    Yes sir.
    I have it figured out, man.

    Now you should figure it out if you know C++.
    I don't know C++ yet, I am still learning, and I figure that one out very quickly smart one! hahaha.

    I am about to inject this, and test it to see if it works. If it does, then I might possibly give you the answer you're looking for. ;-)

    BRB.

    Testing time...

  11. #11
    zatchbell3's Avatar
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    Give Credits if you can possibly,but it wont work with out my other files(i dont think)

    Quote Originally Posted by scimmyboy View Post
    u place messagebox in dllmain....i explained quite clearly
    Well the Hotkeys base is what i put it in(but still fails)

    all in my VC++ is the actaull base Plus the dependices,thats all
    Last edited by zatchbell3; 10-04-2010 at 02:28 AM.

  12. #12
    DBag4Life69's Avatar
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    Quote Originally Posted by zatchbell3 View Post
    Give Credits if you can possibly,but it wont work with out my other files(i dont think)



    Well the Hotkeys base is what i put it in(but still fails)

    all in my VC++ is the actaull base Plus the dependices,thats all
    Well, I guess so far, since I know BARELY any C++ and you're seeming like you know NO C++, I would say the answer to this question is...

    C++


    BTW, once I put that setup in the RIGHT thread on this hack, it did work. But you need to add no spread and a crosshair, but yeah. NVM, you need to learn C++ first!.

  13. #13
    wassup40's Avatar
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    Quote Originally Posted by zatchbell3 View Post
    haha ightt,here it is


    Code:
    #include <windows.h>
    #include <shellapi.h>
    
    
    
    //Glass Walls
    #define GLASS_WALL 0x5721BA
    
    //Reload Address To NOP
    #define RELOAD 0x374AB714
    //Recoil
    #define RECOIL1 0x3745FA90
    #define RECOIL2 0x37232A69
    #define RECOIL3 0x3745FAA4
    #define RECOIL4 0x3745FAA7
    #define RECOIL5 0x3745FAB0
    
    //hotkey bools
    
    static bool bFPS = true; // Numpad 0
    static bool bChams = true; // Numpad 1
    static bool bSpeed = true; // Numpad 2
    static bool bRecoil = true; // Numpad 3
    static bool bTracers = true; // Numpad 4
    static bool bFog = true; // Numpad 5
    static bool bSupaJump = true; // Numpad 6
    static bool bWireWorld = true; // Numpad 7
    static bool bPerfStats = true; // Numpad 8
    static bool bGlassWalls = true; // Numpad 9
    static bool bWindow = true; // Up Arrow
    static bool bSkel = true; // Down Arrow
    static bool bBright = true; // Numpad .
    static bool bWhite = true; // Numpad -
    static bool bSnow = true; // Numpad /
    static bool bSway = true; //Pageup
    
    bool Memoria( void * pDest, char * szPatch, size_t sSize )
    { 
    	DWORD dwOrgProtect = NULL; 
    	if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    	return FALSE;
    	memcpy( pDest, szPatch, sSize ); 
    	VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
    	return TRUE; 
    }
    
    bool IsBillyReadyForCook()
    {
    	if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true;
    	
    	return false;
    }
    
    void __cdecl PushToConsole( const char* Lazy_Fuck )
    {
    	DWORD *LTClient = ( DWORD* )( 0x377ED910 );  
    	void* Mofo = ( void* )*( DWORD* )( *LTClient + 0x208 );
    	__asm
    	{
    		push Lazy_Fuck;
    		call Mofo;
    		add esp, 4;
    	}
    } 
    
    void main()
    {
    
    	while(true)
    
    	{
            
    		if (GetAsyncKeyState(VK_NUMPAD0)&1) bFPS = !bFPS;
    		if (bFPS)
    		{
    			Sleep(30);
    			PushToConsole("ShowFps 1");
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("ShowFps 0");
    			Sleep(30);
    		}
    		
    		if (GetAsyncKeyState(VK_NUMPAD1)&1) bChams = !bChams;
    		if (bChams)
    		{
    			Sleep(30);
    			PushToConsole("SkelModelStencil -1" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("SkelModelStencil 0" );
    			Sleep(30);
    		}
    		
    		Sleep(30);
    		//Pickup Hack
    		Sleep(40);
    		PushToConsole("KnockBack 0" );
    		PushToConsole("Prediction 1" );
    		PushToConsole("ActivationDistance 9999999" );
    		Sleep(30);
    		PushToConsole("PerturbRotationEffect  0" );
    		PushToConsole("PerturbIncreaseSpeed 0" );
    		PushToConsole("PerturbWalkPercent 0" );
    		PushToConsole("PerturbFiringIncreaseSpeed 0" );
    		PushToConsole("PerturbRecoil 0" );
    		PushToConsole("FireMovePerturb 0" );
    		PushToConsole("ZoomedFireMoveDuckPerturb 0" );
    		PushToConsole("ZoomedFireMovePerturb 0" );
    		PushToConsole("ZoomedFireDuckPerturb 0" );
    		Sleep(40);
    		
    		
    		
    		if (GetAsyncKeyState(VK_NUMPAD2)&1) bSpeed = !bSpeed;
    		if (bSpeed)
    		{
    			
    			Sleep(30);
    			PushToConsole("BaseMoveAccel 3000");
    			PushToConsole("StartAccel 500");
    			PushToConsole("MaxAccel 3000");
    			PushToConsole("AccelInc 6000");
    			PushToConsole("WalkVel 70");
    			PushToConsole("FRunVel 285");
    			PushToConsole("BRunVel 285");
    			PushToConsole("SRunVel 285");
    			PushToConsole("JumpVel 330");
    			PushToConsole("DuckVel 50");
    			Sleep(40);
    			PushToConsole("PlayerGravity -1100");
    			Sleep(40);
    			
    		}else{
    			
    			Sleep(30);
    			PushToConsole("BaseMoveAccel 3000");
    			PushToConsole("StartAccel 2500");
    			PushToConsole("MaxAccel 3000");
    			PushToConsole("AccelInc 3000");
    			PushToConsole("WalkVel 3000");
    			PushToConsole("FRunVel 2500");
    			PushToConsole("BRunVel 3000");
    			PushToConsole("SRunVel 3000");
    			PushToConsole("JumpVel 330");
    			PushToConsole("DuckVel 3000");
    			Sleep(40);
    			PushToConsole("PlayerGravity -1100");
    			Sleep(40);			
    		}
    		
    		
    		if (GetAsyncKeyState(VK_NUMPAD3)&1) bTracers = !bTracers;
    		if (bTracers)
    		{
    			Sleep(30);
    			PushToConsole("ShowFirePath 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("ShowFirePath 1" );
    			Sleep(30);
    		}
    		
    		
    		if (GetAsyncKeyState(VK_NUMPAD4)&1) bFog = !bFog;
    		if (bFog)
    		{
    			Sleep(30);
    			PushToConsole("FogEnable 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("FogEnable 1" );
    			Sleep(30);
    		}
    		
    		
    		if (GetAsyncKeyState(VK_NUMPAD5)&1) bSupaJump = !bSupaJump;
    		if (bSupaJump)
    		{
    			Sleep(30);
    			PushToConsole("JumpVel 330" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("JumpVel 950" );
    			Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_NUMPAD6)&1) bWireWorld = !bWireWorld;
    		if (bWireWorld)
    		{
    			Sleep(30);
    			PushToConsole("WireFrame 0" );
    			PushToConsole("WireframeModels 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("WireFrame 1" );
    			PushToConsole("WireframeModels 1");
    			Sleep(30);
    		}
    
    		
    		if (GetAsyncKeyState(VK_NUMPAD7)&1) bWindow = !bWindow;
    		if (bWindow)
    		{
    			Sleep(20);
    			PushToConsole("windowed 0" );
    			Sleep(20);
    		}else{
    			Sleep(20);
    			PushToConsole("windowed 1");
    			Sleep(20);
    			
    		if (GetAsyncKeyState(VK_NUMPAD9)&1) bSkel = !bSkel;
    		if (bSkel)
    		{
    			Sleep(40);
    			PushToConsole("ModelDebug_DrawSkeleton 0");
    			Sleep(40);
    		}else{
    			Sleep(40);
    			PushToConsole("ModelDebug_DrawSkeleton 1");
    			Sleep(40);
    		}
    
    		}
    		if (GetAsyncKeyState(VK_NUMPAD8)&1) bPerfStats = !bPerfStats;
    		if (bPerfStats)
    		{
    			Sleep(20);
    			PushToConsole("ShowPerformanceStatistics 0");
    			Sleep(20);
    		}else{
    			Sleep(20);
    			PushToConsole("ShowPerformanceStatistics 1");
    			Sleep(20);
    		}
    
    		
    		
    
    		
    		
    		if (GetAsyncKeyState(VK_SUBTRACT)&1) bGlassWalls = !bGlassWalls;
    		if (bGlassWalls)
    		{
    			Sleep(30);
    			Memoria((LPVOID) GLASS_WALL, "\x6A\x01", 2);
    			Sleep(30);
    		}else{
    			Sleep(30);
                Memoria((LPVOID) GLASS_WALL, "\x6A\x00", 2);
    			Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_ADD)&1) bRecoil = !bRecoil;
    		if (bRecoil)
    		{
    			Sleep(30);
    			Memoria((LPVOID) (RELOAD), "\x90\x90\x90\x90\x90\x90", 6);
    			Sleep(20);
    		    Memoria((LPVOID) (RECOIL1), "\x90\x90\x90", 3);
    	      	Memoria((LPVOID) (RECOIL2), "\x90\x90\x90", 3);
    		    Memoria((LPVOID) (RECOIL3), "\x90\x90\x90", 3);
    		    Memoria((LPVOID) (RECOIL4), "\x90\x90\x90", 3);
    		    Memoria((LPVOID) (RECOIL5), "\x90\x90\x90", 3);
    		    Sleep(30);
    		}else{
    			Sleep(30);
    			Memoria((LPVOID) (RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);
    			Sleep(20);
    			Memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
    			Memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
    			Memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
    			Memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
    			Memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);
    		    Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_DIVIDE)&1) bSnow = !bSnow;
    		if (bSnow)
    		{
    			Sleep(30);
    			PushToConsole("SnowEnable 1" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("SnowEnable 0" );
    			Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_DECIMAL)&1) bBright = !bBright;
    		if (bBright)
    		{
    			Sleep(30);
    			PushToConsole("FullBright 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("FullBright 1" );
    			Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_LEFT)&1) bWhite = !bWhite;
    		if (bWhite)
    		{
    			Sleep(30);
    			PushToConsole("DrawFlat 0" );
    			PushToConsole("WhiteBlood 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("DrawFlat 1" );
    			PushToConsole("WhiteBlood 1" );
    			Sleep(30);
    		}
    
            Sleep(200);
    	}
    
    }
    DWORD WINAPI dwBillyFry(LPVOID)
    {
    	while( !IsBillyReadyForCook() )
    	Sleep(100);
    	main();
    	return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    MessageBox(NULL, "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", NULL);
    system("start http://mpgh.net");
    	DisableThreadLibraryCalls(hDll);
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		CreateThread(NULL, NULL, dwBillyFry, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    Any Idea?!?!?!?

    there noa thank me.

  14. #14
    -ExileD-'s Avatar
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    I'm pretty sure you put them under DLL_PROCESS_ATTACH. Not above....

  15. #15
    wassup40's Avatar
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    Shit oop's....
    Code:
    #include <windows.h>
    #include <shellapi.h>
    
    
    
    //Glass Walls
    #define GLASS_WALL 0x5721BA
    
    //Reload Address To NOP
    #define RELOAD 0x374AB714
    //Recoil
    #define RECOIL1 0x3745FA90
    #define RECOIL2 0x37232A69
    #define RECOIL3 0x3745FAA4
    #define RECOIL4 0x3745FAA7
    #define RECOIL5 0x3745FAB0
    
    //hotkey bools
    
    static bool bFPS = true; // Numpad 0
    static bool bChams = true; // Numpad 1
    static bool bSpeed = true; // Numpad 2
    static bool bRecoil = true; // Numpad 3
    static bool bTracers = true; // Numpad 4
    static bool bFog = true; // Numpad 5
    static bool bSupaJump = true; // Numpad 6
    static bool bWireWorld = true; // Numpad 7
    static bool bPerfStats = true; // Numpad 8
    static bool bGlassWalls = true; // Numpad 9
    static bool bWindow = true; // Up Arrow
    static bool bSkel = true; // Down Arrow
    static bool bBright = true; // Numpad .
    static bool bWhite = true; // Numpad -
    static bool bSnow = true; // Numpad /
    static bool bSway = true; //Pageup
    
    bool Memoria( void * pDest, char * szPatch, size_t sSize )
    { 
    	DWORD dwOrgProtect = NULL; 
    	if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    	return FALSE;
    	memcpy( pDest, szPatch, sSize ); 
    	VirtualProtect( pDest, sSize, dwOrgProtect, NULL ); 
    	return TRUE; 
    }
    
    bool IsBillyReadyForCook()
    {
    	if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true;
    	
    	return false;
    }
    
    void __cdecl PushToConsole( const char* Lazy_Fuck )
    {
    	DWORD *LTClient = ( DWORD* )( 0x377ED910 );  
    	void* Mofo = ( void* )*( DWORD* )( *LTClient + 0x208 );
    	__asm
    	{
    		push Lazy_Fuck;
    		call Mofo;
    		add esp, 4;
    	}
    } 
    
    void main()
    {
    
    	while(true)
    
    	{
            
    		if (GetAsyncKeyState(VK_NUMPAD0)&1) bFPS = !bFPS;
    		if (bFPS)
    		{
    			Sleep(30);
    			PushToConsole("ShowFps 1");
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("ShowFps 0");
    			Sleep(30);
    		}
    		
    		if (GetAsyncKeyState(VK_NUMPAD1)&1) bChams = !bChams;
    		if (bChams)
    		{
    			Sleep(30);
    			PushToConsole("SkelModelStencil -1" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("SkelModelStencil 0" );
    			Sleep(30);
    		}
    		
    		Sleep(30);
    		//Pickup Hack
    		Sleep(40);
    		PushToConsole("KnockBack 0" );
    		PushToConsole("Prediction 1" );
    		PushToConsole("ActivationDistance 9999999" );
    		Sleep(30);
    		PushToConsole("PerturbRotationEffect  0" );
    		PushToConsole("PerturbIncreaseSpeed 0" );
    		PushToConsole("PerturbWalkPercent 0" );
    		PushToConsole("PerturbFiringIncreaseSpeed 0" );
    		PushToConsole("PerturbRecoil 0" );
    		PushToConsole("FireMovePerturb 0" );
    		PushToConsole("ZoomedFireMoveDuckPerturb 0" );
    		PushToConsole("ZoomedFireMovePerturb 0" );
    		PushToConsole("ZoomedFireDuckPerturb 0" );
    		Sleep(40);
    		
    		
    		
    		if (GetAsyncKeyState(VK_NUMPAD2)&1) bSpeed = !bSpeed;
    		if (bSpeed)
    		{
    			
    			Sleep(30);
    			PushToConsole("BaseMoveAccel 3000");
    			PushToConsole("StartAccel 500");
    			PushToConsole("MaxAccel 3000");
    			PushToConsole("AccelInc 6000");
    			PushToConsole("WalkVel 70");
    			PushToConsole("FRunVel 285");
    			PushToConsole("BRunVel 285");
    			PushToConsole("SRunVel 285");
    			PushToConsole("JumpVel 330");
    			PushToConsole("DuckVel 50");
    			Sleep(40);
    			PushToConsole("PlayerGravity -1100");
    			Sleep(40);
    			
    		}else{
    			
    			Sleep(30);
    			PushToConsole("BaseMoveAccel 3000");
    			PushToConsole("StartAccel 2500");
    			PushToConsole("MaxAccel 3000");
    			PushToConsole("AccelInc 3000");
    			PushToConsole("WalkVel 3000");
    			PushToConsole("FRunVel 2500");
    			PushToConsole("BRunVel 3000");
    			PushToConsole("SRunVel 3000");
    			PushToConsole("JumpVel 330");
    			PushToConsole("DuckVel 3000");
    			Sleep(40);
    			PushToConsole("PlayerGravity -1100");
    			Sleep(40);			
    		}
    		
    		
    		if (GetAsyncKeyState(VK_NUMPAD3)&1) bTracers = !bTracers;
    		if (bTracers)
    		{
    			Sleep(30);
    			PushToConsole("ShowFirePath 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("ShowFirePath 1" );
    			Sleep(30);
    		}
    		
    		
    		if (GetAsyncKeyState(VK_NUMPAD4)&1) bFog = !bFog;
    		if (bFog)
    		{
    			Sleep(30);
    			PushToConsole("FogEnable 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("FogEnable 1" );
    			Sleep(30);
    		}
    		
    		
    		if (GetAsyncKeyState(VK_NUMPAD5)&1) bSupaJump = !bSupaJump;
    		if (bSupaJump)
    		{
    			Sleep(30);
    			PushToConsole("JumpVel 330" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("JumpVel 950" );
    			Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_NUMPAD6)&1) bWireWorld = !bWireWorld;
    		if (bWireWorld)
    		{
    			Sleep(30);
    			PushToConsole("WireFrame 0" );
    			PushToConsole("WireframeModels 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("WireFrame 1" );
    			PushToConsole("WireframeModels 1");
    			Sleep(30);
    		}
    
    		
    		if (GetAsyncKeyState(VK_NUMPAD7)&1) bWindow = !bWindow;
    		if (bWindow)
    		{
    			Sleep(20);
    			PushToConsole("windowed 0" );
    			Sleep(20);
    		}else{
    			Sleep(20);
    			PushToConsole("windowed 1");
    			Sleep(20);
    			
    		if (GetAsyncKeyState(VK_NUMPAD9)&1) bSkel = !bSkel;
    		if (bSkel)
    		{
    			Sleep(40);
    			PushToConsole("ModelDebug_DrawSkeleton 0");
    			Sleep(40);
    		}else{
    			Sleep(40);
    			PushToConsole("ModelDebug_DrawSkeleton 1");
    			Sleep(40);
    		}
    
    		}
    		if (GetAsyncKeyState(VK_NUMPAD8)&1) bPerfStats = !bPerfStats;
    		if (bPerfStats)
    		{
    			Sleep(20);
    			PushToConsole("ShowPerformanceStatistics 0");
    			Sleep(20);
    		}else{
    			Sleep(20);
    			PushToConsole("ShowPerformanceStatistics 1");
    			Sleep(20);
    		}
    
    		
    		
    
    		
    		
    		if (GetAsyncKeyState(VK_SUBTRACT)&1) bGlassWalls = !bGlassWalls;
    		if (bGlassWalls)
    		{
    			Sleep(30);
    			Memoria((LPVOID) GLASS_WALL, "\x6A\x01", 2);
    			Sleep(30);
    		}else{
    			Sleep(30);
                Memoria((LPVOID) GLASS_WALL, "\x6A\x00", 2);
    			Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_ADD)&1) bRecoil = !bRecoil;
    		if (bRecoil)
    		{
    			Sleep(30);
    			Memoria((LPVOID) (RELOAD), "\x90\x90\x90\x90\x90\x90", 6);
    			Sleep(20);
    		    Memoria((LPVOID) (RECOIL1), "\x90\x90\x90", 3);
    	      	Memoria((LPVOID) (RECOIL2), "\x90\x90\x90", 3);
    		    Memoria((LPVOID) (RECOIL3), "\x90\x90\x90", 3);
    		    Memoria((LPVOID) (RECOIL4), "\x90\x90\x90", 3);
    		    Memoria((LPVOID) (RECOIL5), "\x90\x90\x90", 3);
    		    Sleep(30);
    		}else{
    			Sleep(30);
    			Memoria((LPVOID) (RELOAD), "\x0F\x84\xB1\x01\x00\x00", 6);
    			Sleep(20);
    			Memoria((LPVOID)(RECOIL1), "\xD8\x66\x54", 3);
    			Memoria((LPVOID)(RECOIL2), "\xD9\x46\x54", 3);
    			Memoria((LPVOID)(RECOIL3), "\xD9\x5E\x54", 3);
    			Memoria((LPVOID)(RECOIL4), "\xD9\x46\x48", 3);
    			Memoria((LPVOID)(RECOIL5), "\xD9\x5E\x48", 3);
    		    Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_DIVIDE)&1) bSnow = !bSnow;
    		if (bSnow)
    		{
    			Sleep(30);
    			PushToConsole("SnowEnable 1" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("SnowEnable 0" );
    			Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_DECIMAL)&1) bBright = !bBright;
    		if (bBright)
    		{
    			Sleep(30);
    			PushToConsole("FullBright 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("FullBright 1" );
    			Sleep(30);
    		}
    
    		if (GetAsyncKeyState(VK_LEFT)&1) bWhite = !bWhite;
    		if (bWhite)
    		{
    			Sleep(30);
    			PushToConsole("DrawFlat 0" );
    			PushToConsole("WhiteBlood 0" );
    			Sleep(30);
    		}else{
    			Sleep(30);
    			PushToConsole("DrawFlat 1" );
    			PushToConsole("WhiteBlood 1" );
    			Sleep(30);
    		}
    
            Sleep(200);
    	}
    
    }
    DWORD WINAPI dwBillyFry(LPVOID)
    {
    	while( !IsBillyReadyForCook() )
    	Sleep(100);
    	main();
    	return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    MessageBox(NULL, "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", "Made by zatchbell3s of mpgh.net-INJECTION SUCCESS", NULL);
    system("start http://mpgh.net");
    		CreateThread(NULL, NULL, dwBillyFry, NULL, NULL, NULL);
    	}
    	return TRUE;
    }

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