Thread: Hotkey base...

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  1. #1
    jman_nunez's Avatar
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    Hotkey base...

    Anyone got a hotkey base? i have already made 3 auto on hacks but i am having probs with the hotkey hack i tried to make myself. i dont get it? does anyone have a base i can add codes to? ill rep+ and thank lol




    Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling.

  2. #2
    GodHack2's Avatar
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    use the search button............





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
    Crash !
    Gordon'
    Markoj

  3. #3
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    Code:
    GetAsyncKeyState(hotkey > 0)
    {
         //do stuff
    }

  4. #4
    jman_nunez's Avatar
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    Quote Originally Posted by GodHack2 View Post
    use the search button............
    i did and all i got was flames hotkey but it doesnt even work anyway. with the noob proof features removed.




    Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling.

  5. #5
    scimmyboy's Avatar
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    Code:
    #include <windows.h>
    void __cdecl PushToConsole( const char* szCommand )
    {
    	DWORD *L***ient = ( DWORD* )( 0x3777DDAC );
    	void* CONoff = ( void* )*( DWORD* )( *L***ient + 0x208 );
     
    	__asm
    	{
    		push szCommand;
    		call CONoff;
    		add esp, 4;
    	}
    }
    bool IsGameReadyForHook()
    {
        if( GetModuleHandle( "d3d9.dll"     ) != NULL 
         && GetModuleHandle( "ClientFX.fxd" ) != NULL 
         && GetModuleHandle( "CShell.dll"   ) != NULL )
            return true;
    
        return false;
    }
    void main()
    {
    	while (!IsGameReadyForHook()){
    		Sleep(20);
    	}
    	bool boxes = false;
    	bool fog = false;
    	bool speed = false;
    	bool spread = false;
    	bool tracers = false;
    	bool showfps = false;
    	bool unlockcursor = false;
    	bool drawgun = false;
    	bool sjump = false;
    	PushToConsole("FallDamageMinHeight 0.000000");
    	PushToConsole("FallDamageMaxHeight 0.000000");
    	PushToConsole("FallDamageMax 0.000000");
    	while(true){
    		if(GetAsyncKeyState(VK_NUMPAD1)<0){
    			if(boxes){
    				PushToConsole("ModelDebug_DrawBoxes 0");
    				PushToConsole("SkelModelStencil 0");
    				boxes = false;
    			} else {
    				PushToConsole("ModelDebug_DrawBoxes 1");
    				PushToConsole("SkelModelStencil 1");
    				boxes = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)<0){
    			if(fog){
    				PushToConsole("FogEnable 1");
    				fog = false;
    			} else {
    				PushToConsole("FogEnable 0");
    				fog = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD3)<0){
    			if(speed){
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 500.000000");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 6000.000000");
    				PushToConsole("WalkVel 70.000000");
    				PushToConsole("FRunVel 285.000000");
    				PushToConsole("BRunVel 285.000000");
    				PushToConsole("SRunVel 285.000000");
    				PushToConsole("DuckVel 50.000000");
    				speed = false;
    			} else {
    				PushToConsole("BaseMoveAccel 3000.000000");
    				PushToConsole("StartAccel 3000.000000");
    				PushToConsole("MaxAccel 3000.000000");
    				PushToConsole("AccelInc 3000.000000");
    				PushToConsole("WalkVel 3000.000000");
    				PushToConsole("FRunVel 3000.000000");
    		    	PushToConsole("BRunVel 3000.000000");
    				PushToConsole("SRunVel 3000.000000");
    				PushToConsole("DuckVel 3000.000000");
    				speed = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD4)<0){
    			if(spread){
    				PushToConsole("PerturbRotationEffect 3.000000");
    				PushToConsole("PerturbIncreaseSpeed 3.000000");
    				PushToConsole("PerturbDecreaseSpeed 9.000000");
    				PushToConsole("PerturbWalkPercent 0.500000");
    				spread = false;
    			} else {
    				PushToConsole("PerturbRotationEffect  0.000000"); 
    				PushToConsole("PerturbIncreaseSpeed 0.000000"); 
    				PushToConsole("PerturbWalkPercent 0.000000"); 
    				PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    				spread = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD5)<0){
    			if(tracers){
    				PushToConsole("ShowFirePath 0");
    				tracers = false;
    			} else {
    				PushToConsole("ShowFirePath 1");
    				tracers = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD6)<0){
    			if(sjump){
    				PushToConsole("JumpVel 330.000000");
    				sjump = false;
    			} else {
    				PushToConsole("JumpVel 660.000000");
    				sjump = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD7)<0){
    			if(showfps){
    				PushToConsole("ShowFps 0");
    				showfps = false;
    			} else {
    				PushToConsole("ShowFps 1");
    				showfps = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD8)<0){
    			if(unlockcursor){
    				PushToConsole("CursorCenter 1");
    				unlockcursor = false;
    			} else {
    				PushToConsole("CursorCenter 0");
    				unlockcursor = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_NUMPAD9)<0){
    			if(drawgun){
    				PushToConsole("drawguns 1");
    				drawgun = false;
    			} else {
    				PushToConsole("drawguns 0");
    				drawgun = true;
    			}
    		}
    		if(GetAsyncKeyState(VK_UP)<0){
    			PushToConsole("CamMaxPosYOffset 200.000000");
    			PushToConsole("DuckDownCamOffSet 1000.000000");
    		}
    		if(GetAsyncKeyState(VK_DOWN)<0){
    			PushToConsole("CamMaxPosYOffset -1000.000000");
    			PushToConsole("DuckDownCamOffSet -13.000000");
    		}
    		if(GetAsyncKeyState(VK_ADD)<0){
    			PushToConsole("PlayerGravity +800");
    		}
    		if(GetAsyncKeyState(VK_SUBTRACT)<0){
    			PushToConsole("PlayerGravity -800");
    		}
    		if(GetAsyncKeyState(VK_MULTIPLY)<0){
    			PushToConsole("PlayerGravity 0");
    		}
    		Sleep(200);
    	}
    }
    BOOL APIENTRY DllMain( HMODULE hModule,
                           DWORD  ul_reason_for_call,
                           LPVOID lpReserved
    					 )
    {
    	switch (ul_reason_for_call)
    	{
    	case DLL_PROCESS_ATTACH:
    		CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    		break;
    	case DLL_THREAD_ATTACH:
    	case DLL_THREAD_DETACH:
    	case DLL_PROCESS_DETACH:
    		break;
    	}
    	return TRUE;
    }
    creds to powerfear. was it that hard to use the search button?

  6. #6
    jman_nunez's Avatar
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    actually i havent checked this post lol but i got my hotkey hack back in motion lol srry to waste ur time but i could use the ptc's and still give creds right?

    and plus that code has errors
    Last edited by jman_nunez; 10-09-2010 at 01:30 AM.




    Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling.

  7. #7
    scimmyboy's Avatar
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    of course it has errors.

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