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  1. #1
    HiddenoO's Avatar
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    Is this method patched or is it just fail coding?

    Code:
    #include <windows.h>
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll"   ) != NULL )
    return true;
    return false;
    }
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *LTClient = ( DWORD* )( 0x3778BFB0 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }	
    void main()
    {
    while(true)
    Sleep(1);
    {
    //hacks
    }
    }
    DWORD WINAPI dwHackThread(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(1);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }
    return TRUE;
    }
    Credits to CN, /

    It always disconnects in game, it didn't disconnect yesterday but it started to do so today.. Any ideas on how to improve this?

  2. #2
    CodeDemon's Avatar
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    Read the sticky...

    There is a reason as to why its there.

  3. #3
    koolwrench's Avatar
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    *cough
    old LTC address

    and code demon isnt that way ptc command patched?
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  4. #4
    HiddenoO's Avatar
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    Quote Originally Posted by CodeDemon View Post
    Read the sticky...

    There is a reason as to why its there.
    Lmao...fail, never mind I see the problem..

  5. #5
    CodeDemon's Avatar
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    Quote Originally Posted by HiddenoO View Post
    More specific, please.
    Its right there in giant letters at the top of the page READ BEFORE POSTING: WE DON'T NEED ANYMORE OF THE FOLLOWING QUESTIONS... your answer is in that thread.

  6. #6
    koolwrench's Avatar
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    Quote Originally Posted by HiddenoO View Post
    Lmao...fail, never mind I see the problem..
    Quote Originally Posted by CodeDemon View Post
    Its right there in giant letters at the top of the page READ BEFORE POSTING: WE DON'T NEED ANYMORE OF THE FOLLOWING QUESTIONS... your answer is in that thread.
    lol good to see the problem solved anyway back to coding some more
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  7. #7
    HiddenoO's Avatar
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    Quote Originally Posted by CodeDemon View Post
    Its right there in giant letters at the top of the page READ BEFORE POSTING: WE DON'T NEED ANYMORE OF THE FOLLOWING QUESTIONS... your answer is in that thread.
    Oh, and ya one more question..Is the ptc method i'm using patched?

  8. #8
    Nubzgetkillz's Avatar
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    READ MY SIG (not to be mean just do it)

    Member since September 25, 2010

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  9. #9
    koolwrench's Avatar
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    i would have to press numpad 0 for 2 seconds to turn on if i did ur sig O.o
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  10. #10
    NOOB's Avatar
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    That LTClient Address is a spy!

  11. #11
    HL-SDK's Avatar
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    Quote Originally Posted by koolwrench View Post
    i would have to press numpad 0 for 2 seconds to turn on if i did ur sig O.o
    No - you are wrong. It would turn on as quickly as possible, then when disabled, it would have a holdoff time of 0.2 seconds.

    But the worst thing is that it uses a Sleep statement in a single thread that could probably be doing other things. You might want to find a way to ditch the sleep statement, or create more threads.

  12. #12
    Nubzgetkillz's Avatar
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    Quote Originally Posted by HL-SDK View Post
    No - you are wrong. It would turn on as quickly as possible, then when disabled, it would have a holdoff time of 0.2 seconds.

    But the worst thing is that it uses a Sleep statement in a single thread that could probably be doing other things. You might want to find a way to ditch the sleep statement, or create more threads.
    No- you are wrong. It is behind Learn = true; which when it is activated.

    Member since September 25, 2010

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  13. #13
    HL-SDK's Avatar
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    Haha, sorry. I should have read your useless signature but I couldn't take the time to. It isn't that I am a slow reader or anything, it is just very trivial code. I was tripped up.

  14. #14
    |Drake™|'s Avatar
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    Code:
    bool solved = true

  15. The Following User Says Thank You to |Drake™| For This Useful Post:

    HL-SDK (10-11-2010)

  16. #15
    Nubzgetkillz's Avatar
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    Quote Originally Posted by |Drake™| View Post
    Code:
    bool solved = true
    Code:
    bool solved = true;
    only declares it. you must add the function
    Code:
    if(GetAsyncKeyState(VK_CONTROL)<0){
    if(solved) {
    PushToConsole("SolveQuestion 0");
    solved = false;
    }else{
    PushToConsole("SolveQuestion 1");
    solved = true;
    }
    }
    Or you can make it an auto-on

    Code:
    PushToConsole("SolveQuestion 1");
    HEHE JOKES. LOLCODE

    Code:
    lol solved = laugh;
    
    if(choke(VK_CONTROL)<0){
    if(solved) {
    lmfao("SolveQuestion");
    solved = cough;
    }else{
    lmfao("SolveQuestion"):
    solved = laugh;
    }
    }

    Member since September 25, 2010

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