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  1. #1
    austen407's Avatar
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    Gellins + Hans Base Combined By whit -Menu Not Appearing-

    Gellins + Hans Base Combined By whit

    The Menu WILL NOT Appear:/
    Code:
    #include "Base.h"
    #include "Menu.h"
    #include <d3dx9.h>
    #pragma comment(lib, "d3dx9.lib")
    
    //Menu Position
    int menux = 20;
    int menuy = 200;
    
    //Hack Variables
    int test1 = 0;
    int test2 = 0;
    int test3 = 0;
    int test4 = 0;
    int test5 = 0;
    int test6 = 0;
    int test7 = 0;
    //Menu Groups
    int player = 0;
    int removals = 0;
    int visual = 0;
    
    void cMenu::RenderMenu(void)
    {
    	AddItem("   [ Visuals ]", Opt_Folder, &visual, 2, MENUFOLDER);
    	 if(visual){
    	  AddItem("Nexon Chams"   , Opt_on_off , &test1  , 2, MENUITEM);//
    	  AddItem("Tracers"     , Opt_on_off  , &test2  , 2 , MENUITEM);//
    	 }
    
        AddItem("  [ Removals ]", Opt_Folder, &removals, 2, MENUFOLDER);
    	 if (removals) {
    		AddItem("No Spread"   , Opt_on_off , &test3  , 2, MENUITEM);//
    		AddItem("No Reload"   , Opt_on_off , &test4  , 2, MENUITEM);//
    		AddItem("No Gun"   , Opt_on_off , &test5  , 2, MENUITEM);//
    	 }
    	AddItem("   [ Player ]", Opt_Folder, &player, 2, MENUFOLDER);
    	if(player){
           AddItem("Speed"   , Opt_times , &test6  , 5, MENUITEM);//
           AddItem("Jump"   , Opt_times , &test7  , 5, MENUITEM);//
        }
    }
    
    
    cBase Base;
    void __cdecl cBase::PushToConsole(const char* szCommand )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    		DWORD *LTClient = ( DWORD* )( 0x377F4930 );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    		__asm
    		{
    			push szCommand;
    			call CONoff;
    			add esp, 4;
    		}
    	}
    }
    
    void cBase::RenderFrame(LPDIRECT3DDEVICE9 pDevice)
    {
    
    if(Directx.pFont == NULL)
    	D3DXCreateFontA(pDevice, 15, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial Black", &Directx.pFont );
    
    	if (Mmax==0) Menu.RenderMenu();
    	//Visual
    	if( test1 == 1 ){
    	PushToConsole("SkelModelStencil -1" );
    	}else{
    	PushToConsole("SkelModelStencil 0");
    	}
    	if( test2 == 1 ){
    	PushToConsole("ShowFirePath 1" );
    	}else{
    	PushToConsole("ShowFirePath 0");
    	}
    	//Removals
    	if( test3 == 1 ){
    	PushToConsole("PerturbRotationEffect  0.000000" );
    	PushToConsole("PerturbIncreaseSpeed 0.000000" );
    	PushToConsole("PerturbWalkPercent 0.000000" );
    	PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );
    	PushToConsole("PerturbRecoil 0.000000" );
    	PushToConsole("FireMovePerturb 0.000000" );
    	PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );
    	PushToConsole("ZoomedFireMovePerturb 0.000000" );
    	PushToConsole("ZoomedFireDuckPerturb 0.000000" );
    	}else{
    	PushToConsole("PerturbRotationEffect  5.000000" );
    	PushToConsole("PerturbIncreaseSpeed 5.000000" );
    	PushToConsole("PerturbWalkPercent 5.000000" );
    	PushToConsole("PerturbFiringIncreaseSpeed 5.000000" );
    	PushToConsole("PerturbRecoil 5.000000" );
    	PushToConsole("FireMovePerturb 5.000000" );
    	PushToConsole("ZoomedFireMoveDuckPerturb 5.000000" );
    	PushToConsole("ZoomedFireMovePerturb 5.000000" );
    	PushToConsole("ZoomedFireDuckPerturb 5.000000" );
    	}
    	if( test4 == 1 ){
    	PushToConsole("ReloadSpeed 0.000000" );
    	}else{
    	PushToConsole("ReloadSpeed 1.250000" );
    	}
    	if( test5 == 1 ){
    	PushToConsole("drawguns 0" );
    	}else{
    	PushToConsole("drawguns 1");
    	}
    	//Player//
    	if( test6 == 0){
    	PushToConsole("BaseMoveAccel 500.000000");
    	PushToConsole("StartAccel 2000.000000");
    	}
    	if( test6 == 1 ){
    	PushToConsole("BaseMoveAccel 1000.000000");
    	PushToConsole("StartAccel 3000.000000");
    	}
    	if( test6 == 2){
    	PushToConsole("BaseMoveAccel 1500.000000");
    	PushToConsole("StartAccel 3000.000000");
    	}
    	if( test6 == 3){
    	PushToConsole("BaseMoveAccel 2000.000000");
    	PushToConsole("StartAccel 3000.000000");
    	}
    	if( test6 == 4){
    	PushToConsole("BaseMoveAccel 2500.000000");
    	PushToConsole("StartAccel 3000.000000");
    	}
    	if( test6 == 5){
    	PushToConsole("BaseMoveAccel 3000.000000");
    	PushToConsole("StartAccel 3000.000000");
    	}
    	if( test7 == 0){
    	PushToConsole("JumpVel 100.000000" );
    	}
    	if( test7 == 1){
    	PushToConsole("JumpVel 200.000000" );
    	}
    	if( test7 == 2){
    	PushToConsole("JumpVel 300.000000" );
    	}
    	if( test7 == 3){
    	PushToConsole("JumpVel 400.000000" );
    	}
    	if( test7 == 4){
    	PushToConsole("JumpVel 500.000000" );
    	}
    	if( test7 == 5){
    	PushToConsole("JumpVel 600.000000" );
    	}
    	
    	
    	if(Mvisible){
    			//Do You Gui/Drawbox Here
    			}
    
    	Menu.MenuShow(menux,menuy,Directx.pFont);
        Menu.MenuNav();
    }
    
    DWORD cBase::GetPointer(int index)
    {
    	DWORD* devicePtr = ***(DWORD****)0x909EF8;
    
    	if( devicePtr == NULL ) 
    		return 0;
    
    	return devicePtr[index];
    }
    
    bool cBase::IsGameReadyForHook(void)
    {
        if( GetModuleHandle( "d3d9.dll"     ) != NULL 
         && GetModuleHandle( "ClientFX.fxd" ) != NULL 
         && GetModuleHandle( "CShell.dll"   ) != NULL )
            return true;
    
        return false;
    }
    
    DWORD WINAPI dwMainThread(LPVOID)
    {
    	while ( !Base.IsGameReadyForHook() )
    		Sleep(iWaitTime);
    
    	Directx.Hook();
    
    	return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		#ifdef LOG
    			DeleteFile(LogPath); 
    		#endif
    
    		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
    	}
    	return TRUE;
    }

  2. #2
    wicho_koz's Avatar
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    My Mood
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    awww

    is a joke?


    I am using this base

  3. #3
    austen407's Avatar
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    Quote Originally Posted by wicho_koz View Post
    awww

    is a joke?


    I am using this base
    not a joke...it wont show up...

  4. #4
    wicho_koz's Avatar
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    woot
    Gellins + Hans Base Combined By whit
    has ben patched???

    closes the combat to inject

  5. #5
    DreadKyller's Avatar
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    yeah, this base is patched by the recent combat arms patch, they now detect changes to memory and block ptc calls.

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