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  1. #1
    Moothew =^_^='s Avatar
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    Teleport Problem

    I use this source:
    http://www.mpgh.net/forum/224-combat...port-hack.html

    Any idea how to stop the flickering? it goes from A to B & B to A, always tele from both sides continually & it makes my player becomes flicker. I want my player to keep stay on spot B without return to A except if i turned the teleport off. I tried put the codes in beginscene & endscense, same result. Put sleep(1); also doesnt help much.

    Sorry for my bad english.

  2. #2
    flameswor10's Avatar
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    Can I see the exact code? Put it in the hacks place /
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  3. #3
    Moothew =^_^='s Avatar
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    Quote Originally Posted by flameswor10 View Post
    Can I see the exact code? Put it in the hacks place /
    Ok, here:

    Code:
    #include <windows.h>
    
    bool cBase::IsGameReadyForHook(void)
    {
        if( GetModuleHandle( "d3d9.dll"     ) != NULL 
         && GetModuleHandle( "ClientFX.fxd" ) != NULL
         && GetModuleHandle( "CShell.dll"   ) != NULL )
            return true;
        return false;
    }
    
    void cBase::Teleport(void)
    {
    	while(1)
    	{
                 //save location
    	     if( GetAsyncKeyState(0x5A) & 1 ) {
    		y = *(float*)posy;
    		x = *(float*)(posy+0x4);
    		z = *(float*)(posy-0x4);
    	     }
    	
    	     //teleport
    	     if( tele > 0 ) {
    		*(float*)posy= y;
    		*(float*)(posy+0x4)= x;
    		*(float*)(posy-0x4)= z;
    	     }
            }
    }
    
    DWORD WINAPI hack(LPVOID)
    {
    	while( !Base.IsGameReadyForHook() )
    		Sleep(100);
    		Directx.Hook();
    		Base.Update();
    	return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		CreateThread(NULL, NULL, hack, NULL, NULL, NULL);
    	}
    	return TRUE;
    }

  4. #4
    flameswor10's Avatar
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    Did you forget to add a function to say when the key is pressed. it teleports /
    just saying
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  5. #5
    Moothew =^_^='s Avatar
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    Quote Originally Posted by flameswor10 View Post
    Did you forget to add a function to say when the key is pressed. it teleports /
    just saying
    Here, but is that the problem?? sry i forgot to post this in my previous post.

    Code:
    void cBase::Teleport(void)
    {
    	while(1)
    	{
                 posptr = NULL;
    	     posptr = (DWORD)GetModuleHandleA("ClientFX.fxd");
    	     posptr += charposoffset;
    
                 memcpy(&posy,(void *)(posptr),4);
    	     posy += posyoffset;
                  
                 //save location
    	     if( GetAsyncKeyState(0x5A) & 1 ) {
    		y = *(float*)posy;
    		x = *(float*)(posy+0x4);
    		z = *(float*)(posy-0x4);
    	     }
    	
    	     //teleport
    	     if( tele > 0 ) {
    		*(float*)posy= y;
    		*(float*)(posy+0x4)= x;
    		*(float*)(posy-0x4)= z;
    	     }
          }
    }

  6. #6
    flameswor10's Avatar
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    Isn't there a different method for teleport? /
    Code:
    	if( GetAsyncKeyState(0x5A) & 1 ) {
    		*(float*)posy= y;
    		*(float*)(posy+0x4)= x;
    		*(float*)(posy-0x4)= z;
    }
    Last edited by flameswor10; 10-29-2010 at 03:15 AM.
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  7. #7
    Moothew =^_^='s Avatar
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    Quote Originally Posted by flameswor10 View Post
    Isn't there a different method for teleport? /
    [code]
    if( GetAsyncKeyState(0x5A) & 1 ) {
    *(float*)posy= y;
    *(float*)(posy+0x4)= x;
    *(float*)(posy-0x4)= z;
    }
    [/code[
    what??

    All im asking why my player keep moving from spot A to B & B to A again? i want it to stay at B when the tele == 1. the flickering is killing me.

  8. #8
    Mr.Magicman's Avatar
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    Quote Originally Posted by Moothew =^_^= View Post
    Ok, here:

    Code:
    #include <windows.h>
    
    bool cBase::IsGameReadyForHook(void)
    {
        if( GetModuleHandle( "d3d9.dll"     ) != NULL 
         && GetModuleHandle( "ClientFX.fxd" ) != NULL
         && GetModuleHandle( "CShell.dll"   ) != NULL )
            return true;
        return false;
    }
    
    void cBase::Teleport(void)
    {
    	while(1)
    	{
                 //save location
    	     if( GetAsyncKeyState(0x5A) & 1 ) {
    		y = *(float*)posy;
    		x = *(float*)(posy+0x4);
    		z = *(float*)(posy-0x4);
    	     }
    	
    	     //teleport
    	     if( tele > 0 ) {
    		*(float*)posy= y;
    		*(float*)(posy+0x4)= x;
    		*(float*)(posy-0x4)= z;
    	     }
            }
    }
    
    DWORD WINAPI hack(LPVOID)
    {
    	while( !Base.IsGameReadyForHook() )
    		Sleep(100);
    		Directx.Hook();
    		Base.Update();
    	return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		CreateThread(NULL, NULL, hack, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    Your instantly changing the player pos that cant be done.

  9. The Following User Says Thank You to Mr.Magicman For This Useful Post:

    Moothew =^_^= (10-29-2010)

  10. #9
    Moothew =^_^='s Avatar
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    Quote Originally Posted by Mr.Magicman View Post


    Your instantly changing the player pos that cant be done.
    can guide me how to solve it?

  11. #10
    Mr.Magicman's Avatar
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    Question

    Quote Originally Posted by Moothew =^_^= View Post
    can guide me how to solve it?
    You want to move the camera or the player body?

  12. #11
    T0y's Avatar
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    hmm there is better codes for that.

  13. #12
    swatfx's Avatar
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    yea you can't ACTUALLY teleport your character in Combat arms. all you can do is move the camera position (which is still useful since you can invisibly kill people).

  14. #13
    Stephen's Avatar
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    Quote Originally Posted by swatfx View Post
    yea you can't ACTUALLY teleport your character in Combat arms. all you can do is move the camera position (which is still useful since you can invisibly kill people).
    There is a way to ACTUALY teleport/move the body..

  15. #14
    swatfx's Avatar
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    Quote Originally Posted by Stephen View Post


    There is a way to ACTUALY teleport/move the body..
    but its not public.

    and when I say public I mean available to the public including VIP.

    a actual Teleport hack hasn't been released since 2008.

  16. #15
    StupidLittleNoob's Avatar
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    There is a way to stop the flickering but it's only client sided. And I doubt you could find

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