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  1. #1
    dborba's Avatar
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    [Help] Programmers help me!

    I'm starting to ride my first menu with Hacker'm already with the base but not his place to put the code of the hacker, I would like someone could tell me where to put the codes.

    Code:
    #include "Base.h"
    #include "Menu.h"
    #include "Detour.h"
    #include "ADE32.h"
    #include <time.h>
    #include <stdio.h>
    int frame;
    
    
    DWORD dwHSDevicePointer, dwDevicePointer;
    
    int menuX = 20, menuY = 100, offsetX, offsetY;
    bool isDragging = false;
    POINT cPos;
    
    DWORD hD3D, adr, *vtbl; 
    
    bool Compare(const BYTE* pData, const BYTE* bMask, const char* szMask){
    	for(;*szMask;++szMask,++pData,++bMask)
    		if(*szMask=='x' && *pData!=*bMask)   return 0;
    	return (*szMask) == NULL;
    }
    
    DWORD Pattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask){
    	for(DWORD i=0; i<dwLen; i++)
    		if (Compare((BYTE*)(dwAddress+i),bMask,szMask))  return (DWORD)(dwAddress+i);
    	return 0;
    }
    
    void __cdecl Push( const char* szCommand )
    {
    DWORD *LTClient = ( DWORD* )(0xLTADRESS);
    DWORD CNADDIE = 0x46F670;
    void* Send = ( void* )*( DWORD* )(CNADDIE);
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    __asm
    {
    push szCommand;
    call CONoff;
    add esp,4;
    
    }
    }
    
    /***************************************************************************************************/
    LPD3DXFONT pFont;
    LPDIRECT3DDEVICE9 g_pDevice = 0;
    
    int	  FPScounter = 0;
    float FPSfLastTickCount = 0.0f;
    float FPSfCurrentTickCount;
    
    
    void DrawString(LPD3DXFONT Font, long x, long y, D3DCOLOR fontColor, char *text, ...)
    {  
        RECT rct;    
        rct.left     = x - 1;    
        rct.right    = x + 1;    
        rct.top      = y - 1 ;    
        rct.bottom   = y + 1;  
    
        if(!text) { return; } 
        va_list va_alist; 
        char logbuf[256] = {0}; 
        va_start (va_alist, text); 
        _vsnprintf (logbuf+strlen(logbuf), sizeof(logbuf) - strlen(logbuf), text, va_alist); 
        va_end (va_alist); 
        RECT FontRect = { x, y, x, y }; 
        pFont->DrawTextA(NULL, logbuf, -1, &rct, DT_NOCLIP, fontColor);  
    }
    
    
    void FillRGB( int x, int y, int w, int h, D3DCOLOR yourcolor, IDirect3DDevice9* pDevice )
    {
    const DWORD D3D_FVF = D3DFVF_XYZRHW | D3DFVF_DIFFUSE;
    struct Vertex
    {
    float x,y,z,ht;
    DWORD yourcolor;
    }
    
    V[4] =
    {
    {(float)x,(float)(y+h), 0.0f, 0.0f, yourcolor},
    {(float)x,(float)y, 0.0f, 0.0f, yourcolor},
    {(float)(x+w),(float)(y+h), 0.0f, 0.0f, yourcolor},
    {(float)(x+w),(float)y, 0.0f, 0.0f, yourcolor}
    };
    pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
    pDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
    pDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
    pDevice->SetRenderState( D3DRS_FOGENABLE, false );
    
    pDevice->SetFVF(D3D_FVF);
    pDevice->SetTexture(0, NULL);
    pDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP,2,V,sizeof(Vertex));
    }
    
    
    void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
    {
    	FillRGB( x, (y + h - px), w, px,	BorderColor, pDevice );
    	FillRGB( x, y, px, h,				BorderColor, pDevice );
    	FillRGB( x, y, w, px,				BorderColor, pDevice );
    	FillRGB( (x + w - px), y, px, h,	BorderColor, pDevice );
    }
    
    void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
    {
    	FillRGB( x, y, w, h,		BoxColor, pDevice );
    	DrawBorder( x, y, w, h, 1,	BorderColor, pDevice );
    }
    
    void FPScheck(char *str, char *format)
    {
    	FPSfCurrentTickCount = clock() * 0.001f;
    	FPScounter++;
    
    	if((FPSfCurrentTickCount - FPSfLastTickCount) > 1.0f) {
    	    FPSfLastTickCount = FPSfCurrentTickCount;
    		sprintf(str,format,FPScounter);
    	    FPScounter = 0;
    	} 
    }
    
    HRESULT GenerateTexture(IDirect3DDevice9 *Device_Interface, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
    {
    	if( FAILED(Device_Interface->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
    	return E_FAIL;
    
    	WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
    	|(WORD)(((colour32>>20)&0xF)<<8)
    	|(WORD)(((colour32>>12)&0xF)<<4)
    	|(WORD)(((colour32>>4)&0xF)<<0);
    
    	D3DLOCKED_RECT d3dlr;
    	(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
    	WORD *pDst16 = (WORD*)d3dlr.pBits;
    
    	for(int xy=0; xy < 8*8; xy++)
    	*pDst16++ = colour16;
    
    	(*ppD3Dtex)->UnlockRect(0);
    
    	return S_OK;
    }
    /************************************************************************************/
    bool Memoria( void * pDest, char * szPatch, size_t sSize ){
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;
    
    
    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }
    
    bool IsGameReadyForHook(void)
    {
        if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
         && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
         && GetModuleHandleA( "CShell.dll"   ) != NULL )
            return true;
        return false;
    }
    
    char sFPS[20]       ="xxx Fps";
    
    int visuals		= 0;
    
    int	cham		= 0;
    int	xhair		= 0;
    int Menu		= 0;
    
    int reload      = 0;
    
    
    char *Folder[] = { "+"  , "-" };	
    char *OnOff[]  = { "ON", "OFF"};
    	
    void RebuildMenu(void)
    
    {
       MenuAddText("Framerate"	, sFPS);
    	MenuAddItem("Menu"	, Folder, &visuals, 2, MENUFOLDER);
    	 if (visuals) {
    	MenuAddItem("No-Reload"	, OnOff	, &Menu	, 2, MENUITEM);
    
     
    	}
    }
    
    void ReFont(LPDIRECT3DDEVICE9 pDevice)
    {
    	if (g_pDevice != pDevice)
    	{
    		g_pDevice = pDevice;
    		try
    		{
    			if (pFont != 0)
    				pFont->Release();
    		} catch (...) {}
    		pFont = 0;
    		D3DXCreateFontA(pDevice, 15, 0, FW_NORMAL, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &pFont );
    		
    	}
    
    }
    
    void RenderFrame(LPDIRECT3DDEVICE9 pDevice)
    {
    	ReFont(pDevice);
    	if(Visible == 1) {
    
    
    	DrawBox(menuX-10, menuY-8, 140, frame, D3DCOLOR_ARGB(150, 0, 0, 0), D3DCOLOR_ARGB(255, 255, 255, 255), pDevice);
    	DrawBox( 8, 8, 140, 20, D3DCOLOR_ARGB(150, 0, 0, 0), D3DCOLOR_ARGB(255, 255, 255, 255), pDevice);
    	DrawString( pFont, 10, 10, D3DCOLOR_ARGB(255, 255, 0, 0), "   Nice-Shotter 1.0");
    
    	}else{
    
    	DrawBox( 8, 8, 140, 20, D3DCOLOR_ARGB(150, 0, 0, 0), D3DCOLOR_ARGB(255, 255, 255, 255), pDevice);
    	DrawString( pFont, 10, 10, D3DCOLOR_ARGB(255, 255, 0, 0), " Nice-Shotter 1.0");
    
    	}
    	
    FPScheck(sFPS,"%d");
    
    	if (Menu == 1){
    	if(GetAsyncKeyState(VK_LBUTTON) < 0) 
    	{
    
    		GetCursorPos(&cPos);
    		
    		if(cPos.x > menuX - 10 && cPos.x < menuX + 125 && cPos.y > menuY - 10 && cPos.y < menuY + 455){
    			
    			if(!isDragging){
    
    				offsetX = cPos.x - menuX;
    				offsetY = cPos.y - menuY;
    				isDragging = true;
    			}
    		}
    	} else {
    
    		isDragging = false;
    	}
    	}
    	if(isDragging){
    		
    		menuX = cPos.x - offsetX;
    		menuY = cPos.y - offsetY;
    	}
    
    
    	if (Max == 0) RebuildMenu();
    	MenuShow(menuX,menuY,pFont);
    	MenuNav();
    }
    
    
    void PTC(void)
    {
    	while(1)
    	{
    		Sleep(200);
    
    		}
    		Sleep(200);
    	}
    
    HRESULT myPresent(LPDIRECT3DDEVICE9 pDevice, CONST RECT* pSourceRect,CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion)
    {
    	_asm NOP;
    	RenderFrame(pDevice);
    	return pPresent(pDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
    }
    
    HRESULT WINAPI myReset( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
    {
    	__asm NOP;
    	pFont->OnLostDevice();
    	HRESULT hRet = pReset(pDevice, pPresentationParameters);
    	pFont->OnResetDevice();
        return hRet;
    }
    
    DWORD WINAPI Hacks(LPVOID)
    {
    	while( !IsGameReadyForHook() )
    	Sleep(100);
    	PTC();
    	return 0;
    }
    
    bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
    {
    	for(;*szMask;++szMask,++pData,++bMask)
    		if(*szMask=='x' && *pData!=*bMask ) 
    			return false;
    
    	return (*szMask) == NULL;
    }
    
    
    DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask)
    {
    	for(DWORD i=0; i < dwLen; i++)
    		if( bCompare( (BYTE*)( dwAddress+i ),bMask,szMask) )
    			return (DWORD)(dwAddress+i);
    	return 0;
    }
    
    DWORD WINAPI D3DInit(LPVOID)
    {
    	
    	hD3D = 0; 
    
        do {
    		hD3D = (DWORD)GetModuleHandleA("d3d9.dll"); 
            Sleep(10); 
        } while(!hD3D); 
        adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx"); 
       
    	if (adr) { 
            memcpy(&vtbl,(void *)(adr+2),4);
            pReset     =  (oReset)DetourCreate		(( BYTE* )vtbl[16],	( BYTE* )myReset,	DETOUR_TYPE_JMP );
    		pPresent   =  (oPresent)DetourCreate	(( BYTE* )vtbl[17],	( BYTE* )myPresent, DETOUR_TYPE_JMP );
    	}
    	return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    	if (dwReason == DLL_PROCESS_ATTACH)
    	{
    		CreateThread(NULL, NULL, Hacks, NULL, NULL, NULL);
    		CreateThread(NULL, NULL, D3DInit, NULL, NULL, NULL);
    	}
    	return TRUE;
    }
    I appreciate if someone help me.

  2. The Following User Says Thank You to dborba For This Useful Post:

    rodolfgonzales4 (11-21-2010)

  3. #2
    whit's Avatar
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    Just Create a new void Function then thread it in dll main
    /Moved Coding Help/Discussion

  4. #3
    BSOD's Avatar
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    What whit said is true.

    But to make it clear for a person like you ,

    after this VV
    Code:
    void PTC(void)
    {
    	while(1)
    	{
    		Sleep(200);
    Call your hacks.

  5. #4
    NOOB's Avatar
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    Don't forget that your PTC method is out of date.

  6. #5
    whit's Avatar
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post
    Don't forget that your PTC method is out of date.
    bool Out_Of_Date = true;

  7. #6
    dborba's Avatar
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    Quote Originally Posted by whit View Post
    Just Create a new void Function then thread it in dll main
    /Moved Coding Help/Discussion
    Sorry friend but not really understand how you would put a working example of already void by calling the hacker? And where exactly I would have to create this void?

  8. #7
    Dewerong's Avatar
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    Quote Originally Posted by BSOD View Post
    What whit said is true.

    But to make it clear for a person like you ,

    after this VV
    Code:
    void PTC(void)
    {
    	while(1)
    	{
    		Sleep(200);
    Call your hacks.
    Your code is missing something.

    void Leecher()
    {
    while(true)
    {

    Sleep(150);
    }
    }
    I don't even code in C++, but I'm learning. I just felt like being a smart ass :P.

  9. #8
    whit's Avatar
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    Quote Originally Posted by Dewerong View Post
    Your code is missing something.

    I don't even code in C++, but I'm learning. I just felt like being a smart ass :P.
    You Daum Smart Ass../

  10. #9
    dborba's Avatar
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    help me plz ^^

  11. #10
    Xlilzoosk8rX's Avatar
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    Quote Originally Posted by dborba View Post
    help me plz ^^
    we are helping,
    but its hard to help a leecher.
    this is deff C+P.
    if you dont know how to use it and work it then
    why should we help you? Make an effort to learn
    then come talk to us

  12. #11
    Nubzgetkillz's Avatar
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    Quote Originally Posted by ᴺᴼᴼᴮ View Post
    Don't forget that your PTC method is out of date.
    Code:
    int detected() {
    
       while ( ptc = detected )   
       {
          switch ( detected )
          {
             case 0:
                detected = true;
                break;
             case 1:
                detected = true;
                break;
          }
       }
    }
    notice never false because it is currently still detected

    Member since September 25, 2010

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    Skype: whatthedream

  13. #12
    BSOD's Avatar
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    Quote Originally Posted by whit View Post
    Just Create a new void Function then thread it in dll main
    /Moved Coding Help/Discussion
    He already has a void function and has a thread. What he needs to do is follow he current bypass for PTC using the most up to date method. It's hard for him to follow it because he doesn't even know where to call the hacks or how to.

  14. #13
    Rigby's Avatar
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    I DONT UNDERSTAND THIS SHIT

    Source Filmmaker Animator/Poster Maker
    Former Minecraft Minion
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    TF2 Player

  15. #14
    whit's Avatar
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    Quote Originally Posted by BSOD View Post
    He already has a void function and has a thread. What he needs to do is follow he current bypass for PTC using the most up to date method. It's hard for him to follow it because he doesn't even know where to call the hacks or how to.
    Its called updating the code in your tags..
    Its not new

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