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  1. #1
    wicho_koz's Avatar
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    Red face how to make a Super Bullet :S

    SuperBullet can add me as my base?
    plz

  2. #2
    Crash's Avatar
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    Code:
    this->AddItemToBase("Super Bullets", 2);

  3. #3
    wicho_koz's Avatar
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    I can use it as PushToConsole ("Super Bullets", 2); ??????????????????????????


    if(Thanks){
    PushToConsole("ThanksCrash");
    }else{
    PushToConsole("xD")
    }
    Last edited by wicho_koz; 11-30-2010 at 08:11 PM. Reason: o.o

  4. #4
    whatup777's Avatar
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    /fp .
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  5. #5
    ғᴜᴋᴏᴊʀ's Avatar
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    Here I worked out some code that took me about an hour to do:
    Just C&P to notepad and save as SuperBullet.dll
    Code:
    if(ButtonPress_F1){
    PushToConsole("SuperBullets", 2)
    } else {
    PushToConsole("SuperBullets", 0)
    }
    +Rep / Thanks please



    MPGH in 5 words:

    Quote Originally Posted by ZEROProJect View Post
    1 in a million community

  6. The Following User Says Thank You to ғᴜᴋᴏᴊʀ For This Useful Post:

    ExquisiteJM (11-30-2010)

  7. #6
    Nubzgetkillz's Avatar
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    Code:
    class sbullets {
    public:
        int Hack;
        int PushToconsole;
        HackName [];
    }
    USe that fail class

    Member since September 25, 2010

    Current Objectives:
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    Skype: whatthedream

  8. #7
    freedompeace's Avatar
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    OutputDebugStringW(L"These guys are so mean ):");

  9. The Following User Says Thank You to freedompeace For This Useful Post:

    whit+ (11-30-2010)

  10. #8
    NOOBJr's Avatar
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    You guyz are ass hole's! Dammit this kid doesn't even know English!

    [php]switch(*(int*)0x3781886C){
    case 1: // 1 = Ingame
    Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
    break;
    case 5: // 5 = Lobby
    Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
    break;
    }[/php]

    0x3781886C = Game Status Addie

    0x374AF296 = Super Bullets Addie

    Update them if not already updated!

  11. #9
    UGodly's Avatar
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    Quote Originally Posted by Zane Slayman View Post
    You guyz are ass hole's! Dammit this kid doesn't even know English!

    [php]switch(*(int*)0x3781886C){
    case 1: // 1 = Ingame
    Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
    break;
    case 5: // 5 = Lobby
    Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
    break;
    }[/php]

    0x3781886C = Game Status Addie

    0x374AF296 = Super Bullets Addie

    Update them if not already updated!
    this is right one
    Superbullet is memory hack

  12. #10
    LionelMessi10's Avatar
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    Quote Originally Posted by Zane Slayman View Post
    You guyz are ass hole's! Dammit this kid doesn't even know English!

    [php]switch(*(int*)0x3781886C){
    case 1: // 1 = Ingame
    Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
    break;
    case 5: // 5 = Lobby
    Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
    break;
    }[/php]

    0x3781886C = Game Status Addie

    0x374AF296 = Super Bullets Addie

    Update them if not already updated!

    would case not be 0 and 1?

  13. #11
    wicho_koz's Avatar
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    THANKS ALL PEOPLE

  14. #12
    freedompeace's Avatar
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    Quote Originally Posted by Alessandro10 View Post
    would case not be 0 and 1?
    Read again.

  15. #13
    Apoc91's Avatar
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    Quote Originally Posted by Alessandro10 View Post
    would case not be 0 and 1?
    Nope, if the value pointed to by the GameStatus addy is 1 that means you're in a game... if the value is 5 that means you're in the lobby

  16. #14
    ғᴜᴋᴏᴊʀ's Avatar
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    Quote Originally Posted by Zane Slayman View Post
    You guyz are ass hole's! Dammit this kid doesn't even know English!

    [php]switch(*(int*)0x3781886C){
    case 1: // 1 = Ingame
    Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
    break;
    case 5: // 5 = Lobby
    Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
    break;
    }[/php]

    0x3781886C = Game Status Addie

    0x374AF296 = Super Bullets Addie

    Update them if not already updated!

    Please do not feed the leech sharks at the source code section zoo

  17. #15
    swatfx's Avatar
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    Quote Originally Posted by Zane Slayman View Post

    [php]switch(*(int*)0x3781886C){
    case 1: // 1 = Ingame
    Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
    break;
    case 5: // 5 = Lobby
    Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
    break;
    }[/php]

    hmm you NOP superbullets?

    Code:
    ON: \x33\xC0\x90
    OFF: \x0F\x94\xC0
    ^^slightly better way because you are not NOPing the entire operation.

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