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  1. #16
    GodHack2's Avatar
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    Quote Originally Posted by Departure View Post
    Hmm I have an idea... What if on keypress you do the following in order

    Hook EndScene
    Send PushToConsole
    UnHook EndScene

    This way the EndScene is only Hooked for Split second, Then when you turn off the hack
    you would do the same...
    Hooke EmdScene
    Send PushToConsole
    UnHook EndScene


    So if your completely unlucky and CA happens to be checking at that exact moment when you hook the EndScene (which would be 1 in a billion) you will get kicked but the chances that will even happen would be extremely small
    i already tried that like 1 week ago
    ca disconnects me when i do that
    maybe am doing it wrong not sure....





    beat this bitches ^^^^^^^

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  2. #17
    Departure's Avatar
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    Confirmed... Hooking Present is not detected by CA and therefore is perfect for sending PushToConsole Methods (which ever one you use).

    For people who are creating a 3d9d device, its not needed just simply hook the address of the Present Function, I will make a VTable up with all the offsets you need...

    But for Present you need to hook

    dwPresentAddress:= (GetModuleHandleA('d3d9.dll') + $000410C3 );

    000410C3 being the OffSet for Present.

  3. The Following User Says Thank You to Departure For This Useful Post:

    GodHack2 (12-05-2010)

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