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  1. #1
    zackwpulaski's Avatar
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    Ever time i turn telikill on i crash???

    The game freezes and then crashes


    code i am using:

    #define charposoffset 0x66F34//player pointer
    #define otherplyrptr 0x3784ECA8//random player pointer
    #define posyoffset 0xCC
    #define posxoffset 0xC8
    #define poszoffset 0xD0
    #define yoffset 0xCC
    #define xoffset 0xC8
    #define zoffset 0xD0
    #define Y_Offset 0xCC
    #define X_Offset 0xC8
    #define Z_Offset 0xD0

    float x;
    float y;
    float z;

    int sopk;

    DWORD posy;
    DWORD posptr;
    DWORD playertarget;



    if(hack3) //Tele-Kill
    {
    if(GetAsyncKeyState(VK_END)<0)
    if(posy > 0xCC && playertarget > 0xCC )
    if(posy > 0xC8 && playertarget > 0xC8 )
    if(posy > 0xDC && playertarget > 0xD0 )

    *(float*)posy = *(float*)(playertarget);
    *(float*)(posy+0x4) = *(float*)(playertarget+0x4);
    *(float*)(posy-0x4) = *(float*)(playertarget-0x4);
    }
    cout << "Sincerely Zack";


    My Life Runs On Code.

  2. #2
    Zithium's Avatar
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    Are the addresses right?..
    "Depending on the context, I may or may not enjoy getting stoned to death" - zιтнιυм™

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  3. #3
    zackwpulaski's Avatar
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    yea they are right
    cout << "Sincerely Zack";


    My Life Runs On Code.

  4. #4
    EDWINSEE's Avatar
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    The random player pointer makes u lagg use the Enemy Player Pointer it is less laggy.

  5. #5
    Stephen's Avatar
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    Quote Originally Posted by EDWINSEE View Post
    The random player pointer makes u lagg use the Enemy Player Pointer it is less laggy.
    WTF you talkin' about. It's a class dumbass

  6. #6
    zackwpulaski's Avatar
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    It still crashes
    cout << "Sincerely Zack";


    My Life Runs On Code.

  7. #7
    Stephen's Avatar
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    Post your full code.

  8. #8
    Reimy's Avatar
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    it is the full code.... it crash cause idk i have the same problem....

  9. #9
    zackwpulaski's Avatar
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    Quote Originally Posted by Stephen View Post


    WTF you talkin' about. It's a class dumbass
    That is what i was thinking to but i was like what ever maze well try it

    Quote Originally Posted by Stephen View Post
    Post your full code.
    I am using nubz tabs base i just put the telikill function in a method
    Last edited by zackwpulaski; 12-17-2010 at 06:31 AM.
    cout << "Sincerely Zack";


    My Life Runs On Code.

  10. #10
    EDWINSEE's Avatar
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    I just need the Game Pointer and the no recoil addies to get mine hacks to work . I think this is telekill or opk


    Code:
     #define charposoffset 0x66F34 //player pointer
    #define otherplyrptr 0x3715DD50 //enemy pointer
    #define posyoffset 0xCC
    #define yoffset 0xCC
    DWORD posptr;
    DWORD posy;
    DWORD playertarget;
    
    
                    posptr=NULL;
                    posptr = (DWORD)GetModuleHandleA("ClientFX.fxd");
                    posptr += charposoffset;
     
                    memcpy(&posy,(void *)(posptr),4);
                    posy += posyoffset;
     
                    memcpy(&playertarget,(void *)(otherplyrptr),4);
                    playertarget += yoffset;
     
     
     
     
                    ;if(GetAsyncKeyState(VK_F10)&1)
                    {
                            if(posy > posyoffset && playertarget > yoffset)
                            {
                                    *(float*)playertarget = *(float*)posy;
                                    *(float*)(playertarget+0x4) = *(float*)(posy+0x4);
                                    *(float*)(playertarget-0x4) = *(float*)(posy-0x4);
                            }
                    }
     
                    ;if(GetAsyncKeyState(VK_F11)&1)
                    {
                            if(posy > posyoffset && playertarget > yoffset)
                            {
                                    *(float*)posy = *(float*)playertarget;
                                    *(float*)(posy+0x4) = *(float*)(playertarget+0x4);
                                    *(float*)(posy-0x4) = *(float*)(playertarget-0x4);
    						}

  11. #11
    zackwpulaski's Avatar
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    Quote Originally Posted by EDWINSEE View Post
    I just need the Game Pointer and the no recoil addies to get mine hacks to work . I think this is telekill or opk


    Code:
     #define charposoffset 0x66F34 //player pointer
    #define otherplyrptr 0x3715DD50 //enemy pointer
    #define posyoffset 0xCC
    #define yoffset 0xCC
    DWORD posptr;
    DWORD posy;
    DWORD playertarget;
    
    
                    posptr=NULL;
                    posptr = (DWORD)GetModuleHandleA("ClientFX.fxd");
                    posptr += charposoffset;
     
                    memcpy(&posy,(void *)(posptr),4);
                    posy += posyoffset;
     
                    memcpy(&playertarget,(void *)(otherplyrptr),4);
                    playertarget += yoffset;
     
     
     
     
                    ;if(GetAsyncKeyState(VK_F10)&1)
                    {
                            if(posy > posyoffset && playertarget > yoffset)
                            {
                                    *(float*)playertarget = *(float*)posy;
                                    *(float*)(playertarget+0x4) = *(float*)(posy+0x4);
                                    *(float*)(playertarget-0x4) = *(float*)(posy-0x4);
                            }
                    }
     
                    ;if(GetAsyncKeyState(VK_F11)&1)
                    {
                            if(posy > posyoffset && playertarget > yoffset)
                            {
                                    *(float*)posy = *(float*)playertarget;
                                    *(float*)(posy+0x4) = *(float*)(playertarget+0x4);
                                    *(float*)(posy-0x4) = *(float*)(playertarget-0x4);
    						}
    that code does not work tryed it
    cout << "Sincerely Zack";


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  12. #12
    EDWINSEE's Avatar
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    I will try to fix it sorry I try mine best to help.

  13. #13
    zackwpulaski's Avatar
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    Quote Originally Posted by EDWINSEE View Post
    I will try to fix it sorry I try mine best to help.
    kk thanks
    cout << "Sincerely Zack";


    My Life Runs On Code.

  14. #14
    Nubzgetkillz's Avatar
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    Why are the things in Red needed to be defined 3 times? When you only use it once?

    Code:
    #define charposoffset 0x66F34//player pointer
    #define otherplyrptr 0x3784ECA8//random player pointer
    #define posyoffset 0xCC
    #define posxoffset 0xC8
    #define poszoffset 0xD0
    #define yoffset 0xCC
    #define xoffset 0xC8
    #define zoffset 0xD0
    #define Y_Offset 0xCC
    #define X_Offset 0xC8
    #define Z_Offset 0xD0
    
    float x;
    float y;
    float z;
    lol.. You defined the xyz offsets three times not needed.
    1. \
    2. Did you put the telekill in its own void Thread?
    3. Did you learn any c++ yet?
    4. Can you try at least going to cplusplus.com or maybe get a book?

    Member since September 25, 2010

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    Skype: whatthedream

  15. #15
    zackwpulaski's Avatar
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    Dude i studyed c++ in college so i think i know about it (i am new to hacking games tho )
    cout << "Sincerely Zack";


    My Life Runs On Code.

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