Thread: smooth aimbot?

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  1. #1
    combat21's Avatar
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    smooth aimbot?

    is there such thing as a smooth aimbot that allows 45 degree rotation and no twitching, visible? sorry if this is in wrong section

    before someone deleted this thread can u please tell me if im breaking any rule

  2. #2
    pandalizer's Avatar
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    wrong section.

  3. #3
    Jabuuty671's Avatar
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  4. The Following 2 Users Say Thank You to Jabuuty671 For This Useful Post:

    Falingrave (01-17-2011),why06 (01-17-2011)

  5. #4
    flameswor10's Avatar
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    Just Edit the code for aimbot and done
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  6. #5
    supercarz1991's Avatar
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    yeah there is, i had it in a hack about 2 months back

    it was a thing where i could set it up to look real, it would move to enemies in real time instead of instant switch like most aimbots you see

    commando: You're probably the best non-coder coder I know LOL


  7. #6
    whatup777's Avatar
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    You could create a for loop that slowly turns you player every milisecond.
    Quotes I live by.


    A foolish person learns from his mistakes, I wise person learns from others.
    Quote Originally Posted by AVGN View Post



    mhm

    i live in texas

    i was at the grocery store with my son. He saw a mexican guy, and he said "Look daddy! a mower man!"

    he's 4 yrs old

  8. #7
    mmbob's Avatar
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    You just interpolate the angles based on the time since you started aiming.

  9. #8
    flameswor10's Avatar
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    Code:
    void LeftClickDown ( )
    {  
      INPUT    Input={0};
      // left down 
      Input.type      = INPUT_MOUSE;
      Input.mi.dwFlags  = MOUSEEVENTF_LEFTDOWN;
      ::SendInput(1,&Input,sizeof(INPUT));
    }
    
    void LeftClickUp( )
    {
    	INPUT    Input={0};
    	  // left up
      ::ZeroMemory(&Input,sizeof(INPUT));
      Input.type      = INPUT_MOUSE;
      Input.mi.dwFlags  = MOUSEEVENTF_LEFTUP;
      ::SendInput(1,&Input,sizeof(INPUT));
    }
    void Aimbot (bool aim, int x, int y, int enemyx, int enemyy, bool autoshoot)
    {
    	if (aim == true)
    	{	
    		if (x && y == enemyx && enemyy)
    		{
    			if(autoshoot = true)
    			{
    				LeftClickDown ();
    				LeftClickUp ();
    			}
    		}else{
    			POINT CrosshairPos;
    			GetCursorPos(&CrosshairPos);
    			x=CrosshairPos.x;
    			y=CrosshairPos.y;
    			SetCursorPos(enemyx, enemyy);
    		}
    	}
    }
    Last edited by flameswor10; 01-16-2011 at 10:30 PM.
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  10. #9
    why06's Avatar
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    The best way to do a smooth aim is to build momentum. in other words every few milliseconds the speed of rotation can only increase so much. If you want more realism one can factor in reaction time from the instant the enemy becomes visible till the time of the first shot. Since human skill levels vary these factors should be adjustable. There's also a host of other problems you can throw in, such as angle of visibility, lots of humans can't view the entire screen @ once, etc. Ofcourse you may wanna make sure you have a pretty perfect aimbot before you start handicapping it!

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

  11. #10
    Sixx93's Avatar
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    i think u can do a for cicle to move your mouse from your current position to the enemy putting or a sleep function that has as argument, the value of millisecond, so u can choose the smooth speed by changing the millisecond inside of the sleep... or u can increase the value of the for (for(...;...;this) bigger as the smoth value

  12. #11
    _Fk127_'s Avatar
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    Quote Originally Posted by flameswor10 View Post
    Code:
    void LeftClickDown ( )
    {  
      INPUT    Input={0};
      // left down 
      Input.type      = INPUT_MOUSE;
      Input.mi.dwFlags  = MOUSEEVENTF_LEFTDOWN;
      ::SendInput(1,&Input,sizeof(INPUT));
    }
    
    void LeftClickUp( )
    {
    	INPUT    Input={0};
    	  // left up
      ::ZeroMemory(&Input,sizeof(INPUT));
      Input.type      = INPUT_MOUSE;
      Input.mi.dwFlags  = MOUSEEVENTF_LEFTUP;
      ::SendInput(1,&Input,sizeof(INPUT));
    }
    void Aimbot (bool aim, int x, int y, int enemyx, int enemyy, bool autoshoot)
    {
    	if (aim == true)
    	{	
    		if (x && y == enemyx && enemyy)
    		{
    			if(autoshoot = true)
    			{
    				LeftClickDown ();
    				LeftClickUp ();
    			}
    		}else{
    			POINT CrosshairPos;
    			GetCursorPos(&CrosshairPos);
    			x=CrosshairPos.x;
    			y=CrosshairPos.y;
    			SetCursorPos(enemyx, enemyy);
    		}
    	}
    }
    If you use this code you will spin in circles forever xD



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  13. #12
    Falingrave's Avatar
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    Quote Originally Posted by Jabuuty671 View Post
    You have leftfinger.exe too buuty?
    It's a pretty awesome hack.

    I got that Eyes.dll too, I use them both.

  14. #13
    combat21's Avatar
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    can u guys give me a link to the file for smooth aimbot?

  15. #14
    flameswor10's Avatar
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    Quote Originally Posted by combat21 View Post
    can u guys give me a link to the file for smooth aimbot?
    Code:
    void LeftClickDown ( )
    {  
      INPUT    Input={0};
      // left down 
      Input.type      = INPUT_MOUSE;
      Input.mi.dwFlags  = MOUSEEVENTF_LEFTDOWN;
      ::SendInput(1,&Input,sizeof(INPUT));
    }
    
    void LeftClickUp( )
    {
    	INPUT    Input={0};
    	  // left up
      ::ZeroMemory(&Input,sizeof(INPUT));
      Input.type      = INPUT_MOUSE;
      Input.mi.dwFlags  = MOUSEEVENTF_LEFTUP;
      ::SendInput(1,&Input,sizeof(INPUT));
    }
    void Aimbot (bool aim, int x, int y, int enemyx, int enemyy, bool autoshoot)
    {
    	if (aim == true)
    	{	
    		if (x && y == enemyx && enemyy)
    		{
    			if(autoshoot = true)
    			{
    				LeftClickDown ();
    				LeftClickUp ();
    			}
    		}else{
    			POINT CrosshairPos;
    			GetCursorPos(&CrosshairPos);
    			x=CrosshairPos.x;
    			y=CrosshairPos.y;
    			SetCursorPos(enemyx, enemyy);
    		}
    	}
    }
    Modify it. Then it will be an aimbot. Then modify it again to make it smoooth
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012