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  1. #1
    1on1's Avatar
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    Unhappy Quick HotKey Base w/ 1 Hack

    Hello guys i know im not very active here since my last release. i havent played CA in a while and i was wondering if someone could possibly send me the sourcecode of a CA NA Hotkey hack (I only want nx cham). im not that experianced with c++ but i am willing to learn.

    please and thank you

  2. #2
    the grim reaper's Avatar
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    people don't really use hotkey's anymore as far as i know people mostly use menu's but hotkey's are good to learn on. but you should learn D3D and c++ both so you can make menu's

  3. #3
    1on1's Avatar
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    i only want nx chams with the ability to turn them off by pressing left and right

    pressing the Left = ON Right=OFF

  4. #4
    the grim reaper's Avatar
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    well if you keep trying maybe some one will have a hotkey base idk but i dont i only use D3D so idk

  5. #5
    GodHack2's Avatar
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    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
    Crash !
    Gordon'
    Markoj

  6. #6
    Mr.Magicman's Avatar
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    Read up on this forum and throw something together..

  7. #7
    the grim reaper's Avatar
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    yup xD just use what godhack sent you and start learning...

  8. #8
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    its not up to date ... come on guys you guys can code this in like 5 min. why make me go through 2-3weeks of frustration to find out the method i got working is patched again.

    Thank you for trying but this is way to complicated for me.
    Last edited by 1on1; 01-22-2011 at 04:05 PM.

  9. #9
    _Fk127_'s Avatar
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    Learn the basics of c++, and then it will be much easier for us to help you. Not the full language, just the concepts.



    Put this image in your signature if you support HTML5 development!

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    the grim reaper (01-22-2011)

  11. #10
    Sydney's Avatar
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    Quote Originally Posted by 1on1 View Post
    its not up to date ... come on guys you guys can code this in like 5 min. why make me go through 2-3weeks of frustration to find out the method i got working is patched again.



    Thank you for trying but this is way to complicated for me.
    haha, to complicated ? Fucking C+P. better Stop with C++ Leecher.

    Thanks Cosmos


  12. #11
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    If thats all you want then just use rez chams...

    /moved



    ^Thanks to RJ^




  13. #12
    1on1's Avatar
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    Quote Originally Posted by Subliminal View Post
    If thats all you want then just use rez chams...

    /moved
    but i need to be able to turn it on and off..

  14. #13
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    Quote Originally Posted by kongamonga View Post
    haha, to complicated ? Fucking C+P. better Stop with C++ Leecher.
    you don't have to flame /
    he asked nicely and we gave him what he wants





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
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    Gordon'
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    1on1 (01-22-2011)

  16. #14
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    Code:
    #include "stdafx.h"
    #include <windows.h>
    //=======================================
    //declarations
    #define LTClient 0x3718BF20
    #define EngineLTC 0x4A4810
    //=======================================
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }
    void __cdecl PushToConsole(char *szCommand) 
    { 
        typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
    RunConsoleCommand_t PushToConsole = (RunConsoleCommand_t)EngineLTC;
    
    
    }
    //=======================================
    void main()
    {
    	while(!IsGameReadyForHook()){
    		Sleep(200);
        }
    	bool nxchams = false;
    	while(true)
    	{
    		PushToConsole("ShowFPS 1");
    	if(GetAsyncKeyState(VK_HOME)<0)
    		if(nxchams){
    		PushToConsole("ShowFPS 0");
    		PushToConsole("SkelModelStencil 0");
    		nxchams = false;
    		}else{
    		PushToConsole("ShowFPS 1");
    		PushToConsole("SkelModelStencil 1");
    		nxchams = true;
    		}
    		}
    }
    //=======================================
    BOOL APIENTRY DllMain( HMODULE hModule,
                           DWORD  ul_reason_for_call,
                           LPVOID lpReserved)
    {
        switch (ul_reason_for_call)
        {
        case DLL_PROCESS_ATTACH:
            CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
            break;
        case DLL_THREAD_ATTACH:
        case DLL_THREAD_DETACH:
        case DLL_PROCESS_DETACH:
            break;
    	}
        return TRUE;
    }
    will this work??

  17. #15
    NOOB's Avatar
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    Quote Originally Posted by 1on1 View Post
    its not up to date ... come on guys you guys can code this in like 5 min. why make me go through 2-3weeks of frustration to find out the method i got working is patched again.



    Thank you for trying but this is way to complicated for me.
    Quote Originally Posted by 1on1 View Post
    Code:
    #include "stdafx.h"
    #include <windows.h>
    //=======================================
    //declarations
    #define LTClient 0x3718BF20
    #define EngineLTC 0x4A4810
    //=======================================
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }
    void __cdecl PushToConsole(char *szCommand) 
    { 
        typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
    RunConsoleCommand_t PushToConsole = (RunConsoleCommand_t)EngineLTC;
    
    
    }
    //=======================================
    void main()
    {
    	while(!IsGameReadyForHook()){
    		Sleep(200);
        }
    	bool nxchams = false;
    	while(true)
    	{
    		PushToConsole("ShowFPS 1");
    	if(GetAsyncKeyState(VK_HOME)<0)
    		if(nxchams){
    		PushToConsole("ShowFPS 0");
    		PushToConsole("SkelModelStencil 0");
    		nxchams = false;
    		}else{
    		PushToConsole("ShowFPS 1");
    		PushToConsole("SkelModelStencil 1");
    		nxchams = true;
    		}
    		}
    }
    //=======================================
    BOOL APIENTRY DllMain( HMODULE hModule,
                           DWORD  ul_reason_for_call,
                           LPVOID lpReserved)
    {
        switch (ul_reason_for_call)
        {
        case DLL_PROCESS_ATTACH:
            CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
            break;
        case DLL_THREAD_ATTACH:
        case DLL_THREAD_DETACH:
        case DLL_PROCESS_DETACH:
            break;
    	}
        return TRUE;
    }
    will this work??
    No. It will not work.

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