Thread: Aimbot bug

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  1. #1
    ChanceOfHax's Avatar
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    Unhappy Aimbot bug

    Hey guys
    I got my aimbot work now......

    But i have still a problem :/

    When i activate it, it aims like the nade but just not so high -.-

    like: nade thowing up 5m - aimbot aims at 5cm

    I tested *2 and something like this but ithout succeess.

    I use Gellins Classes and aimbot method with pitch and yaw.
    My defines:

    [HTML]#define M_PI 3.14159265358979323846f
    #define DegToRad( degree ) ( (degree) * (3.141592654f / 180.0f) )
    #define PITCH 0
    #define YAW 1
    #define ROLL 2
    My Code:[/HTML]

    [HTML]void VectorAngles( const float* forward, float* angles )
    {
    float tmp, yaw, pitch;

    if( forward[2] == 0 && forward[0] == 0 )
    {
    yaw = 0;

    if( forward[2] > 0 )
    pitch = 90;
    else
    pitch = 270;
    }
    else
    {
    yaw = ( atan2( forward[2], -forward[0] ) * 180 / M_PI )-90;

    if( yaw < 0 )
    yaw += 360;

    tmp = sqrt( forward[0] * forward[0] + forward[2] * forward[2] );
    pitch = ( atan2( forward[1], tmp) * 180 / M_PI );

    if( pitch < 0 )
    pitch += 360;
    }

    angles[0] = -pitch;
    angles[1] = yaw;
    angles[2] = 0;
    }


    void GetAngleToTarget(D3DXVECTOR3 vTargetPos, D3DXVECTOR3 vCameraPos, D3DXVECTOR3& vAngles)
    {

    D3DXVECTOR3 vDelta;
    vDelta.x = vTargetPos.x - vCameraPos.x;
    vDelta.y = vTargetPos.y - vCameraPos.y;
    vDelta.z = vTargetPos.z - vCameraPos.z;

    VectorAngles( (float*)&vDelta, (float*)&vAngles );

    if( vAngles.x > 180.0f )
    vAngles.x -= 360.0f;
    else if( vAngles.x < -180.0f )
    vAngles.x += 360.0f;

    if( vAngles.y > 180.0f )
    vAngles.y -= 360.0f;
    else if( vAngles.y < -180.0f )
    vAngles.y += 360.0f;
    }

    bool IsTargetInFieldOfView( D3DXVECTOR3 Camera, D3DXVECTOR3 Target )
    {
    float angle = 360.0f;

    D3DXVECTOR3 newAngles( 0, 0, 0 );
    D3DXVECTOR3 curAngles( 0, 0, 0 );

    cGameClientShell* pGameClientShell;
    pGameClientShell = *(cGameClientShell**)ADDR_GCS;

    cPlayerMgr* pPlayerManager;
    pPlayerManager = (cPlayerMgr*)pGameClientShell->GetPlayerManager();

    GetAngleToTarget( Target, Camera, newAngles );

    //pPlayerManager->Yaw = DegToRad( newAngles[YAW]);
    pPlayerManager->Pitch = DegToRad( newAngles[PITCH]);

    curAngles[YAW] = DegToRad( D3***oDegree( pPlayerManager->Yaw ) );
    curAngles[PITCH] = DegToRad( D3***oDegree( pPlayerManager->Pitch ) );

    if( newAngles[YAW] >= ( curAngles[YAW] - angle ) &&
    newAngles[YAW] <= ( curAngles[YAW] + angle ) &&
    newAngles[PITCH] >= ( curAngles[PITCH] - angle ) &&
    newAngles[PITCH] <= ( curAngles[PITCH] + angle ) )
    return true;

    return false;
    } [/HTML]

    I hope u can help me

  2. #2
    AVGN's Avatar
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    so it shooting above their heads?



    ^Thanks to RJ^




  3. #3
    _Fk127_'s Avatar
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    /confused about the question



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  4. #4
    ChanceOfHax's Avatar
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    I fixed it i used wrong camera.

    But now its aiming obove theam and on ALL players in the map -.-
    How to make it aimong on other team? I dont get it work. My try isnt good :/

  5. #5
    _Fk127_'s Avatar
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    Show us how you call these functions, and we might be able to explain what you did wrong.



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  6. #6
    ChanceOfHax's Avatar
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    Ok my code is:

    [html]Pos = fx->Object + 0x4;// i need this to go on enemy but i need a better number for head its left over the head a bit :/
    IsTargetInFieldOfView(MyGetObjectMaxPos(pPlayerMan ager->CameraObject), Pos);// to aim at the enemy[/html]