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  1. #1
    NOOB's Avatar
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    Cool Let's talk Ghost Mode

    /discuss

  2. #2
    whit's Avatar
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    Gib me the addie and then we will talk

  3. #3
    NOOB's Avatar
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    Quote Originally Posted by whit View Post
    Gib me the addie and then we will talk
    0x3781BE38

  4. #4
    whit's Avatar
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    Yea ghost mode pretty cool

  5. #5
    GodHack2's Avatar
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    its pretty cool.





    beat this bitches ^^^^^^^

    Current Stats : Bored :/


    Respect list :
    Crash !
    Gordon'
    Markoj

  6. #6
    yaserifti1's Avatar
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    hmmm, damn, Im gonna go code for warrock, this CA shit is too difficult.
    Key:
    = done
    = not done
    = working on it
    = damn I killed it!

    Accomplishments On MPGH:

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  7. #7
    Reimy's Avatar
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    If(GhostMode>0){
    Ptc("ImGhost 1");
    }else{
    ptc("ImGhost 0");
    }

    , Work 100% tested yesterday......


    ---------------------------------------------
    ---------------------------------------------

    Quote Originally Posted by ihackyoufack View Post
    reimys hack looks epic and has epic features
    NOBODY SHALL DEFEAT REIMY!!!
    exept chocolate but chocoleate hacks in real life :O


  8. #8
    whit's Avatar
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    Quote Originally Posted by Reimy View Post
    If(GhostMode>0){
    Ptc("ImGhost 1");
    }else{
    ptc("ImGhost 0");
    }

    , Work 100% tested yesterday......
    No, Just No

  9. #9
    wolffang0000's Avatar
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    ghostmode is in wayyyyy too many different shit forms and often refered to in the wrong way...

    to clear it up, ghost mode is when u leave ur body behind, and people cannot see u, but ur still just walking around like normal. ghostmode w/ fly is when u use ur arrow keys or whatever + aiming to steer where u go.

    remote ghost mode/shit ghost mode is when u press keys only to go in the different directions, either jumpy or smoothly.

    :b
    if (ghost)
    {
    memoria (0x3781BE38 (BYTES HERE))
    //on
    } else {
    memoria (0x3781BE38 (BYTES HERE))
    //off
    }
    }

    idk why i just gave away free ghostmode but okay (used N00B's addy lol idk if it works test it out for yo self)

  10. #10
    whit's Avatar
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    Aww shit i fail..
    I thought we where talking about Beastmode

  11. #11
    wolffang0000's Avatar
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    it is beastmode... beastmode = ghostmode without using arrow keys to fly around using ur mouse...

  12. #12
    speedforyou's Avatar
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    here is a ghost mode not very nice but i dont want to release my full
    Code:
    #include <windows.h>
    float x = 0;
    float y = 0;
    float z = 0;
    int ghostmode = 0;
    float xyz = 0;
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    
    return false;
    }
    
    typedef int (__cdecl* RunConsoleCommand_T)(const char* szCommand);
    static RunConsoleCommand_T RunConsoleCommand = (RunConsoleCommand_T) LTC goes here(get it urself);
    
    void main(){
    while (!IsGameReadyForHook()){
    Sleep(20);
    }
    #define playerpointer 0x66F34
    #define yoffset 0xCC
    DWORD nom, posy;
    while(true){
    nom=NULL;
    nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
    nom += playerpointer;
    memcpy(&posy,(void *)(nom),4);
    posy += yoffset;
    
    if(GetAsyncKeyState(VK_DELETE)<0){
    Sleep(50);
    ghostmode++;
    if(ghostmode > 1){
    ghostmode = 0;
    }
    }
    
    if(ghostmode){
    *(float*)posy = y;
    *(float*)(posy+0x4) = x;
    *(float*)(posy-0x4) = z;
    if(GetAsyncKeyState(VK_NUMPAD6)<0){
    Sleep(1);
    z++;
    } 
    if(GetAsyncKeyState(VK_NUMPAD4)<0){
    Sleep(1);
    z--;
    } 
    if(GetAsyncKeyState(VK_NUMPAD8)<0){
    Sleep(1);
    x++;
    } 
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    Sleep(1);
    x--;
    } 
    if(GetAsyncKeyState(VK_ADD)<0){
    Sleep(1);
    y++;
    } 
    if(GetAsyncKeyState(VK_SUBTRACT)<0){
    Sleep(1);
    y--;
    }  
    if(GetAsyncKeyState(VK_NUMPAD1)<0){
    Sleep(1);
    x--;
    y--;
    z--;
    }
    if(GetAsyncKeyState(VK_NUMPAD3)<0){
    Sleep(1);
    x++;
    y++;
    z++;
    }
    }
    }
    }
    
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved){
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }
    well have fun.....

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  13. #13
    kotentopf's Avatar
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    Quote Originally Posted by speedforyou View Post
    here is a ghost mode not very nice but i dont want to release my full
    Code:
    #include <windows.h>
    float x = 0;
    float y = 0;
    float z = 0;
    int ghostmode = 0;
    float xyz = 0;
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    
    return false;
    }
    
    typedef int (__cdecl* RunConsoleCommand_T)(const char* szCommand);
    static RunConsoleCommand_T RunConsoleCommand = (RunConsoleCommand_T) LTC goes here(get it urself);
    
    void main(){
    while (!IsGameReadyForHook()){
    Sleep(20);
    }
    #define playerpointer 0x66F34
    #define yoffset 0xCC
    DWORD nom, posy;
    while(true){
    nom=NULL;
    nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
    nom += playerpointer;
    memcpy(&posy,(void *)(nom),4);
    posy += yoffset;
    
    if(GetAsyncKeyState(VK_DELETE)<0){
    Sleep(50);
    ghostmode++;
    if(ghostmode > 1){
    ghostmode = 0;
    }
    }
    
    if(ghostmode){
    *(float*)posy = y;
    *(float*)(posy+0x4) = x;
    *(float*)(posy-0x4) = z;
    if(GetAsyncKeyState(VK_NUMPAD6)<0){
    Sleep(1);
    z++;
    } 
    if(GetAsyncKeyState(VK_NUMPAD4)<0){
    Sleep(1);
    z--;
    } 
    if(GetAsyncKeyState(VK_NUMPAD8)<0){
    Sleep(1);
    x++;
    } 
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    Sleep(1);
    x--;
    } 
    if(GetAsyncKeyState(VK_ADD)<0){
    Sleep(1);
    y++;
    } 
    if(GetAsyncKeyState(VK_SUBTRACT)<0){
    Sleep(1);
    y--;
    }  
    if(GetAsyncKeyState(VK_NUMPAD1)<0){
    Sleep(1);
    x--;
    y--;
    z--;
    }
    if(GetAsyncKeyState(VK_NUMPAD3)<0){
    Sleep(1);
    x++;
    y++;
    z++;
    }
    }
    }
    }
    
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved){
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }
    well have fun.....

    credits:
    whit
    acid burn
    all good coders

    anti-credits:
    fucking noobs
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    Position Pointer is NOT Camera Pointer-.-
    so, go and play Suicide Pig


    yeah for Ghostmode just change the camera position xD
    The Internet SHOULD Be Illegal

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    it is just like
    "anal sex is great because it works on all genders"

    Are YOU a Troll?

  14. #14
    speedforyou's Avatar
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    Quote Originally Posted by kotentopf View Post
    Position Pointer is NOT Camera Pointer-.-
    so, go and play Suicide Pig
    YouTube - Minecraft Pig Suicide Prevention

    yeah for Ghostmode just change the camera position xD
    sounds like fun i was just saying thats what i startted with
    i have one it drops ur body under ground when u start it then when u stop it it brings it back
    i went 98-0 last round i played -_-

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  15. #15
    supercarz1991's Avatar
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    Quote Originally Posted by speedforyou View Post
    sounds like fun i was just saying thats what i startted with
    i have one it drops ur body under ground when u start it then when u stop it it brings it back
    i went 98-0 last round i played -_-
    Vjump and ghost mode combined...sounds cool

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