Thread: Game Status

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  1. #1
    mo3ad001's Avatar
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    Game Status

    Hey Guy's
    i want your Help to find Game Status !
    Thx
    EU or NA

    H A X O
    Email : Noobmem@hotmail.com


  2. #2
    ChanceOfHax's Avatar
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    Make hs bypass and use ce to search

  3. #3
    mo3ad001's Avatar
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    Quote Originally Posted by ChanceOfHax View Post
    Make hs bypass and use ce to search
    thx for nothing

    H A X O
    Email : Noobmem@hotmail.com


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    swatfx's Avatar
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    Updated addresses from last patch:CLICK HERE

  5. #5
    mo3ad001's Avatar
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    Quote Originally Posted by swatfx View Post
    Updated addresses from last patch:CLICK HERE
    lol thanks

    H A X O
    Email : Noobmem@hotmail.com


  6. #6
    PashaAmd's Avatar
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    dude CAFlames posted it...it's stickied

  7. #7
    CAFlames's Avatar
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    Thanks Pasha and swat (havent seen u in a while).

    Here is another method for gamestatus (creditz kotentopf):

    top of code:
    Code:
    #define LTB 0x37832ED0 //What you know as "LTClient" (which is actually LTBase)
    typedef bool (*IsConnected_t)(void);
    Function:
    Code:
    bool IsIngame()
    {
    DWORD* LTBase = (DWORD*)LTB;//0x37832ED0
    IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);
    
    return pConnected();
    }
    To use for PushtoConsole:

    Code:
    if(IsIngame()){ 
    
    if(Hack[1a]){
    RunConsoleCommand("SkelModelStencil 1");
    }else{
    RunConsoleCommand("SkelModelStencil 0");
    }
    
    }

    To use for Memory:

    Code:
    if(sbullets>0 && IsIngame()){	
    		CAFlamesMemory((LPVOID)( SuperBullets ), "\x33\xC0\x90", 3 );			
    		}else{
    			CAFlamesMemory((LPVOID)( SuperBullets ), "\x0F\x94\xC0", 3 );
    		}

    Last edited by CAFlames; 04-10-2011 at 02:33 PM.

    Current Works:
    ---Horror Game






    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  8. #8
    markoj's Avatar
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    Quote Originally Posted by CAFlames View Post


    To use for Memory:

    Code:
    if(sbullets>0 && IsIngame()){	
    		CAFlamesMemory((LPVOID)( SuperBullets ), "\x33\xC0\x90", 3 );			
    		}else{
    			CAFlamesMemory((LPVOID)( SuperBullets ), "\x0F\x94\xC0", 3 );
    		}

    [/SIZE]
    What is up with your super bullets, with mine you just NOP to turn on
    Dont ban me

  9. #9
    mo3ad001's Avatar
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    Quote Originally Posted by markoj View Post
    What is up with your super bullets, with mine you just NOP to turn on
    it's the correct byte to nop super Bullets
    but InGame wont work anymore because when i join the Game the Function return true idk why , so because that i want the GameStatus

    H A X O
    Email : Noobmem@hotmail.com


  10. #10
    swatfx's Avatar
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    @CAFlames spoonfeed moar lol

    @markoj the superbullets is mmbob's work, changing the value is better than NOPing it since it could cause client problems NOPing the whole function.

    it doesn't but that's why he(mmbob) did it that way.
    Last edited by swatfx; 04-10-2011 at 05:59 PM.

  11. #11
    mo3ad001's Avatar
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    Quote Originally Posted by CAFlames View Post
    Thanks Pasha and swat (havent seen u in a while).

    Here is another method for gamestatus (creditz kotentopf):

    creates : Gordon`
    not kotentopf

    H A X O
    Email : Noobmem@hotmail.com


  12. #12
    _Fk127_'s Avatar
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    Quote Originally Posted by markoj View Post
    What is up with your super bullets, with mine you just NOP to turn on
    Same here



    Put this image in your signature if you support HTML5 development!

  13. #13
    mmbob's Avatar
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    Quote Originally Posted by swatfx View Post
    @CAFlames spoonfeed moar lol

    @markoj the superbullets is Gellin's work, changing the value is better than NOPing it since it could cause client problems NOPing the whole function.

    it doesn't but that's why he(Gellin) did it that way.
    Excuse me, superbullets is my work. The bytes I use for it are the bytes for xor eax, eax. This makes sure the function returns false which means that nothing was hit. NOP working is pure luck.

  14. The Following 2 Users Say Thank You to mmbob For This Useful Post:

    CAFlames (04-10-2011),markoj (04-18-2011)

  15. #14
    swatfx's Avatar
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    Quote Originally Posted by mmbob View Post


    Excuse me, superbullets is my work. The bytes I use for it are the bytes for xor eax, eax. This makes sure the function returns false which means that nothing was hit. NOP working is pure luck.
    well unless you gave Gellin superbullets you guys obviously just both did the same thing.

    I just saw him post the bytes a long time ago so I assumed it was him

    Quote Originally Posted by mo3ad001 View Post
    it's the correct byte to nop super Bullets
    the only byte that NOPs is 0x90 what your doing is changing the function not NOPing it
    Last edited by swatfx; 04-10-2011 at 03:30 PM.

  16. #15
    mmbob's Avatar
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    Quote Originally Posted by swatfx View Post
    well unless you gave Gellin superbullets you guys obviously just both did the same thing.

    I just saw him post the bytes a long time ago so I assumed it was him
    He stole it from me . He told me he took it from my dll. No problem, I just don't like when people say others did my hard work.

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