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  1. #1
    ac1d_buRn's Avatar
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    Visual C++ 2010 vs 2008 - Hacks Stuffing Up?

    Well, i have been pulling my hair out all day about all my bases dcing, other peoples working bases dcing, ect.

    I opened one in C++ and couldnt be bothered converting it, so i just built it in 08 and injected. To my suprise, it worked without any disconnections.
    I thought, wow thats weird. I dont like 08 much anymore, so i decieded to back up the 08 one, the convert to 2010.

    Converted it, Built it. Injected it. It disconnects.

    Why is this happening? Can someone please give me an answer as i really dont like using 08 and prefer 2010.

    Thanks, acid

  2. #2
    Ch40zz-C0d3r's Avatar
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    I had this ago too.
    I think is the md5 of the file or the different of the compiler

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  3. #3
    ac1d_buRn's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    I had this ago too.
    I think is the md5 of the file or the different of the compiler
    what O.o .

  4. #4
    mo3ad001's Avatar
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    c++ 6.0 is better
    but now i guess 08

    @ac1d_buRn
    try create a new project and rebuild it
    Last edited by mo3ad001; 04-12-2011 at 02:16 PM.

    H A X O
    Email : Noobmem@hotmail.com


  5. #5
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by ac1d_buRn View Post


    what O.o .
    What u mean?

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  6. #6
    ac1d_buRn's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    What u mean?
    I think is the md5 of the file or the different of the compiler

    Makes no sence xD
    What u mean?

  7. #7
    swatfx's Avatar
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    2010 is working fine for me

  8. #8
    kotentopf's Avatar
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    Visual Studio 2008 payed by company
    The Internet SHOULD Be Illegal

    When you say
    "Java is a great programming language because it works on all platforms"
    it is just like
    "anal sex is great because it works on all genders"

    Are YOU a Troll?

  9. #9
    LionelMessi10's Avatar
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    I Have Visual Studio Professional 500 A.C and Work Fine
    Last edited by LionelMessi10; 04-12-2011 at 11:25 AM.

  10. #10
    PashaAmd's Avatar
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    acid_burn i was having the SAME problem and it's not the compiler (I recommend 2010) anyways add me on MSN pashakravtsov@gmail.com and I can help you fix it (: @ac1d_buRn

  11. #11
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by PashaAmd View Post
    acid_burn i was having the SAME problem and it's not the compiler (I recommend 2010) anyways add me on MSN pashakravtsov@gmail.com and I can help you fix it (: @ac1d_buRn
    When u say it here than all have the chance, to get their hack work.
    I thi nk taht would be better :/

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  12. #12
    PashaAmd's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    When u say it here than all have the chance, to get their hack work.
    I thi nk taht would be better :/
    what? You are a noob, how can I possibly help him if I see no code or anything? What do you think I'm going to give private hooks and detours? noob

  13. #13
    Sh3hw4z's Avatar
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    Quote Originally Posted by PashaAmd View Post
    what? You are a noob, how can I possibly help him if I see no code or anything? What do you think I'm going to give private hooks and detours? noob
    I wanted private hooks and detour but fuck you then, I'm not gonna add you

    Just kidding <3

  14. #14
    PashaAmd's Avatar
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    Quote Originally Posted by Sh3hw4z View Post
    I wanted private hooks and detour but fuck you then, I'm not gonna add you

    Just kidding <3
    I'll trade you them for something

  15. #15
    Sh3hw4z's Avatar
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    Quote Originally Posted by PashaAmd View Post
    I'll trade you them for something
    Butt secks for a week? Agreed.

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