Thread: Help [2D Boxes]

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  1. #1
    S0aD's Avatar
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    Help [2D Boxes]

    For 2D Boxes is necessary only that (I adicionet W2S, Find Distance, Classes, FillRGB n DrawBorder)

    I'm doing something wrong?


    Code:
    	if(esp){
        GetPlayerByIndex = (lpGetPlayerByIndex)(0x3715D9C0);
        unsigned long ulThis = *(unsigned long*)(0x377FDF28);
        GetLocalPlayer = (lpGetLocalPlayer)(0x3715E370);
        char *szFormat = new char[ 256 ];   
        for ( int i = 0; i < 16; i++ ){
            PlayerInfo* pPlayer = GetPlayerByIndex( ulThis,i,0);
            PlayerInfo* pLocal = GetLocalPlayer(ulThis);        
            if(pPlayer != 0 && pPlayer->obj != 0 && pPlayer->IsDead ==0){
                D3DXVECTOR3 xDistance = pPlayer->obj->origin - pLocal->obj->origin;
                D3DXVECTOR3 MyDistance = pLocal->obj->origin - pPlayer->obj->origin;
                float xaDistance = D3DXVec3Length(&xDistance );
                float MyaDistance = D3DXVec3Length(&MyDistance );
                D3DXVECTOR3 Position;
                if(WorldToScreen(pDevice, pPlayer, &Position)){
                    if (pPlayer->Team != pLocal->Team){
                        if(esp){
                            DrawBorder(Position.x-(10000/MyaDistance), Position.y- (35000/MyaDistance),50000/MyaDistance/6*2,50000/MyaDistance/3*2,2,Vermelho,pDevice);
                        }
                    }
                }
            }
        }
    }

  2. #2
    CAFlames's Avatar
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    looks rite. Make sure its in endscene or present

    Current Works:
    ---Horror Game






    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  3. #3
    PashaAmd's Avatar
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    what does World 2 Screen do exactly?

  4. #4
    CAFlames's Avatar
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    Quote Originally Posted by PashaAmd View Post
    what does World 2 Screen do exactly?
    takes position in world and converts to screenx-y. So if you are looking at an enemy directly, their position is centerx/y.... get it?

    Current Works:
    ---Horror Game






    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  5. #5
    PashaAmd's Avatar
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    Quote Originally Posted by CAFlames View Post


    takes position in world and converts to screenx-y. So if you are looking at an enemy directly, their position is centerx/y.... get it?
    yea thanks (:

  6. #6
    ac1d_buRn's Avatar
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    Thats right. Call it in Present (:

  7. #7
    S0aD's Avatar
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    I use Reset n' Present

  8. #8
    speedforyou's Avatar
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    C++ knolage + Call it in Present
    = WIN

    steel o-o's sig =
    = Done , = Not Done

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  9. #9
    PashaAmd's Avatar
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    Quote Originally Posted by speedforyou View Post
    C++ knolage + Call it in Present
    = WIN
    Grammar + Language Arts = win
    xD jk

  10. #10
    Ch40zz-C0d3r's Avatar
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    U copied from nubzgrtkillz...
    But ok. Ur problem:
    I domt know the current addys but look if they r right
    I mean the drawprim addy in w2s too.
    Make sure esp is true.
    I hope this helps