Thread: ESP Info

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  1. #16
    NOOBJr's Avatar
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    @Departure
    - I have all the ESP code if you need it? Ill send you via PM later if you want, don't want a crap load of public hacks with ESP? Esp is already useless.

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    Departure (05-22-2011)

  3. #17
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    @Zane Slayman

    Actually I think I agree with you, The Nx NameTags are useful but I don't see how other ESP is useful except maybe the coding side for aim bot ect.. I will still try and do some ESP in Delphi just for the learning experience but probably wont release it in a public hack, I will how ever release it in the base source code.

  4. #18
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    Quote Originally Posted by Departure View Post
    @Zane Slayman

    Actually I think I agree with you, The Nx NameTags are useful but I don't see how other ESP is useful except maybe the coding side for aim bot ect.. I will still try and do some ESP in Delphi just for the learning experience but probably wont release it in a public hack, I will how ever release it in the base source code.
    @Departure
    The Public release of Esp isn't usefull, but if you totally understand Esp and how its made you can make it usefull. For example: Esp Nametags(You can troll and kill them 24/7), Weapon Nametags(Displays the gun they are using so you can plan your attack), Grenade Esp(See if a grenade is being thrown at you for a heads up, and for land mines.) These Esp items would be more useful. I'm sure you could do this, i know mmbob did

    - I'm not on my main computer so i can't send you full source now :/
    Last edited by NOOBJr; 05-22-2011 at 12:10 PM.

  5. #19
    ASM's Avatar
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    Quote Originally Posted by Zane Slayman View Post


    Departure
    The Public release of Esp isn't usefull, but if you totally understand Esp and how its made you can make it usefull. For example: Esp Nametags(You can troll and kill them 24/7), Weapon Nametags(Displays the gun they are using so you can plan your attack), Grenade Esp(See if a grenade is being thrown at you for a heads up, and for land mines.) These Esp items would be more useful. I'm sure you could do this, i know mmbob did

    - I'm not on my main computer so i can't send you full source now :/
    I agree, this is best

    Esp Nametags
    Weapon Nametags
    Grenade Esp
    ESP Warnings

    but unfortunately code is not public.

  6. #20
    NOOBJr's Avatar
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    Quote Originally Posted by ASM View Post
    I agree, this is best

    Esp Nametags
    Weapon Nametags
    Grenade Esp
    ESP Warnings

    but unfortunately code is not public.
    I have all except for Weapon Nametags but I'm pretty sure i know how to get it. I just need to update WorldToScreen and ClientInfo Stuff. I think the weapon esp can be found in the classes of player/Gellins base.

  7. #21
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    Quote Originally Posted by Zane Slayman View Post


    I have all except for Weapon Nametags but I'm pretty sure i know how to get it. I just need to update WorldToScreen and ClientInfo Stuff. I think the weapon esp can be found in the classes of player/Gellins base.
    It can't. You have to think outside of the box for it. The name isn't stored in weapon classes.

  8. #22
    NOOBJr's Avatar
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    Quote Originally Posted by mmbob View Post


    It can't. You have to think outside of the box for it. The name isn't stored in weapon classes.
    Thanks you saved me time looking through the player class. Is it based on a class that gellin has or am i totally looking in the wrong spot?

    - mmbob you should release 1 feature hack on mpgh. The Shit list.


    Last edited by NOOBJr; 05-22-2011 at 01:09 PM.

  9. #23
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    Quote Originally Posted by Zane Slayman View Post

    Thanks you saved me time looking through the player class. Is it based on a class that gellin has or am i totally looking in the wrong spot?

    - mmbob you should release 1 feature hack on mpgh. The Shit list.


    Gellin doesn't have the class that it's in, at least not in his base.

    lol I prefer to keep public aimbot simple.

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  11. #24
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  12. #25
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    Quote Originally Posted by mmbob View Post


    Gellin doesn't have the class that it's in, at least not in his base.

    lol I prefer to keep public aimbot simple.
    /bitchslap .

  13. #26
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    esp, for other games can be difficult its best to understand transformations and how player data is generally stored

    and you are correct if you can manipulate the ingame hud it would be better ,BUT you are limited to how they programmed it obviously

    but once able to make esp , aimbot comes naturally hell usally b4 the esp xD


    Code:
     pDevice->GetTransform(D3DTS_VIEW, &view);
     ::D3DXMatrixInverse(&iView,0,&view);
        
    ::D3DXVec3Subtract(&fDist,&Target->pObj->Origin,&D3DXVECTOR3(iView._41,iView._42,iView._43));
    	  
           va.x = (float)atan2(-fDist.y, sqrt(fDist.x*fDist.x+fDist.z*fDist.z));
           va.y = (float)atan2(fDist.x, fDist.z);


    ive done it for various games

    ca,cf,sa, bf2,bfbc2,wot,halo,cod,OB,graw,PB,op7 ....... etc

    all that changes is how player data/transformations are stored and viewangles
    Last edited by SNal2F; 05-22-2011 at 08:30 PM.

  14. #27
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    So to use object i would do
    Code:
    d3dxvector3 pos = *(D3DXVECTOR3)pPlayer->hObject

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