Thread: Hook Detected

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  1. #46
    freedompeace's Avatar
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    Quote Originally Posted by .::SCHiM::. View Post
    Nothing changed about my code, the only thing I changed is which function I hook. Instead of hooking DIP I hook SetRenderState now (since I can check the stack for which call is being made (depth, pixel shaders etc. etc))

    So now, whenever a call has been made for depth, I just auto disable it, that's how my wallhack works now.

    Still I'd like to know how I can use present to display my menu in-game. What can you tell me about changing device pointers?
    Is this why people hook Reset()?
    Yes, that's why people hook reset... But I don't. It's too much of a hassle and introduces yet-another-dependency-or-spot-for-error-or-crashing-by-HackShield. I just check the device pointer with last frame's, and, if it is different, the device has changed, viola!

  2. #47
    .::SCHiM::.'s Avatar
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    Quote Originally Posted by freedompeace View Post


    Yes, that's why people hook reset... But I don't. It's too much of a hassle and introduces yet-another-dependency-or-spot-for-error-or-crashing-by-HackShield. I just check the device pointer with last frame's, and, if it is different, the device has changed, viola!
    Thx, will do;-)

    I'm SCHiM

    Morals derive from the instinct to survive. Moral behavior is survival behavior above the individual level.

    Polymorphic engine
    Interprocess callback class
    SIN
    Infinite-precision arithmetic
    Hooking dynamic linkage
    (sloppy)Kernel mode Disassembler!!!

    Semi debugger




  3. #48
    topblast's Avatar
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    Quote Originally Posted by .::SCHiM::. View Post
    Thx, will do;-)
    isnt that what i said?
    I just like programming, that is all.

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