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  1. #1
    xXTheFirstXx's Avatar
    Join Date
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    IN HELL!! \m/
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    HELP ME FIX THIS PLEASE!!!

    i have this code:
    Code:
    #include "stdafx.h"
    #include <windows.h>
    void __cdecl PushToConsole( const char* szCommand )
    {
    DWORD *LTClient = ( DWORD* )( 0x378F5D90 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }
    
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    
    return false;
    }
    
    bool Memoria( void * pDest, char * szPatch, size_t sSize ){
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;
    
    
    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }
    
    #define ADR_RECOIL1 0x37497B00
    #define ADR_RECOIL2 0x375AAA69
    #define ADR_RECOIL3 0x37497B14
    #define ADR_RECOIL4 0x3741B570
    #define ADR_RELOAD1 0x37497B20
    void main()
    {
    MessageBoxA(NULL," Thank you for using The First's hack [Contact me, xXTheFirstXx, at mpgh.net]! ","TheFirst's hack",MB_OK); 
    while (!IsGameReadyForHook()){
    
    }
    
    
    bool nxchams = false;
    bool fog = false;
    bool speed = false;
    bool spread = false;
    bool tracers = false;
    bool showfps = false;
    bool recoil = false;
    bool reload = false;
    bool unlockcursor = false;
    bool drawgun = false;
    bool sjump = false;
    bool wireframe = false;
    bool glitcher = false;
    bool skeleton = false;
    bool cross2 = false;
    bool cross3 = false;
    bool cross4 = false;
    bool cross5 = false;
    bool glow = false;
    bool bright = false;
    bool flykey = false;
    while(true){
    
    }
    if(GetAsyncKeyState(VK_NUMPAD0)<0){
    if(nxchams){
    PushToConsole("SkelModelStencil 0");
    Memoria(( void* )( 0x372FF456 ), "\x75\x09", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x25\x23\x37", 4 );
    nxchams = false;
    }else{
    PushToConsole("SkelModelStencil 1");
    Memoria(( void* )( 0x372FF456 ), "\x90\x90", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x90\x90\x90", 4 );
    nxchams = true;
    
    }}
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    if(fog){
    PushToConsole("FogEnable 1");
    fog = false;
    } else {
    PushToConsole("FogEnable 0");
    fog = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD3)<0){
    if(speed){
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 500.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 6000.000000");
    PushToConsole("WalkVel 70.000000");
    PushToConsole("FRunVel 285.000000");
    PushToConsole("BRunVel 285.000000");
    PushToConsole("SRunVel 285.000000");
    PushToConsole("DuckVel 50.000000");
    speed = false;
    } else {
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 3000.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 3000.000000");
    PushToConsole("WalkVel 3000.000000");
    PushToConsole("FRunVel 3000.000000");
    PushToConsole("BRunVel 3000.000000");
    PushToConsole("SRunVel 3000.000000");
    PushToConsole("DuckVel 3000.000000");
    speed = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD4)<0){
    if(spread){
    PushToConsole("PerturbRotationEffect 3.000000");
    PushToConsole("PerturbIncreaseSpeed 3.000000");
    PushToConsole("PerturbDecreaseSpeed 9.000000");
    PushToConsole("PerturbWalkPercent 0.500000");
    PushToConsole("PerturbRecoil 9.000000");
    PushToConsole("FireMovePerturb 9.000000");
    PushToConsole("ZoomedFireMoveDuckPerturb 9.000000");
    PushToConsole("ZoomedFireMovePerturb 9.000000");
    PushToConsole("ZoomedFireDuckPerturb 9.000000");
    spread = false;
    } else {
    PushToConsole("PerturbRotationEffect 0.000000"); 
    PushToConsole("PerturbIncreaseSpeed 0.000000"); 
    PushToConsole("PerturbWalkPercent 0.000000"); 
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
    PushToConsole("PerturbRecoil 0.000000");
    PushToConsole("FireMovePerturb 0.000000");
    PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
    PushToConsole("ZoomedFireMovePerturb 0.000000");
    PushToConsole("ZoomedFireDuckPerturb 0.000000");
    spread = true;
    }
    }
    if(GetAsyncKeyState(VK_END)<0){
    if(tracers){
    PushToConsole("ShowFirePath 0");
    tracers = false;
    } else {
    PushToConsole("ShowFirePath 1");
    tracers = true;
    }
    }
    if(GetAsyncKeyState(VK_SUBTRACT)<0){
    if(sjump){
    PushToConsole("JumpVel 330.000000");
    sjump = false;
    } else {
    PushToConsole("JumpVel 660.000000");
    sjump = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD9)<0){
    if(showfps){
    PushToConsole("ShowFps 0");
    showfps = false;
    } else {
    PushToConsole("ShowFps 1");
    showfps = true;
    }
    }
    if(GetAsyncKeyState(VK_INSERT)<0){
    if(unlockcursor){
    PushToConsole("CursorCenter 1");
    unlockcursor = false;
    } else {
    PushToConsole("CursorCenter 0");
    unlockcursor = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD5)<0){
    if(recoil){
    Memoria(( void* )( ADR_RECOIL1 ), "\xD8\x66\x54", 3 ); 
    Memoria(( void* )( ADR_RECOIL2 ), "\xD9\x46\x54", 3 ); 
    Memoria(( void* )( ADR_RECOIL3 ), "\xD9\x5E\x54\xD9\x46\x48", 6 ); 
    Memoria(( void* )( ADR_RECOIL4 ), "\xD9\x5E\x48", 3 ); 
    recoil = false;
    }else{
    Memoria(( void* )( ADR_RECOIL1 ), "\x90\x90\x90", 3 ); 
    Memoria(( void* )( ADR_RECOIL2 ), "\x90\x90\x90", 3 ); 
    Memoria(( void* )( ADR_RECOIL3 ), "\x90\x90\x90\x90\x90\x90", 6 ); 
    Memoria(( void* )( ADR_RECOIL4 ), "\x90\x90\x90", 3 ); 
    recoil = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD6)<0){	
    if(reload){
    Memoria(( void* )( ADR_RELOAD1 ), "\x0F\x84\xB1\x01\x00\x00", 6 );
    reload = false;
    }else{
    Memoria(( void* )( ADR_RELOAD1 ), "\x90\x90\x90\x90\x90\x90", 6 );
    reload = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD7)<0){
    if(drawgun){
    PushToConsole("drawguns 1");
    drawgun = false;
    } else {
    PushToConsole("drawguns 0");
    drawgun = true;
    }
    }
    
    
    
    if(GetAsyncKeyState(VK_NEXT)<0){
    if(glitcher){
    PushToConsole("BaseMoveAccel 3000.000000");
    PushToConsole("StartAccel 500.000000");
    PushToConsole("MaxAccel 3000.000000");
    PushToConsole("AccelInc 6000.000000");
    PushToConsole("WalkVel 70.000000");
    PushToConsole("FRunVel 285.000000");
    PushToConsole("BRunVel 285.000000");
    PushToConsole("SRunVel 285.000000");
    PushToConsole("DuckVel 50.000000");
    glitcher = false;
    } else {
    PushToConsole("BaseMoveAccel 90000.000000");
    PushToConsole("StartAccel 90000.000000");
    PushToConsole("MaxAccel 90000.000000");
    PushToConsole("AccelInc 90000.000000");
    PushToConsole("WalkVel 90000.000000"); 
    PushToConsole("FRunVel 90000.000000"); 
    PushToConsole("BRunVel 90000.000000"); 
    PushToConsole("SRunVel 90000.000000"); 
    glitcher = true;
    }
    }
    if(GetAsyncKeyState(VK_HOME)<0){
    if(wireframe){
    PushToConsole("WireFrame 0");
    wireframe = false;
    } else {
    PushToConsole("WireFrame 1");
    wireframe = true;
    }
    }
    if(GetAsyncKeyState(VK_DELETE)<0){
    if(skeleton){
    PushToConsole("ModelDebug_DrawSkeleton 0");
    skeleton = false;
    } else {
    PushToConsole("ModelDebug_DrawSkeleton 1");
    skeleton = true;
    }
    }
    
    if(GetAsyncKeyState(VK_F7)<0){
    if(cross2){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 5");
    PushToConsole("CrossHair_DefaultGapLength 2");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 5");
    PushToConsole("CrosshairBarMax 5");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = true;
    
    } 
    }
    if(GetAsyncKeyState(VK_F8)<0){
    if(cross3){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 20");
    PushToConsole("CrossHair_DefaultGapLength 3");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F9)<0){
    if(cross4){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 40");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 30");
    PushToConsole("CrosshairBarMax 30");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F10)<0){
    if(cross5){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 75");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F11)<0){
    if(glow){
    PushToConsole("ScreenGlowEnable 0");
    glow = false;
    }else{
    PushToConsole("ScreenGlowEnable 1");
    glow = true;
    }
    }
    if(GetAsyncKeyState(VK_F12)<0){
    if(bright){
    PushToConsole("FullBright 0");
    bright = false;
    }else{
    PushToConsole("FullBright 1");
    bright = true;
    }
    }
    
    
    
    if(GetAsyncKeyState(VK_NUMPAD8)<0){ 
    if(flykey){ 
    PushToConsole( "PlayerGravity 800" ); 
    flykey = false;
    }else{ 
    
    PushToConsole( "PlayerGravity -800" ); 
    flykey = true;
    
    } }
    
    Sleep(25);
    }
    }
    
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    {
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }
    It's a Hotkey code... i updated the addys and it wont help any!!!

    team viewer me and show me how to fix please!
    Thank Me If I Helped You!


  2. #2
    flameswor10's Avatar
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    In Love
    Woahh..
    This is old dude
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  3. #3
    CAFlames's Avatar
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    Where ever my imagination takes me
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    LTC is out of date and you didnt really do anything with this :S

    Current Works:
    ---Horror Game






    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  4. The Following 3 Users Say Thank You to CAFlames For This Useful Post:

    OBrozz (06-08-2011),ortax (06-08-2011),xXTheFirstXx (06-08-2011)

  5. #4
    mo3ad001's Avatar
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    H A X O
    Email : Noobmem@hotmail.com


  6. #5
    pashak's Avatar
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    wow dude...
    just straight up copy and paste...

  7. #6
    Stephen's Avatar
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    omfg thanks for the instant win h4x!

  8. #7
    xXTheFirstXx's Avatar
    Join Date
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    IN HELL!! \m/
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    HELP ME FIX THIS!

    @NOOB
    @CAFlames
    Code:
    #include "stdafx.h"
    #include <windows.h>
    void PushToConsole ( const char* cmd )
    {
    _asm
    {
    PUSH cmd
    MOV EAX, 0x485F60
    CALL EAX
    ADD ESP, 0x4
    }
    }
    DWORD *LTClient = ( DWORD* )( 0x378F5D90 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }
    
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    
    return false;
    }
    
    bool Memoria( void * pDest, char * szPatch, size_t sSize ){
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;
    
    
    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }
    
    #define ADR_RECOIL1 0x37497B00
    #define ADR_RECOIL2 0x375AAA69
    #define ADR_RECOIL3 0x37497B14
    #define ADR_RECOIL4 0x3741B570
    #define ADR_RELOAD1 0x37497B20
    void main()
    {
    MessageBoxA(NULL," Thank you for using The First's hack [Contact me, xXTheFirstXx, at mpgh.net]! ","TheFirst's hack",MB_OK); 
    while (!IsGameReadyForHook()){
    
    }
    
    
    bool nxchams = false;
    bool fog = false;
    bool speed = false;
    bool spread = false;
    bool tracers = false;
    bool showfps = false;
    bool recoil = false;
    bool reload = false;
    bool unlockcursor = false;
    bool drawgun = false;
    bool sjump = false;
    bool wireframe = false;
    bool glitcher = false;
    bool skeleton = false;
    bool cross2 = false;
    bool cross3 = false;
    bool cross4 = false;
    bool cross5 = false;
    bool glow = false;
    bool bright = false;
    bool flykey = false;
    while(true){
    
    }
    if(GetAsyncKeyState(VK_NUMPAD0)<0){
    if(nxchams){
    PushToConsole("SkelModelStencil 0");
    Memoria(( void* )( 0x372FF456 ), "\x75\x09", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x25\x23\x37", 4 );
    nxchams = false;
    }else{
    PushToConsole("SkelModelStencil 1");
    Memoria(( void* )( 0x372FF456 ), "\x90\x90", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x90\x90\x90", 4 );
    nxchams = true;
    
    }}
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    if(fog){
    PushToConsole("FogEnable 1");
    fog = false;
    } else {
    PushToConsole("FogEnable 0");
    fog = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD3)<0){
    if(speed){
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 500");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 6000");
    PushToConsole("WalkVel 70");
    PushToConsole("FRunVel 285");
    PushToConsole("BRunVel 285");
    PushToConsole("SRunVel 285");
    PushToConsole("DuckVel 50");
    speed = false;
    } else {
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 3000");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 3000");
    PushToConsole("WalkVel 3000");
    PushToConsole("FRunVel 3000");
    PushToConsole("BRunVel 3000");
    PushToConsole("SRunVel 3000");
    PushToConsole("DuckVel 3000");
    speed = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD4)<0){
    if(spread){
    PushToConsole("PerturbRotationEffect 3");
    PushToConsole("PerturbIncreaseSpeed 3");
    PushToConsole("PerturbDecreaseSpeed 9");
    PushToConsole("PerturbWalkPercent 0");
    PushToConsole("PerturbRecoil 9");
    PushToConsole("FireMovePerturb 9");
    PushToConsole("ZoomedFireMoveDuckPerturb 9");
    PushToConsole("ZoomedFireMovePerturb 9");
    PushToConsole("ZoomedFireDuckPerturb 9");
    spread = false;
    } else {
    PushToConsole("PerturbRotationEffect 0"); 
    PushToConsole("PerturbIncreaseSpeed 0"); 
    PushToConsole("PerturbWalkPercent 0"); 
    PushToConsole("PerturbFiringIncreaseSpeed 0");
    PushToConsole("PerturbRecoil 0");
    PushToConsole("FireMovePerturb 0");
    PushToConsole("ZoomedFireMoveDuckPerturb 0");
    PushToConsole("ZoomedFireMovePerturb 0");
    PushToConsole("ZoomedFireDuckPerturb 0");
    spread = true;
    }
    }
    if(GetAsyncKeyState(VK_END)<0){
    if(tracers){
    PushToConsole("ShowFirePath 0");
    tracers = false;
    } else {
    PushToConsole("ShowFirePath 1");
    tracers = true;
    }
    }
    if(GetAsyncKeyState(VK_SUBTRACT)<0){
    if(sjump){
    PushToConsole("JumpVel 330");
    sjump = false;
    } else {
    PushToConsole("JumpVel 660");
    sjump = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD9)<0){
    if(showfps){
    PushToConsole("ShowFps 0");
    showfps = false;
    } else {
    PushToConsole("ShowFps 1");
    showfps = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD5)<0){
    if(recoil){
    Memoria(( void* )( ADR_RECOIL1 ), "\xD8\x66\x54", 3 ); 
    Memoria(( void* )( ADR_RECOIL2 ), "\xD9\x46\x54", 3 ); 
    Memoria(( void* )( ADR_RECOIL3 ), "\xD9\x5E\x54\xD9\x46\x48", 6 ); 
    Memoria(( void* )( ADR_RECOIL4 ), "\xD9\x5E\x48", 3 ); 
    recoil = false;
    }else{
    Memoria(( void* )( ADR_RECOIL1 ), "\x90\x90\x90", 3 ); 
    Memoria(( void* )( ADR_RECOIL2 ), "\x90\x90\x90", 3 ); 
    Memoria(( void* )( ADR_RECOIL3 ), "\x90\x90\x90\x90\x90\x90", 6 ); 
    Memoria(( void* )( ADR_RECOIL4 ), "\x90\x90\x90", 3 ); 
    recoil = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD6)<0){	
    if(reload){
    Memoria(( void* )( ADR_RELOAD1 ), "\x0F\x84\xB1\x01\x00\x00", 6 );
    reload = false;
    }else{
    Memoria(( void* )( ADR_RELOAD1 ), "\x90\x90\x90\x90\x90\x90", 6 );
    reload = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD7)<0){
    if(drawgun){
    PushToConsole("drawguns 1");
    drawgun = false;
    } else {
    PushToConsole("drawguns 0");
    drawgun = true;
    }
    }
    
    
    
    if(GetAsyncKeyState(VK_NEXT)<0){
    if(glitcher){
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 500");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 6000");
    PushToConsole("WalkVel 70");
    PushToConsole("FRunVel 285");
    PushToConsole("BRunVel 285");
    PushToConsole("SRunVel 285");
    PushToConsole("DuckVel 50");
    glitcher = false;
    } else {
    PushToConsole("BaseMoveAccel 90000");
    PushToConsole("StartAccel 90000");
    PushToConsole("MaxAccel 90000");
    PushToConsole("AccelInc 90000");
    PushToConsole("WalkVel 90000"); 
    PushToConsole("FRunVel 90000"); 
    PushToConsole("BRunVel 90000"); 
    PushToConsole("SRunVel 90000"); 
    glitcher = true;
    }
    }
    if(GetAsyncKeyState(VK_HOME)<0){
    if(wireframe){
    PushToConsole("WireFrame 0");
    wireframe = false;
    } else {
    PushToConsole("WireFrame 1");
    wireframe = true;
    }
    }
    if(GetAsyncKeyState(VK_DELETE)<0){
    if(skeleton){
    PushToConsole("ModelDebug_DrawSkeleton 0");
    skeleton = false;
    } else {
    PushToConsole("ModelDebug_DrawSkeleton 1");
    skeleton = true;
    }
    }
    
    if(GetAsyncKeyState(VK_F7)<0){
    if(cross2){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 5");
    PushToConsole("CrossHair_DefaultGapLength 2");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 5");
    PushToConsole("CrosshairBarMax 5");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = true;
    
    } 
    }
    if(GetAsyncKeyState(VK_F8)<0){
    if(cross3){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 20");
    PushToConsole("CrossHair_DefaultGapLength 3");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F9)<0){
    if(cross4){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 40");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 30");
    PushToConsole("CrosshairBarMax 30");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F10)<0){
    if(cross5){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 75");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F11)<0){
    if(glow){
    PushToConsole("ScreenGlowEnable 0");
    glow = false;
    }else{
    PushToConsole("ScreenGlowEnable 1");
    glow = true;
    }
    }
    if(GetAsyncKeyState(VK_F12)<0){
    if(bright){
    PushToConsole("FullBright 0");
    bright = false;
    }else{
    PushToConsole("FullBright 1");
    bright = true;
    }
    }
    
    
    
    if(GetAsyncKeyState(VK_NUMPAD8)<0){ 
    if(flykey){ 
    PushToConsole( "PlayerGravity 800" ); 
    flykey = false;
    }else{ 
    
    PushToConsole( "PlayerGravity -800" ); 
    flykey = true;
    
    } }
    
    Sleep(25);
    }
    }
    
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    {
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }
    it gives me theese three errors:


    please help!
    Last edited by xXTheFirstXx; 06-09-2011 at 03:11 PM.
    Thank Me If I Helped You!


  9. #8
    CAFlames's Avatar
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    Quote Originally Posted by xXTheFirstXx View Post
    @CAFlames
    Code:
    #include "stdafx.h"
    #include <windows.h>
    void PushToConsole ( const char* cmd )
    {
    _asm
    {
    PUSH cmd
    MOV EAX, 0x485F60
    CALL EAX
    ADD ESP, 0x4
    }
    }
    
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    
    return false;
    }
    
    bool Memoria( void * pDest, char * szPatch, size_t sSize ){
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;
    
    
    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }
    
    #define ADR_RECOIL1 0x37497B00
    #define ADR_RECOIL2 0x375AAA69
    #define ADR_RECOIL3 0x37497B14
    #define ADR_RECOIL4 0x3741B570
    #define ADR_RELOAD1 0x37497B20
    void main()
    {
    MessageBoxA(NULL," Thank you for using The First's hack [Contact me, xXTheFirstXx, at mpgh.net]! ","TheFirst's hack",MB_OK); 
    while (!IsGameReadyForHook()){
    
    }
    
    
    bool nxchams = false;
    bool fog = false;
    bool speed = false;
    bool spread = false;
    bool tracers = false;
    bool showfps = false;
    bool recoil = false;
    bool reload = false;
    bool unlockcursor = false;
    bool drawgun = false;
    bool sjump = false;
    bool wireframe = false;
    bool glitcher = false;
    bool skeleton = false;
    bool cross2 = false;
    bool cross3 = false;
    bool cross4 = false;
    bool cross5 = false;
    bool glow = false;
    bool bright = false;
    bool flykey = false;
    while(true){
    
    }
    if(GetAsyncKeyState(VK_NUMPAD0)<0){
    if(nxchams){
    PushToConsole("SkelModelStencil 0");
    Memoria(( void* )( 0x372FF456 ), "\x75\x09", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x25\x23\x37", 4 );
    nxchams = false;
    }else{
    PushToConsole("SkelModelStencil 1");
    Memoria(( void* )( 0x372FF456 ), "\x90\x90", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x90\x90\x90", 4 );
    nxchams = true;
    
    }}
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    if(fog){
    PushToConsole("FogEnable 1");
    fog = false;
    } else {
    PushToConsole("FogEnable 0");
    fog = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD3)<0){
    if(speed){
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 500");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 6000");
    PushToConsole("WalkVel 70");
    PushToConsole("FRunVel 285");
    PushToConsole("BRunVel 285");
    PushToConsole("SRunVel 285");
    PushToConsole("DuckVel 50");
    speed = false;
    } else {
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 3000");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 3000");
    PushToConsole("WalkVel 3000");
    PushToConsole("FRunVel 3000");
    PushToConsole("BRunVel 3000");
    PushToConsole("SRunVel 3000");
    PushToConsole("DuckVel 3000");
    speed = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD4)<0){
    if(spread){
    PushToConsole("PerturbRotationEffect 3");
    PushToConsole("PerturbIncreaseSpeed 3");
    PushToConsole("PerturbDecreaseSpeed 9");
    PushToConsole("PerturbWalkPercent 0");
    PushToConsole("PerturbRecoil 9");
    PushToConsole("FireMovePerturb 9");
    PushToConsole("ZoomedFireMoveDuckPerturb 9");
    PushToConsole("ZoomedFireMovePerturb 9");
    PushToConsole("ZoomedFireDuckPerturb 9");
    spread = false;
    } else {
    PushToConsole("PerturbRotationEffect 0"); 
    PushToConsole("PerturbIncreaseSpeed 0"); 
    PushToConsole("PerturbWalkPercent 0"); 
    PushToConsole("PerturbFiringIncreaseSpeed 0");
    PushToConsole("PerturbRecoil 0");
    PushToConsole("FireMovePerturb 0");
    PushToConsole("ZoomedFireMoveDuckPerturb 0");
    PushToConsole("ZoomedFireMovePerturb 0");
    PushToConsole("ZoomedFireDuckPerturb 0");
    spread = true;
    }
    }
    if(GetAsyncKeyState(VK_END)<0){
    if(tracers){
    PushToConsole("ShowFirePath 0");
    tracers = false;
    } else {
    PushToConsole("ShowFirePath 1");
    tracers = true;
    }
    }
    if(GetAsyncKeyState(VK_SUBTRACT)<0){
    if(sjump){
    PushToConsole("JumpVel 330");
    sjump = false;
    } else {
    PushToConsole("JumpVel 660");
    sjump = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD9)<0){
    if(showfps){
    PushToConsole("ShowFps 0");
    showfps = false;
    } else {
    PushToConsole("ShowFps 1");
    showfps = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD5)<0){
    if(recoil){
    Memoria(( void* )( ADR_RECOIL1 ), "\xD8\x66\x54", 3 ); 
    Memoria(( void* )( ADR_RECOIL2 ), "\xD9\x46\x54", 3 ); 
    Memoria(( void* )( ADR_RECOIL3 ), "\xD9\x5E\x54\xD9\x46\x48", 6 ); 
    Memoria(( void* )( ADR_RECOIL4 ), "\xD9\x5E\x48", 3 ); 
    recoil = false;
    }else{
    Memoria(( void* )( ADR_RECOIL1 ), "\x90\x90\x90", 3 ); 
    Memoria(( void* )( ADR_RECOIL2 ), "\x90\x90\x90", 3 ); 
    Memoria(( void* )( ADR_RECOIL3 ), "\x90\x90\x90\x90\x90\x90", 6 ); 
    Memoria(( void* )( ADR_RECOIL4 ), "\x90\x90\x90", 3 ); 
    recoil = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD6)<0){	
    if(reload){
    Memoria(( void* )( ADR_RELOAD1 ), "\x0F\x84\xB1\x01\x00\x00", 6 );
    reload = false;
    }else{
    Memoria(( void* )( ADR_RELOAD1 ), "\x90\x90\x90\x90\x90\x90", 6 );
    reload = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD7)<0){
    if(drawgun){
    PushToConsole("drawguns 1");
    drawgun = false;
    } else {
    PushToConsole("drawguns 0");
    drawgun = true;
    }
    }
    
    
    
    if(GetAsyncKeyState(VK_NEXT)<0){
    if(glitcher){
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 500");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 6000");
    PushToConsole("WalkVel 70");
    PushToConsole("FRunVel 285");
    PushToConsole("BRunVel 285");
    PushToConsole("SRunVel 285");
    PushToConsole("DuckVel 50");
    glitcher = false;
    } else {
    PushToConsole("BaseMoveAccel 90000");
    PushToConsole("StartAccel 90000");
    PushToConsole("MaxAccel 90000");
    PushToConsole("AccelInc 90000");
    PushToConsole("WalkVel 90000"); 
    PushToConsole("FRunVel 90000"); 
    PushToConsole("BRunVel 90000"); 
    PushToConsole("SRunVel 90000"); 
    glitcher = true;
    }
    }
    if(GetAsyncKeyState(VK_HOME)<0){
    if(wireframe){
    PushToConsole("WireFrame 0");
    wireframe = false;
    } else {
    PushToConsole("WireFrame 1");
    wireframe = true;
    }
    }
    if(GetAsyncKeyState(VK_DELETE)<0){
    if(skeleton){
    PushToConsole("ModelDebug_DrawSkeleton 0");
    skeleton = false;
    } else {
    PushToConsole("ModelDebug_DrawSkeleton 1");
    skeleton = true;
    }
    }
    
    if(GetAsyncKeyState(VK_F7)<0){
    if(cross2){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 5");
    PushToConsole("CrossHair_DefaultGapLength 2");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 5");
    PushToConsole("CrosshairBarMax 5");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = true;
    
    } 
    }
    if(GetAsyncKeyState(VK_F8)<0){
    if(cross3){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 20");
    PushToConsole("CrossHair_DefaultGapLength 3");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F9)<0){
    if(cross4){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 40");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 30");
    PushToConsole("CrosshairBarMax 30");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F10)<0){
    if(cross5){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 75");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F11)<0){
    if(glow){
    PushToConsole("ScreenGlowEnable 0");
    glow = false;
    }else{
    PushToConsole("ScreenGlowEnable 1");
    glow = true;
    }
    }
    if(GetAsyncKeyState(VK_F12)<0){
    if(bright){
    PushToConsole("FullBright 0");
    bright = false;
    }else{
    PushToConsole("FullBright 1");
    bright = true;
    }
    }
    
    
    
    if(GetAsyncKeyState(VK_NUMPAD8)<0){ 
    if(flykey){ 
    PushToConsole( "PlayerGravity 800" ); 
    flykey = false;
    }else{ 
    
    PushToConsole( "PlayerGravity -800" ); 
    flykey = true;
    
    } }
    
    Sleep(25);
    }
    }
    
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    {
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }
    it gives me theese three errors:


    please help!
    Copy what I changed above.. basically remove the LTClient thing below the new PTC method.

    Current Works:
    ---Horror Game






    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  10. #9
    OBrozz's Avatar
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    Quote Originally Posted by xXTheFirstXx View Post
    @CAFlames
    Code:
    #include "stdafx.h"
    #include <windows.h>
    void PushToConsole ( const char* cmd )
    {
    _asm
    {
    PUSH cmd
    MOV EAX, 0x485F60
    CALL EAX
    ADD ESP, 0x4
    }
    }
    DWORD *LTClient = ( DWORD* )( 0x378F5D90 );
    void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
    
    __asm
    {
    push szCommand;
    call CONoff;
    add esp, 4;
    }
    }
    
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    
    return false;
    }
    
    bool Memoria( void * pDest, char * szPatch, size_t sSize ){
    DWORD dwOrgProtect = NULL;
    if ( !VirtualProtect ( pDest, sSize, PAGE_EXECUTE_READWRITE, &dwOrgProtect ))
    return FALSE;
    
    
    memcpy( pDest, szPatch, sSize );
    VirtualProtect( pDest, sSize, dwOrgProtect, NULL );
    return TRUE;
    }
    
    #define ADR_RECOIL1 0x37497B00
    #define ADR_RECOIL2 0x375AAA69
    #define ADR_RECOIL3 0x37497B14
    #define ADR_RECOIL4 0x3741B570
    #define ADR_RELOAD1 0x37497B20
    void main()
    {
    MessageBoxA(NULL," Thank you for using The First's hack [Contact me, xXTheFirstXx, at mpgh.net]! ","TheFirst's hack",MB_OK); 
    while (!IsGameReadyForHook()){
    
    }
    
    
    bool nxchams = false;
    bool fog = false;
    bool speed = false;
    bool spread = false;
    bool tracers = false;
    bool showfps = false;
    bool recoil = false;
    bool reload = false;
    bool unlockcursor = false;
    bool drawgun = false;
    bool sjump = false;
    bool wireframe = false;
    bool glitcher = false;
    bool skeleton = false;
    bool cross2 = false;
    bool cross3 = false;
    bool cross4 = false;
    bool cross5 = false;
    bool glow = false;
    bool bright = false;
    bool flykey = false;
    while(true){
    
    }
    if(GetAsyncKeyState(VK_NUMPAD0)<0){
    if(nxchams){
    PushToConsole("SkelModelStencil 0");
    Memoria(( void* )( 0x372FF456 ), "\x75\x09", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x25\x23\x37", 4 );
    nxchams = false;
    }else{
    PushToConsole("SkelModelStencil 1");
    Memoria(( void* )( 0x372FF456 ), "\x90\x90", 2 );
    Memoria(( void* )( 0x37232B48 ), "\x90\x90\x90\x90", 4 );
    nxchams = true;
    
    }}
    if(GetAsyncKeyState(VK_NUMPAD2)<0){
    if(fog){
    PushToConsole("FogEnable 1");
    fog = false;
    } else {
    PushToConsole("FogEnable 0");
    fog = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD3)<0){
    if(speed){
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 500");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 6000");
    PushToConsole("WalkVel 70");
    PushToConsole("FRunVel 285");
    PushToConsole("BRunVel 285");
    PushToConsole("SRunVel 285");
    PushToConsole("DuckVel 50");
    speed = false;
    } else {
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 3000");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 3000");
    PushToConsole("WalkVel 3000");
    PushToConsole("FRunVel 3000");
    PushToConsole("BRunVel 3000");
    PushToConsole("SRunVel 3000");
    PushToConsole("DuckVel 3000");
    speed = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD4)<0){
    if(spread){
    PushToConsole("PerturbRotationEffect 3");
    PushToConsole("PerturbIncreaseSpeed 3");
    PushToConsole("PerturbDecreaseSpeed 9");
    PushToConsole("PerturbWalkPercent 0");
    PushToConsole("PerturbRecoil 9");
    PushToConsole("FireMovePerturb 9");
    PushToConsole("ZoomedFireMoveDuckPerturb 9");
    PushToConsole("ZoomedFireMovePerturb 9");
    PushToConsole("ZoomedFireDuckPerturb 9");
    spread = false;
    } else {
    PushToConsole("PerturbRotationEffect 0"); 
    PushToConsole("PerturbIncreaseSpeed 0"); 
    PushToConsole("PerturbWalkPercent 0"); 
    PushToConsole("PerturbFiringIncreaseSpeed 0");
    PushToConsole("PerturbRecoil 0");
    PushToConsole("FireMovePerturb 0");
    PushToConsole("ZoomedFireMoveDuckPerturb 0");
    PushToConsole("ZoomedFireMovePerturb 0");
    PushToConsole("ZoomedFireDuckPerturb 0");
    spread = true;
    }
    }
    if(GetAsyncKeyState(VK_END)<0){
    if(tracers){
    PushToConsole("ShowFirePath 0");
    tracers = false;
    } else {
    PushToConsole("ShowFirePath 1");
    tracers = true;
    }
    }
    if(GetAsyncKeyState(VK_SUBTRACT)<0){
    if(sjump){
    PushToConsole("JumpVel 330");
    sjump = false;
    } else {
    PushToConsole("JumpVel 660");
    sjump = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD9)<0){
    if(showfps){
    PushToConsole("ShowFps 0");
    showfps = false;
    } else {
    PushToConsole("ShowFps 1");
    showfps = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD5)<0){
    if(recoil){
    Memoria(( void* )( ADR_RECOIL1 ), "\xD8\x66\x54", 3 ); 
    Memoria(( void* )( ADR_RECOIL2 ), "\xD9\x46\x54", 3 ); 
    Memoria(( void* )( ADR_RECOIL3 ), "\xD9\x5E\x54\xD9\x46\x48", 6 ); 
    Memoria(( void* )( ADR_RECOIL4 ), "\xD9\x5E\x48", 3 ); 
    recoil = false;
    }else{
    Memoria(( void* )( ADR_RECOIL1 ), "\x90\x90\x90", 3 ); 
    Memoria(( void* )( ADR_RECOIL2 ), "\x90\x90\x90", 3 ); 
    Memoria(( void* )( ADR_RECOIL3 ), "\x90\x90\x90\x90\x90\x90", 6 ); 
    Memoria(( void* )( ADR_RECOIL4 ), "\x90\x90\x90", 3 ); 
    recoil = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD6)<0){	
    if(reload){
    Memoria(( void* )( ADR_RELOAD1 ), "\x0F\x84\xB1\x01\x00\x00", 6 );
    reload = false;
    }else{
    Memoria(( void* )( ADR_RELOAD1 ), "\x90\x90\x90\x90\x90\x90", 6 );
    reload = true;
    }
    }
    if(GetAsyncKeyState(VK_NUMPAD7)<0){
    if(drawgun){
    PushToConsole("drawguns 1");
    drawgun = false;
    } else {
    PushToConsole("drawguns 0");
    drawgun = true;
    }
    }
    
    
    
    if(GetAsyncKeyState(VK_NEXT)<0){
    if(glitcher){
    PushToConsole("BaseMoveAccel 3000");
    PushToConsole("StartAccel 500");
    PushToConsole("MaxAccel 3000");
    PushToConsole("AccelInc 6000");
    PushToConsole("WalkVel 70");
    PushToConsole("FRunVel 285");
    PushToConsole("BRunVel 285");
    PushToConsole("SRunVel 285");
    PushToConsole("DuckVel 50");
    glitcher = false;
    } else {
    PushToConsole("BaseMoveAccel 90000");
    PushToConsole("StartAccel 90000");
    PushToConsole("MaxAccel 90000");
    PushToConsole("AccelInc 90000");
    PushToConsole("WalkVel 90000"); 
    PushToConsole("FRunVel 90000"); 
    PushToConsole("BRunVel 90000"); 
    PushToConsole("SRunVel 90000"); 
    glitcher = true;
    }
    }
    if(GetAsyncKeyState(VK_HOME)<0){
    if(wireframe){
    PushToConsole("WireFrame 0");
    wireframe = false;
    } else {
    PushToConsole("WireFrame 1");
    wireframe = true;
    }
    }
    if(GetAsyncKeyState(VK_DELETE)<0){
    if(skeleton){
    PushToConsole("ModelDebug_DrawSkeleton 0");
    skeleton = false;
    } else {
    PushToConsole("ModelDebug_DrawSkeleton 1");
    skeleton = true;
    }
    }
    
    if(GetAsyncKeyState(VK_F7)<0){
    if(cross2){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 5");
    PushToConsole("CrossHair_DefaultGapLength 2");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 5");
    PushToConsole("CrosshairBarMax 5");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross2 = true;
    
    } 
    }
    if(GetAsyncKeyState(VK_F8)<0){
    if(cross3){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 20");
    PushToConsole("CrossHair_DefaultGapLength 3");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross3 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F9)<0){
    if(cross4){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 40");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 30");
    PushToConsole("CrosshairBarMax 30");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross4 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F10)<0){
    if(cross5){
    PushToConsole("CrossHair_DefaultLength 10");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 2");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = false;
    }else{
    PushToConsole("CrossHair_DefaultLength 75");
    PushToConsole("CrossHair_DefaultGapLength 1");
    PushToConsole("CrosshairGapMin 0");
    PushToConsole("CrosshairGapMax 1");
    PushToConsole("CrosshairBarMin 10");
    PushToConsole("CrosshairBarMax 10");
    PushToConsole("HitCrossHairMAXPerturb 0");
    PushToConsole("HitCrossHairMINPerturb 0");
    PushToConsole("HitCrossHairSize 0");
    PushToConsole("CrossHair_FiringDuration 0");
    PushToConsole("ScopeUDRadius 0");
    PushToConsole("ScopeLRRadius 0");
    PushToConsole("ScopeUPGap 0");
    PushToConsole("ScopeLRGap 0");
    PushToConsole("ShowBreath 0");
    cross5 = true;
    } 
    }
    if(GetAsyncKeyState(VK_F11)<0){
    if(glow){
    PushToConsole("ScreenGlowEnable 0");
    glow = false;
    }else{
    PushToConsole("ScreenGlowEnable 1");
    glow = true;
    }
    }
    if(GetAsyncKeyState(VK_F12)<0){
    if(bright){
    PushToConsole("FullBright 0");
    bright = false;
    }else{
    PushToConsole("FullBright 1");
    bright = true;
    }
    }
    
    
    
    if(GetAsyncKeyState(VK_NUMPAD8)<0){ 
    if(flykey){ 
    PushToConsole( "PlayerGravity 800" ); 
    flykey = false;
    }else{ 
    
    PushToConsole( "PlayerGravity -800" ); 
    flykey = true;
    
    } }
    
    Sleep(25);
    }
    }
    
    BOOL APIENTRY DllMain( HMODULE hModule,
    DWORD ul_reason_for_call,
    LPVOID lpReserved
    )
    {
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
    CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
    break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
    break;
    }
    return TRUE;
    }

    it gives me theese three errors:


    please help!

    I don't code in C++ but i think Visual C++ is telling yo uexactlly whats wrong?

  11. #10
    elcamu987's Avatar
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    What do you code on @OBrozz

  12. #11
    topblast's Avatar
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    Learn C++, Learn Combat Arms and how it works.

    And WRONG SECTION
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  13. #12
    OBrozz's Avatar
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    Quote Originally Posted by elcamu987 View Post
    What do you code on @OBrozz
    Delphi, i heard its a preferred language for hacking a free game type but sadly there are no delphi sources except for what departure has posted. Thank him.

  14. #13
    topblast's Avatar
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    Quote Originally Posted by OBrozz View Post
    Delphi, i heard its a preferred language for hacking a free game type but sadly there are no delphi sources except for what departure has posted. Thank him.
    I know Delphi, I might release some sources. Or you can just learn the language and MAKE YOUR OWN
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  15. #14
    levicourtois's Avatar
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    wow i dont understand anything about it
    Thank and rep me if i helped.
    =done =not done
    50 posts-
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    16346848563489 posts-

  16. #15
    H4ckBlood's Avatar
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    Quote Originally Posted by flameswor10 View Post
    Woahh..
    This is old dude
    Yeah it is very old, because it was my old one
    And now i try to get back into hacking,

    Its true, im H4ckBlood and im back,
    Still not afraid, Just Google me!

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