Thread: OPK

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  1. #1
    Ch40zz-C0d3r's Avatar
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    Question OPK

    Hey guys
    Ive seen alot of OPK's last time and I tried VERY often andlong time to do it.
    Nothing works

    Please help me a bit
    I tried the func SetObjectPos in LTClient class. It crashed
    I think my class isnt up to date....

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  2. #2
    whit's Avatar
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    You posted in the wrong section..
    but From what crash said its patched

  3. #3
    Fabolous's Avatar
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    Yea i tried doing OPK by reversing telekill and it wont work it crashes the game. I also tried through various classes and it crashes and crashes, so i think its no more.

  4. #4
    Crash's Avatar
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    Quote Originally Posted by whit View Post
    You posted in the wrong section..
    but From what crash said its patched
    We may have a way to get it unpatched but it's untested

  5. #5
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    Quote Originally Posted by Crash View Post
    We may have a way to get it unpatched but it's untested
    That seems like it'd be awesome, but infinite range rapid fire aimbot knife works just as well

  6. #6
    pashak's Avatar
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    i have it but it d/cs after a few seconds.... (when it actually works)
    its semi-patched

  7. #7
    mmbob's Avatar
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    OPK unpatched now jajaja.

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  9. #8
    topblast's Avatar
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    Quote Originally Posted by mmbob View Post
    OPK unpatched now jajaja.
    Showoff
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  10. #9
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by mmbob View Post
    OPK unpatched now jajaja.
    Plz help me a bit with it arround

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  11. #10
    pashak's Avatar
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    People don't just hand put ohhh pee kayyy code..

  12. #11
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by pashak View Post
    i have it but it d/cs after a few seconds.... (when it actually works)
    its semi-patched
    Can u plz give me? i have HS bypass i can test if really works =)

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  13. #12
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Can u plz give me? i have HS bypass i can test if really works =)
    Noice thread bump + begging

  14. #13
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Crash View Post
    Noice thread bump + begging
    OMG Why the hell its not working?
    Its crashing. Too if u just use D3DXVECTOR3(0,0,0) instead of Pos.
    The GetObjectPos func is working no crash!

    [html]Pos = GetLocalPlayerPosition(Pos);

    if(Pos && pLTClient && Pickup->Object)
    pLTBase->ILTClient->SetObjectPos(Pickup->Object,Pos,false);[/html]

    Plz say me i just need OPK for my hack :/
    Last edited by Ch40zz-C0d3r; 06-19-2011 at 11:00 AM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  15. #14
    Sydney's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Can u plz give me? i have HS bypass i can test if really works =)
    Can you please give me Cookies? Im Hungry!

    Thanks Cosmos


  16. #15
    NOOB's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    OMG Why the hell its not working?
    Its crashing. Too if u just use D3DXVECTOR3(0,0,0) instead of Pos.
    The GetObjectPos func is working no crash!

    [html]Pos = GetLocalPlayerPosition(Pos);

    if(Pos && pLTClient && Pickup->Object)
    pLTBase->ILTClient->SetObjectPos(Pickup->Object,Pos,false);[/html]

    Plz say me i just need OPK for my hack :/
    you forgot something.

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