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  1. #1
    DeadLinez's Avatar
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    Combat Arms Class's

    Ive been out of the hacking scene for games for a while, now and i wiped out my old D3D base and updated it, and i don't have any of the class's and i don't feel like reversing them myself, so if someone could link me or post the PlayerInfo(YourSelf) Class, and the ClientInfo(enemys) class that would be great(: thanks.

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  3. #2
    markoj's Avatar
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  5. #3
    LionelMessi10's Avatar
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    @mo3ad001 already posted

  6. #4
    DeadLinez's Avatar
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    Still looking for "ClientInfo"

  7. #5
    mmbob's Avatar
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    Quote Originally Posted by DeadLinez View Post
    Still looking for "ClientInfo"
    It's client info with a different name .

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    DeadLinez (06-13-2011)

  9. #6
    DeadLinez's Avatar
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    Where is the Orgin, Like The XYZ.

  10. #7
    NOOB's Avatar
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    Quote Originally Posted by DeadLinez View Post
    Where is the Orgin, Like The XYZ.
    Code:
    	int* Object; //0x0028

  11. #8
    mo3ad001's Avatar
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    Quote Originally Posted by mmbob View Post




    It's client info with a different name .
    yeah that's correct .

    Code:
    class cLocaleMgr
    {
    public:
    
    char _0x0000[4];
    	__int32 Index; //0x0004 
    char _0x0008[8];
    	char pName[12]; //0x0010 
    char _0x001C[12];
    	int* Object; //0x0028 
    	__int32 pKills; //0x002C 
    	__int32 pDeaths; //0x0030 
    char _0x0034[48];
    	__int32 pFTMission; //0x0064 FireTeam Misson
    char _0x0068[8];
    	__int32 pTeam; //0x0070 
    char _0x0074[4];
    	BYTE pIsDead; //0x0078 
    char _0x0079[307];
    	__int32 pRank; //0x01AC 
    char _0x01B0[80];
    	__int32 pFTScore; //0x0200 FiteTeam Score 
    char _0x0204[4];
    	__int32 pFTLongestLife; //0x0208 FireTeam LongestLife  : Value / 60 = time
    	__int32 pFTKill; //0x020C FireTeam Kill score
    char _0x0210[80];
    	cLocaleMgr* PlayerNext; //0x0260 
    
    
    };//Size=0x0264
    
    class cClientInfoMgr
    {
    public:
    			DWORD Unk;
    	cLocaleMgr* First;
    	unsigned int LocalIndex;	//0x0008
    			char unknown2[48];
    	__int32 iAlphaScore;
    	__int32 iBravoScore;
    			char unknown5[12];
    	__int32 iGameMode;
    
    	inline cLocaleMgr* GetClientByID( int Index )
    	{
    		cLocaleMgr* pPlayer = First;
    
    		while( pPlayer ) 
    		{
    			if( pPlayer->Index  == Index )
    				return pPlayer;
    
    			pPlayer = pPlayer->PlayerNext ;
    		}
    		return NULL;
    	}
    };
    who to use :
    Code:
    cClientInfoMgr* ClientInfo = (cClientInfoMgr*)(*(DWORD*)UlThis\ LocaleMgr);
    cLocaleMgr* pLocal = ClientInfo->GetClientByID(ClientInfo->LocalIndex);
    for (int i = 0; i < 16; i++)
    	{
    		cLocaleMgr* pPlayer = ClientInfo->GetClientByID( i );
    		//etc...
    ILocaleMgr Pattern :
    Code:
    DWORD cAddresses::GetMyILocaleMgr()
    {
    	DWORD Address;
    	Address = Tools.FindPattern((DWORD)GetModuleHandle(L"CShell.dll"),0x72C000,(PBYTE)"\x8B\x0D\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x0F\xB6\x4E\x51","xx????x????xxxx");
    	if(Address)
    		return *(DWORD*)(Address + 0x2);
    
    	return 0;
    }
    Have fun.
    Last edited by mo3ad001; 06-13-2011 at 02:09 PM.

    H A X O
    Email : Noobmem@hotmail.com


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  13. #9
    mmbob's Avatar
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    Quote Originally Posted by mo3ad001 View Post
    yeah that's correct .

    snip
    Have fun.
    Why the hell did you call client info "cLocaleMgr"

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  15. #10
    pashak's Avatar
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    what about Pitch, Yaw, Roll?

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  17. #11
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    Quote Originally Posted by pashak View Post
    what about Pitch, Yaw, Roll?
    what about them?

  18. #12
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    Quote Originally Posted by NOOB View Post


    what about them?
    nvm thought playermgr needed to be updated

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  20. #13
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    I just like programming, that is all.

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