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  1. #1
    evilgaia's Avatar
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    How do I use this Unlimited Ammo

    I know how to use it I have the addy's but which source do I use?
    Can anyone help me out please

  2. #2
    whit's Avatar
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    Try NOP and watch how visual happy you will be
    see wut i did thar

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  4. #3
    DeadLinez's Avatar
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    You need to have the class's with it im gussing

  5. #4
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    Quote Originally Posted by DeadLinez View Post
    You need to have the class's with it im gussing
    wait then
    if(ammo){
    memcpy((PBYTE)ammo, "\xC2\x04\x00", 3);
    }else{
    memcpy((PBYTE)ammo, "\x81\xEC\xB4", 3);
    }

    wont work?

  6. #5
    evilgaia's Avatar
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    I have the classes already :/
    I am just concerned on which base are people using.
    Can anybody recommend me a good D3D Base that is currently working and not patched

    and btw
    @Stewie_Griffin

    is that the correct addy?

  7. #6
    Stewie_Griffin's Avatar
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    Quote Originally Posted by evilgaia View Post
    I have the classes already :/
    I am just concerned on which base are people using.
    Can anybody recommend me a good D3D Base that is currently working and not patched

    and btw
    @Stewie_Griffin

    is that the correct addy?
    yeah i #define ammo addy;

  8. #7
    evilgaia's Avatar
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    @Stewie_Griffin okay.. which D3D Base are you using

  9. #8
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    lrn2c++

    somethin like
    Code:
    if((*(BYTE *)GameStatus = 5) && GetAsyncKeyState(VK_NUMPAD1) &1){
    		memcpy((VOID *)ammo, (VOID *)(PBYTE)"\xC2\x04\x00", 3);
    	} else {
    		memcpy((VOID *)ammo, (VOID *)(PBYTE)"\x81\xEC\xB4", 3);

    commando: You're probably the best non-coder coder I know LOL


  10. #9
    evilgaia's Avatar
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    thanks i'm kind of getting it now

    I am using Hans & Gellin Base Combined

  11. #10
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    @Stewie_Griffin use #define Uln_Ammo isnt it?

    but do i also need to fet the weapon classes for this?
    Last edited by dragonslop; 07-01-2011 at 03:56 AM.

  12. #11
    CAFlames's Avatar
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    ughhh it's like this:

    if(Ammo.Opt && IsIngame()){
    MyMemory((LPVOID )UAmmo, "\xTR\xOL\xOL", 3);
    }else{
    MyMemory((LPVOID )UAmmo, "\xCR\xAS\xH0", 3);
    }

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  14. #12
    dragonslop's Avatar
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    i thought the memory was
    \xC2\x04\x00", 3);
    \x81\xEC\xB4", 3);

  15. #13
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    Quote Originally Posted by CAFlames View Post
    ughhh it's like this:

    Code:
    if(Ammo.Opt && IsIngame()){
    MyMemory((LPVOID )UAmmo, "\xTR\xOL\xOL", 3);
    }else{
    MyMemory((LPVOID )UAmmo, "\xCR\xAS\xH0", 3);
    }
    OMG CAFLAMES THANK YOU SO MUCH!

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  16. #14
    Crash's Avatar
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    Did anybody even test it cuz it does work

  17. #15
    Cryptonic's Avatar
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    Quote Originally Posted by Stewie_Griffin View Post
    wait then
    if(ammo){
    memcpy((PBYTE)ammo, "\xC2\x04\x00", 3);
    }else{
    memcpy((PBYTE)ammo, "\x81\xEC\xB4", 3);
    }

    wont work?
    No it wont. I already tried that. You need a class too
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