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  1. #1
    -Dimensions-'s Avatar
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    Automatic D3D9 Pointer Return

    What is the correct return for the automatic D3D9 pointer thread. Mine was return 0;. @DeadLinez said that return 0; causes my hack to crash 2 minutes in game. I tried it and it crashed, so I turned return 0; to return 1; and it still crashed. I turned the function into a void and dropped the return and it still won't work longer than 2 minutes in game.

    Windows 7 64 Bit.

    Any solution ideas?
    Last edited by -Dimensions-; 07-06-2011 at 10:31 AM.

  2. #2
    DeadLinez's Avatar
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    I never said it was because of the return..*sigh* i said your hook was detected.

  3. #3
    -Dimensions-'s Avatar
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    Quote Originally Posted by DeadLinez View Post
    I never said it was because of the return..*sigh* i said your hook was detected.
    ? Wow Ok thanks, I was confused because you put the comment right next to return 0; .

  4. #4
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    If its a Void then it can't return a value, if its not then it must return a value. Anyway theres got to be a hundred "automatic D3D9 pointer threads", but mine returns 0
    Dont ban me

  5. #5
    Stephen's Avatar
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    Quote Originally Posted by markoj View Post
    If its a Void then it can't return a value, if its not then it must return a value. Anyway theres got to be a hundred "automatic D3D9 pointer threads", but mine returns 0
    mine returns 9000.

  6. #6
    CAFlames's Avatar
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    Quote Originally Posted by Stephen View Post


    mine returns 9000.
    Mines OVER 9000 >=)

    But honestly, idk what u are talking about :O

    Current Works:
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    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.