Thread: InGame Status

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  1. #1
    virusQ's Avatar
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    InGame Status

    Hi I created my second hack to combat arms but I cant create InGame function.
    GameStatus address is not worknig. I need InGame or IsAlive function to check game. I use addresses to hack combat arms.

  2. #2
    flameswor10's Avatar
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    Code:
    bool cIsIngame()
    {
    	if(*(INT*)ADDR_GAMESTATUS==1){
    		return true;
    	}else{
    		return false;
    	}
    }
    Coded by myself, now you find the address yourself.
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

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    virusQ (07-12-2011)

  4. #3
    virusQ's Avatar
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    Usage: if (norecoil && cIsIngame()==true)
    {} ????????????????

  5. #4
    flameswor10's Avatar
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    Quote Originally Posted by virusQ View Post
    Usage: if (norecoil && cIsIngame()==true)
    {} ????????????????
    I thought you knew how to make hacks.
    Code:
    if(cIsIngame() && Recoil)
    DoRecoil
    else
    Recoil Off
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  6. #5
    virusQ's Avatar
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    Your code and my code are correct. Both working. Thx flameswor10. My D3D is alive

  7. #6
    flameswor10's Avatar
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    Quote Originally Posted by virusQ View Post
    Your code and my code are correct. Both working. Thx flameswor10. My D3D is alive
    Ofcourse my code is correct, and what does this have to do with your D3D .
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  8. #7
    mo3ad001's Avatar
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    use GameMode

    H A X O
    Email : Noobmem@hotmail.com


  9. #8
    LionelMessi10's Avatar
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    Quote Originally Posted by flameswor10 View Post
    I thought you knew how to make hacks.
    Code:
    if(cIsIngame() && Recoil)
    DoRecoil
    else
    Recoil Off
    Code:
    if((*(BYTE *)GameStatus == 1) &&  Name ){
    memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x90\x90", 2 );
    memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x90\x90", 2 );
    }else{
    memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x75\x05", 2 );
    memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x75\x05", 2 );
    }
    Or

    Code:
        typedef bool (*IsConnected_t)(void);
        bool IsIngame()
        {
        DWORD* LTBase = (DWORD*)LTC;//LTCLIENT
        IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);
         
        return pConnected();
        }
    Using:
    Code:
    if(IsIngame() &&  Name ){
    memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x90\x90", 2 );
    memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x90\x90", 2 );
    }else{
    memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x75\x05", 2 );
    memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x75\x05", 2 );
    }
    Credits: Kotentopf/Gordon'

    Last edited by LionelMessi10; 07-12-2011 at 08:50 AM.

  10. #9
    CAFlames's Avatar
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    Quote Originally Posted by Alessandro10 View Post


    Code:
    if((*(BYTE *)GameStatus == 1) &&  Name ){
    memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x90\x90", 2 );
    memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x90\x90", 2 );
    }else{
    memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x75\x05", 2 );
    memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x75\x05", 2 );
    }
    Or

    Code:
        typedef bool (*IsConnected_t)(void);
        bool IsIngame()
        {
        DWORD* LTBase = (DWORD*)LTC;//LTCLIENT
        IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);
         
        return pConnected();
        }
    Using:
    Code:
    if(IsIngame() &&  Name ){
    memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x90\x90", 2 );
    memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x90\x90", 2 );
    }else{
    memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x75\x05", 2 );
    memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x75\x05", 2 );
    }
    Credits: Kotentopf/Gordon'

    I dont get why ppl think kotentopf/Gordon' made that... it is just basing it off of the LTBase class

    Current Works:
    ---Horror Game






    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

  11. #10
    LionelMessi10's Avatar
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    Quote Originally Posted by CAFlames View Post


    I dont get why ppl think kotentopf/Gordon' made that... it is just basing it off of the LTBase class


    I deserve the credit

    //Just Kidding

  12. #11
    mmbob's Avatar
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    Quote Originally Posted by CAFlames View Post


    I dont get why ppl think kotentopf/Gordon' made that... it is just basing it off of the LTBase class
    Gordon' posted it first, then kotentopf started posting it whenever someone needed it.

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    SrNooB (07-12-2011)

  14. #12
    SrNooB's Avatar
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    Quote Originally Posted by mmbob View Post


    Gordon' posted it first, then kotentopf started posting it whenever someone needed it.
    get on msn
    or are you going to dentist
    @mmbob
    I'm b0red halp

  15. #13
    virusQ's Avatar
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    Alessandro10 in your code NameTags wont work beause you have got incorrect Bytes.

    Quote Originally Posted by flameswor10 View Post
    Ofcourse my code is correct, and what does this have to do with your D3D .
    I made nxChams, NoSpread etc with PTC now i made addresses hack. I put everything in my D3D cheat.
    Last edited by virusQ; 07-13-2011 at 05:30 AM.

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