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  1. #1
    Valestrom's Avatar
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    Newbie question, but I haven't been around long enough to figure it out. When a hack gets patched, what part of the hack gets patched, what has to be changed? The addresses? Or what? Cause I tried using some that -Dimensions- posted, but the client still shuts down. I'm a noob I'll admit it but assistance would be great.

    Here's what I had. (Base taken from an older thread):


    Code:
    #include <windows.h>
    
    int HackOn = 0;
    
    int HackMax = 10;
    
    bool test = false;
    
    #define ADDR_RAPIDFIRE1 0x373F7555
    
    
    void Main (void)
    {
    	while(1)
    		
    	{
    		if(GetAsyncKeyState(VK_NUMPAD1)&1)
    			
    		{
    			test = (!test);
    			
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)&1)
    		
    		{
    			HackOn ++;
    			
    			if(HackOn == HackMax) HackOn = 0;
    			HackOn to 0
    		}
    		if(test)
    			
    		{
    			memcpy( (PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x33\xC0\x90", 3 );
    			 "\x33\xC0\x90".
    			
    			
    		}else{
    			(  (PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x0F\x94\xC0", 3 );
    			
    			
    			
    		}
    	}
    }
    DWORD WINAPI Lesson (LPVOID)
    
    {	
    	Main();
    	
    	return 1;
    	
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    
    {
    	DisableThreadLibraryCalls(hDll);
    	
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		
    		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
    		DWORD WINAPI Lesson (LPVOID)
    	}
    return TRUE;
    
    
    }
    If I get a good answer I could possibly make you an animated signature in flash.

    Nevermind, I now have a superbullet hack going.
    Last edited by Valestrom; 07-28-2011 at 10:39 PM.






  2. #2
    Amatowarrior's Avatar
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    Quote Originally Posted by Valestrom View Post
    Newbie question, but I haven't been around long enough to figure it out. When a hack gets patched, what part of the hack gets patched, what has to be changed? The addresses? Or what? Cause I tried using some that -Dimensions- posted, but the client still shuts down. I'm a noob I'll admit it but assistance would be great.

    Here's what I had. (Base taken from an older thread):


    Code:
    #include <windows.h>
    
    int HackOn = 0;
    
    int HackMax = 10;
    
    bool test = false;
    
    #define ADDR_RAPIDFIRE1 0x373F7555
    
    
    void Main (void)
    {
    	while(1)
    		
    	{
    		if(GetAsyncKeyState(VK_NUMPAD1)&1)
    			
    		{
    			test = (!test);
    			
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)&1)
    		
    		{
    			HackOn ++;
    			
    			if(HackOn == HackMax) HackOn = 0;
    			HackOn to 0
    		}
    		if(test)
    			
    		{
    			memcpy( (PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x33\xC0\x90", 3 );
    			 "\x33\xC0\x90".
    			
    			
    		}else{
    			(  (PBYTE)ADDR_RAPIDFIRE1, (PBYTE)"\x0F\x94\xC0", 3 );
    			
    			
    			
    		}
    	}
    }
    DWORD WINAPI Lesson (LPVOID)
    
    {	
    	Main();
    	
    	return 1;
    	
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    
    {
    	DisableThreadLibraryCalls(hDll);
    	
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		
    		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
    		DWORD WINAPI Lesson (LPVOID)
    	}
    return TRUE;
    
    
    }
    If I get a good answer I could possibly make you an animated signature in flash.

    Nevermind, I now have a superbullet hack going.
    When a hack is patched, usually just the addresses and LTClient need to be updated. But if it's a major update or something, sometimes the PTC Method and code all togeather.
    Tools UNDETECTED - PATCHED [I will only have recent versions up!]
    Tapper V1.15: http://www.mpgh.net/forum/164-combat...r-v1-15-a.html
    Amato Inject V1.15: http://www.mpgh.net/forum/292-combat...t-v1-15-a.html

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