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  1. #1
    Pacnet2011's Avatar
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    With Topblast base

    Well i was using topblast's menu base (Sln file is called Topblast Hack.sln)

    And i debugged it

    Output window in MS visual C++ 2010 gave me this

    Code:
    1>------ Build started: Project: Topblast Hack, Configuration: Debug Win32 ------
    1>d3dbase.obj : warning LNK4229: invalid directive '/OPT:NOWIN98' encountered; ignored
    1>d3dmenu.obj : warning LNK4229: invalid directive '/OPT:NOWIN98' encountered; ignored
    1>hackbase.obj : warning LNK4229: invalid directive '/OPT:NOWIN98' encountered; ignored
    1>d3dbase.obj : error LNK2019: unresolved external symbol __imp__DeleteDC@4 referenced in function "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice9 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice9@@@Z)
    1>d3dbase.obj : error LNK2019: unresolved external symbol __imp__DeleteObject@4 referenced in function "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice9 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice9@@@Z)
    1>d3dbase.obj : error LNK2019: unresolved external symbol __imp__ExtTextOutA@32 referenced in function "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice9 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice9@@@Z)
    1>d3dbase.obj : error LNK2019: unresolved external symbol __imp__GetTextExtentPoint32A@16 referenced in function "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice9 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice9@@@Z)
    1>d3dbase.obj : error LNK2019: unresolved external symbol __imp__GetTextExtentPoint32W@16 referenced in function "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice9 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice9@@@Z)
    1>d3dbase.obj : error LNK2019: unresolved external symbol __imp__SetTextAlign@8 referenced in function "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice9 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice9@@@Z)
    1>d3dbase.obj : error LNK2019: unresolved external symbol __imp__SetBkColor@8 referenced in function "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice9 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice9@@@Z)
    1>d3dbase.obj : error LNK2019: unresolved external symbol __imp__SetTextColor@8 referenced in function "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice9 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice9@@@Z)
    1>d3dbase.obj : error LNK2019: unresolved external symbol __imp__SelectObject@8 referenced in function "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice9 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice9@@@Z)
    1>d3dbase.obj : error LNK2019: unresolved external symbol __imp__CreateFontA@56 referenced in function "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice9 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice9@@@Z)
    1>d3dbase.obj : error LNK2019: unresolved external symbol __imp__GetDeviceCaps@8 referenced in function "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice9 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice9@@@Z)
    1>d3dbase.obj : error LNK2019: unresolved external symbol __imp__SetMapMode@8 referenced in function "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice9 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice9@@@Z)
    1>d3dbase.obj : error LNK2019: unresolved external symbol __imp__CreateDIBSection@24 referenced in function "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice9 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice9@@@Z)
    1>d3dbase.obj : error LNK2019: unresolved external symbol __imp__CreateCompatibleDC@4 referenced in function "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice9 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice9@@@Z)
    1>d3dmenu.obj : error LNK2019: unresolved external symbol __imp__GetAsyncKeyState@4 referenced in function "public: void __thiscall D3DMenu::Nav(void)" (?Nav@D3DMenu@@QAEXXZ)
    1>hackbase.obj : error LNK2001: unresolved external symbol __imp__GetAsyncKeyState@4
    1>hackbase.obj : error LNK2019: unresolved external symbol __imp__GetCursorPos@4 referenced in function "void __cdecl DoMenu(struct IDirect3DDevice9 *)" (?DoMenu@@YAXPAUIDirect3DDevice9@@@Z)
    1>C:\tbb\Debug\Topblast Hack.dll : fatal error LNK1120: 16 unresolved externals
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    How do i fix it?

  2. #2
    topblast's Avatar
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    OMG, WTF DID YOU DO WITH IT?
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  3. #3
    kibbles18's Avatar
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    how do u debug dlls?
    thot u needed host process

  4. #4
    Pacnet2011's Avatar
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    Quote Originally Posted by topblast View Post
    OMG, WTF DID YOU DO WITH IT?
    i changed some settings so i get d3dx9 content

  5. #5
    The Dark Knight's Avatar
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    WTF did you do O____@

  6. #6
    Skaterforeva1's Avatar
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    u fucked it up majorly just change everything back but u prob didnt thing of backin it up befor so if i was u i would just redownload it and start agan :P

    ^Suck it!


  7. #7
    phooj's Avatar
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    .................:::::::::::::::::::::::::|||||||||||||||||||||||||||||||||||||||||||||||!!!!!!!!!!!
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    dude u fked it up LOL

  8. #8
    freedompeace's Avatar
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    For whatever reason, the symbols for the request objects (the DirectX ones) aren't being included. Have you referenced *and* included the appropriate library files?

  9. #9
    OBrozz's Avatar
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    Quote Originally Posted by _Fk127_ View Post
    Yeah that was my solution to this problem !

  10. #10
    [G]enesis's Avatar
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    wtf is happeded
    Anyways you need also edit for make this working for CF....

  11. #11
    p1pop1po's Avatar
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    Instead of building the solution try to REBUILD it.
    It's in the same menu as where build is.
    Good luck.

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