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  1. #1
    Spilli's Avatar
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    Does anyone have a working PTC method?

    I've been looking for a working PTC method for around 2 days, and I've had no results, I've had points where the PTC method and address don't crash Combat Arms but it doesn't do as requested.

    Any information on why this maybe happening or a recent and working PTC method and address would be highly appreciated, thanks.

  2. #2
    Skaterforeva1's Avatar
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    look around and look down its not that far down and you will see one that says ptc method

    ^Suck it!


  3. #3
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    #define UnwrappedConsole 0x485FA0

    void __cdecl PTC(const char* Command)
    {
    void* Addy = (void*)UnwrappedConsole;
    _asm
    {
    Push Command
    call Addy
    add esp, 4
    }
    }

    to add a ptc

    PTC ("ShowFPS1");

    thx if i helped
    Last edited by wraithkilla; 08-22-2011 at 11:17 AM.

  4. #4
    Spilli's Avatar
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    Thanks both for replying. Wraithkilla, when I use that command it doesn't crash Combat Arms, but it doesn't display the FPS in the corner, also it gets detected after 2-3 mins.

  5. #5
    wraithkilla's Avatar
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    do it in the present , it will work

  6. The Following User Says Thank You to wraithkilla For This Useful Post:

    Spilli (08-22-2011)

  7. #6
    Spilli's Avatar
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    Ok, that does work, but I can't get it to work outside the present method, any ideas why?

  8. #7
    wraithkilla's Avatar
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    bec the present gets hooked

    its detected in the other way

  9. #8
    Spilli's Avatar
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    Ok, I've got it working, thanks and much appreciated.

  10. #9
    flameswor10's Avatar
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    That's my PTC method
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

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    wraithkilla (08-23-2011)

  12. #10
    Gordon`'s Avatar
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    oO why do ppl always want a new "ptc method" ? im using since 2 years the same and it still works (calling it directly from class, pLTBase->RunConsoleCommand). sure nexon prevented us to call it directly, but still doesnt stop me using it.


  13. The Following 3 Users Say Thank You to Gordon` For This Useful Post:

    [MPGH]flameswor10 (08-23-2011),freedompeace (08-24-2011),wraithkilla (08-23-2011)

  14. #11
    wraithkilla's Avatar
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    @flameswor10 lol

    i didnt know that xDD

    i wrote it myself

  15. #12
    flameswor10's Avatar
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    Quote Originally Posted by wraithkilla View Post
    @flameswor10 lol

    i didnt know that xDD

    i wrote it myself
    @wraithkilla
    So you understand what each of the ASM codes do?
    Lets see it get explained :L
    Last edited by flameswor10; 08-24-2011 at 04:21 AM.
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  16. #13
    nxgunguy!'s Avatar
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    ooooooooooooooooooooooooooooooooooooooo flames dissed you

  17. #14
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    Quote Originally Posted by Gordon` View Post
    oO why do ppl always want a new "ptc method" ? im using since 2 years the same and it still works (calling it directly from class, pLTBase->RunConsoleCommand). sure nexon prevented us to call it directly, but still doesnt stop me using it.
    wild speculation: people want unnecessary change? :D
    Last edited by freedompeace; 08-24-2011 at 03:59 PM.

  18. #15
    Spilli's Avatar
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    Well I was only to find out, it didn't really have much to do with the method itself, only from where the method was been called, after I called the PTC method from inside the DirectX pointers 'present' method it was to work.

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