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  1. #16
    xKirbey's Avatar
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    @flameswor10
    Even if I reset | Present Hooke it crashed after 4 minutes
    @wicho_koz
    Dont understand you

  2. #17
    wicho_koz's Avatar
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    Quote Originally Posted by xKirbey View Post
    @flameswor10
    Even if I reset | Present Hooke it crashed after 4 minutes
    @wicho_koz
    Dont understand you
    hmmm
    see it:

    Code:
    switch(*(int*)GameStatusAddy){
     case 1: // 1 = Ingame
    if(SuperBullets){
     memcpy((LPVOID)SuperbulletsAddy, "\x90\x90\x90", 3); //On
    }else{
     memcpy((LPVOID)SuperbulletsAddy, "\x0F\x94\xC0", 3); //off
    }
    
    
    //here all addys hacks!!!
     break;
     case 5: // 5 = Lobby
    Here All Hacks addys hacks OFF!!!
    example:
    if(SuperBullets){
     memcpy((LPVOID)SuperbulletsAddy, "\x0F\x94\xC0", 3); //OFF!!!
    }else{
     memcpy((LPVOID)SuperbulletsAddy, "\x0F\x94\xC0", 3); //OFF!!!
    }
     break;
     }
    |^^^^^^^^^^\||____
    |The[MPGH]Truck |||'""|""\__,_
    | _____ 4ever __ l||__|__|___|)
    |(@)@)"""""""**|(@)(@)**|(@)


  3. #18
    -Bl00d-'s Avatar
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    i dont think he understands it maybe you need to learn a bit ore before you try this

  4. #19
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    Quote Originally Posted by wicho_koz View Post
    hmmm
    see it:

    Code:
    switch(*(int*)GameStatusAddy ){
     case 1: // 1 = Ingame
    if(SuperBullets){
     memcpy((LPVOID)SuperbulletsAddy, "\x90\x90\x90", 3); //On
    }else{
     memcpy((LPVOID)SuperbulletsAddy, "\x0F\x94\xC0", 3); //off
    }
    
    
    //here all addys hacks!!!
     break;
     case 5: // 5 = Lobby
    Here All Hacks addys hacks OFF!!!
    example:
    if(SuperBullets ){
     memcpy((LPVOID)SuperbulletsAddy, "\x0F\x94\xC0", 3); //OFF!!!
    }else{
     memcpy((LPVOID)SuperbulletsAddy, "\x0F\x94\xC0", 3); //OFF!!!
    }
     break;
     }
    Do you really have to do that?
    Code:
    if(cIsIngame() && SBullet)
              memcpy((LPVOID)SuperbulletsAddy, "\x90\x90\x90", 3); //On
    else
              memcpy((LPVOID)SuperbulletsAddy, "\x0F\x94\xC0", 3); //off
    Smaller code = Less lag + More Simplicity while making it.
    Please, instead of trying to impress, try to keep your code simple.
    Last edited by flameswor10; 09-03-2011 at 09:30 PM.
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  5. #20
    the grim reaper's Avatar
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    Quote Originally Posted by wicho_koz View Post
    hmmm
    see it:

    Code:
    switch(*(int*)GameStatusAddy){
     case 1: // 1 = Ingame
    if(SuperBullets){
     memcpy((LPVOID)SuperbulletsAddy, "\x90\x90\x90", 3); //On
    }else{
     memcpy((LPVOID)SuperbulletsAddy, "\x0F\x94\xC0", 3); //off
    }
    
    
    //here all addys hacks!!!
     break;
     case 5: // 5 = Lobby
    Here All Hacks addys hacks OFF!!!
    example:
    if(SuperBullets){
     memcpy((LPVOID)SuperbulletsAddy, "\x0F\x94\xC0", 3); //OFF!!!
    }else{
     memcpy((LPVOID)SuperbulletsAddy, "\x0F\x94\xC0", 3); //OFF!!!
    }
     break;
     }
    u got it backwards i think
    off is "\x90\x90\x90
    on is "\x0F\x94\xC0"
    Last edited by the grim reaper; 09-03-2011 at 11:18 PM.
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    If i helped at all please press the thanks button

  6. #21
    Delta Hacker's Avatar
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    He is saying \x90\x90\x90 turns on superbullet and \x0F\x94\xC0 turns it off.

  7. #22
    mudaf_ker's Avatar
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    and he is saying its backwards. my hack crashes after 30 sec's in game, this is my first so its hotkey but i cant get it to work, i tried d3d base but it doesnt let me compile

  8. #23
    Flengo's Avatar
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    Obviously
    Code:
    \x90\x90\x90
    is the ON Bytes. You're NOP'ing the bytes giving them No Operation. Why would it be the Original bytes to make it work, the off Bytes.


    I Read All Of My PM's & VM's
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  9. #24
    Ryuesi's Avatar
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    Quote Originally Posted by flameswor10 View Post
    Code:
    bool cIsIngame()
    {
        if(*(INT*)ADDR_GAMESTATUS==1)
            return true;
        return false;
    }
    Coded by Flameswor10
    You FTW !!





    Contributor Since 24-11-2011 ~ 26-12-2011
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  10. #25
    Skaterforeva1's Avatar
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    Quote Originally Posted by wicho_koz View Post
    Code:
    switch(*(int*)GAMESTATUSADDY){
     case 1: // 1 = Ingame
     Memoria((LPVOID)example, "\x90\x90\x90", 3); //On
     break;
     case 5: // 5 = Lobby
     Memoria((LPVOID)example, "\x0F\x94\xC0", 3); //of
     break;
     }
    does this work it seems more complicated to get the same output

    ^Suck it!


  11. #26
    xKirbey's Avatar
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    I dear Users, i have coded a self base, and now working without crash!
    My new problem is, hack crashing when i hook dip...how hook it ud?

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