Thread: Rapidfire code?

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  1. #1
    namename41's Avatar
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    I searched everywhere and i cant find code for rapid fire can anyone help me plz. Not the addies the actual source code

    And i need the address
    Last edited by namename41; 09-08-2011 at 06:03 PM.

  2. #2
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    Well you clearly didn't search at all.

    All I did was search Rapid. Second Page. You're welcome, Actually make an attempt to search next time though

    MPGH - Controllable Rapid


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    thank you so much commando for this because i will make my first hack

    or i will try..

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    @comando2056 what is the addie

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    addy?

    Quote Originally Posted by namename41 View Post
    @comando2056 what is the addie
    @namename41

    here bro:
    Code:
    #define RapidFire		0x3740B5A5 //
    
    using:
    
    METHOD BY ME!
    if (rapid == 1)
    	 {
    		 if(GetAsyncKeyState(VK_LBUTTON > 0) && rapid == 1){
    		 memcpy(( void* )(RapidFire), "\x90\x90", 2); // RapidFire On
    		 
    		 }else{
    		 memcpy(( void* )(RapidFire), "\x74\x3E", 2); // RapidFire Off
    		 }
    	 }else{
    		 
    		 memcpy(( void* )(RapidFire), "\x74\x3E", 2); // RapidFire Off
    	 }
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  7. #6
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    Quote Originally Posted by wicho_koz View Post
    @namename41

    here bro:
    Code:
    #define RapidFire		0x3740B5A5 //
    
    using:
    
    METHOD BY ME!
    if (rapid == 1)
    	 {
    		 if(GetAsyncKeyState(VK_LBUTTON > 0) && rapid == 1){
    		 memcpy(( void* )(RapidFire), "\x90\x90", 2); // RapidFire On
    		 
    		 }else{
    		 memcpy(( void* )(RapidFire), "\x74\x3E", 2); // RapidFire Off
    		 }
    	 }else{
    		 
    		 memcpy(( void* )(RapidFire), "\x74\x3E", 2); // RapidFire Off
    	 }
    All you did was add == 1

    Which I really don't think you need.


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  8. #7
    teehee15's Avatar
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    Quote Originally Posted by comando2056 View Post


    All you did was add == 1

    Which I really don't think you need.
    and updated the addy...

  9. #8
    _Fk127_'s Avatar
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    Quote Originally Posted by wicho_koz View Post
    @namename41

    here bro:
    Code:
    #define RapidFire		0x3740B5A5 //
    
    using:
    
    METHOD BY ME!
    if (rapid == 1)
    	 {
    		 if(GetAsyncKeyState(VK_LBUTTON > 0) && rapid == 1){
    		 memcpy(( void* )(RapidFire), "\x90\x90", 2); // RapidFire On
    		 
    		 }else{
    		 memcpy(( void* )(RapidFire), "\x74\x3E", 2); // RapidFire Off
    		 }
    	 }else{
    		 
    		 memcpy(( void* )(RapidFire), "\x74\x3E", 2); // RapidFire Off
    	 }
    Why do you check if rapid has the value 1 2 times?



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  11. #10
    Flengo's Avatar
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    Code:
    if(Rapid > 0 && *(BYTE*)GameStatus == 1 && GetAsyncKeyState(VK_LBUTTON)<0)
    		{
    			memcpy((LPVOID)RapidFire, "\x90\x90", 2);
    		}else{
    			memcpy((LPVOID)RapidFire, "\x74\x3E", 2);
    		}
    You needed an IsInGame thing. I just use the GameStatus addy on its own. This is what I use.
    Last edited by Flengo; 09-10-2011 at 10:43 AM.


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