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  1. #46
    Refrain's Avatar
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    Quote Originally Posted by OBrozz View Post

    loliknewyouwerenoob.whatmakesyouthinkmattwillbethe onetogettheplayermanagerihaveotherpeople
    just get it off of gellin's base so simple affffffff

  2. #47
    IHaxYou!'s Avatar
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    Don't release Unlimited Ammo to public -_-
    Or server crasher...
    Dun kill it that much please

  3. #48
    Lmsjr1234's Avatar
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    Server Crasher... oh God, don't release it ...
    My Mods
    Roulette WheelX
    No Smoke ModX
    Clear Infected ScreenX
    Colorful SmokeX
    Anywhere Bomb Defuse ModX
    Colored Knife Crosshair ModX

  4. #49
    teehee15's Avatar
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    Quote Originally Posted by Lmsjr1234 View Post
    Server Crasher... oh God, don't release it ...
    already released... but u cant have it

  5. #50
    NorthKorea's Avatar
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    Quote Originally Posted by teehee15 View Post
    already released... but u cant have it
    It's not working atm now though..

  6. #51
    qwerty01's Avatar
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    Quote Originally Posted by OBrozz View Post

    @qwerty01
    We will be selling the source because the code is made 100% by us in C#. Also this was made in Unity3D, your more of a ioquake engine guy amirght?
    haha actually yea =P
    however i have used unity, how did you get unity to use C#? i thought unity was a game engine in itself...

  7. #52
    OBrozz's Avatar
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    Quote Originally Posted by qwerty01 View Post
    haha actually yea =P
    however i have used unity, how did you get unity to use C#? i thought unity was a game engine in itself...
    @qwerty01
    Ehh its complicated to much to explain. Unity3D uses C# and javascript. And you can attact these scripts to an object. For example you take a player model. Create a player walk script attach the script to the player(Drag + Drop) and the player will move depending on how you coded the script. Very easy. I've heard of you(through isiah sanchez) so if your interest i could give you the project for free

    This may help:
    http://unity3d.com/support/documenta...rp_26_Boo.html

    A Javascript player script(Not written by me)
    Code:
    var horizontalRotationSpeed : float = 100.0;
    var groundSpeed : float = 25.0;
    var airSpeed : float = 5.0;
    var jumpSpeed : float = 220;
    var ladderSpeed : float = 15.0;
    var gravity : float = 10.0;
    var groundDrag : float = 2.0;
    var airDrag : float = 0.1;
    
    @hideInInspector var grounded : boolean = false;
    @hideInInspector var ladderClimbing : boolean = false;
    @hideInInspector var jumping : boolean = false;
    @hideInInspector var superJump : boolean = false;
    
    private var t : Transform;
    private var rb : Rigidbody;
    private var superJumpSpeed : float;
    private var offLadder : boolean = true;
    private var ladderTop : GameObject;
    
    function Awake () {
       t = transform;
       rb = rigidbody;
        rb.freezeRotation = true;
        rb.useGravity = false;
       
       GameStatus.mouseSensitivityX = horizontalRotationSpeed;
    }
    
    function Update () {
       rb.MoveRotation(rb****tation * Quaternion.Euler(Vector3.up * Input.GetAxis("Mouse X") * FPSCamera.fovMultiplier * GameStatus.mouseSensitivityX * Time.deltaTime));
       
       if (Input.GetButtonDown("Jump")) {
          Jump();
       }
    }
    
    function FixedUpdate () {
       var movement : Vector3;
       movement = Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), 0);
       if (movement.sqrMagnitude > 1)
          movement.Normalize();
       if (!ladderClimbing) {
          rb.AddRelativeForce(movement.y * Vector3.forward * ((grounded) ? groundSpeed : airSpeed));
          rb.AddRelativeForce(movement.x * Vector3.right * ((grounded) ? groundSpeed : airSpeed));
       } else {
          rb.AddRelativeForce(movement.y * Vector3.up * ladderSpeed);
       }
       if (jumping) {
          if (!superJump) {
             rb.AddForce(t.up * jumpSpeed);
          } else {
             rb.velocity = Vector3.zero;
             rb.AddForce(t.up * superJumpSpeed);
             superJump = false;
          }
          if (ladderClimbing) {
             offLadder = true;
             ladderClimbing = false;
          }
          jumping = false;
       }
       
        // We apply gravity manually for more tuning control
        rb.AddForce(Vector3(0, -gravity * rb.mass, 0));
    }
    
    function Jump () {
       if (grounded)
          jumping = true;
    }
    
    function SuperJump (superSpeed : float) {
       if (grounded) {
          superJumpSpeed = superSpeed;
          superJump = true;
          jumping = true;
       }
    }
    
    function OffLadder () {
       offLadder = true;
       ladderTop.SendMessage("ToggleTop");
    }
    
    function OnTriggerEnter ( col : Collider ) {
       if (!offLadder && col.tag == "TopLadder") {
          ladderTop = col.gameObject;
          Invoke ( "OffLadder", 1 );
          ladderClimbing = false;
          ladderTop.SendMessage("ToggleTop");
       }
    }
    
    function OnTriggerStay ( col : Collider ) {
       if ( col.transform.tag == "Ladder" ) {
          if (offLadder) {
             ladderClimbing = true;
             offLadder = false;
          }
          grounded = true;
          rb.drag = groundDrag;
       }
    }
    
    function OnCollisionEnter (collision : Collision) {
       grounded = true;
       rb.drag = groundDrag;
    }
    
    function OnCollisionStay (collision : Collision) {
       grounded = true;
       rb.drag = groundDrag;
    }
    
    function OnCollisionExit (collision : Collision)  {
       if (!ladderClimbing) {
          grounded = false;
          rb.drag = airDrag;
       }
    }
    Last edited by OBrozz; 09-15-2011 at 01:32 PM.

  8. #53
    cseay1's Avatar
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    This made me jizz a little , cant wait for release

  9. #54
    matypatty's Avatar
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    Quote Originally Posted by [POWER] View Post
    should have gone like:

    mat: yo my server crasher works properly
    noob: Im pretending I don't care

  10. The Following User Says Thank You to matypatty For This Useful Post:

    OBrozz (09-16-2011)

  11. #55
    Refrain's Avatar
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    Quote Originally Posted by matypatty View Post


    should have gone like:

    mat: yo my server crasher works properly
    noob: Im pretending I don't care
    yo dawg i heard you like server crasher so i took your server crasher and put some server crasher in it so you can crash servers while you crash servers

  12. The Following User Says Thank You to Refrain For This Useful Post:

    matypatty (09-16-2011)

  13. #56
    Saltine's Avatar
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    Quote Originally Posted by Refrain View Post
    yo dawg i heard you like server crasher so i took your server crasher and put some server crasher in it so you can crash servers while you crash servers

  14. The Following 2 Users Say Thank You to Saltine For This Useful Post:

    matypatty (09-16-2011),OBrozz (09-16-2011)

  15. #57
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    who need's vip when this is availible. i mean like this is just as good if not better, THANKS MAN. cant wait for the release

  16. #58
    OBrozz's Avatar
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    Quote Originally Posted by rangest70 View Post
    who need's vip when this is availible. i mean like this is just as good if not better, THANKS MAN. cant wait for the release
    @rangest70
    It was released. I cant tell you were cause its against the rules.

  17. #59
    superpwnd1's Avatar
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    nice hack bro

  18. #60
    OBrozz's Avatar
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    Quote Originally Posted by superpwnd1 View Post
    nice hack bro
    Its not my hack anymore. matypatty took over. The 3some iz gone.

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