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  1. #1
    gotter's Avatar
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    GameStatus Address

    hi. i have been looking for the gamestatus address since combat arms updated but i couldnt find it so i was wondering if someone could please post it here or pm me it. i will thx +rep

  2. #2
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    Gamestatus address is 0x377DBD14

  3. The Following 3 Users Say Thank You to Xipher For This Useful Post:

    EliteHakz (02-18-2012),gotter (02-18-2012),supercarz1991 (02-20-2012)

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    The above address($377DBD14) holds byte value of $70 for intro screen, Lobby, Loading game, in game. the address($377FD148) suggested by Atomic holds byte value of $0 for all the same modes, meaning this address is not correct. Does anyone please have a Status address update? Assuming status address should return $1 when in game and $0 when not, or is there another method people are using now? Once I have the newest status address I can release a public hack here for all.
    Last edited by Departure; 02-24-2012 at 05:43 AM.

  5. #4
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    Quote Originally Posted by Departure View Post
    The above address($377DBD14) holds byte value of $70 for intro screen, Lobby, Loading game, in game. the address($377FD148) suggested by Atomic holds byte value of $0 for all the same modes, meaning this address is not correct. Does anyone please have a Status address update? Assuming status address should return $1 when in game and $0 when not, or is there another method people are using now? Once I have the newest status address I can release a public hack here for all.
    another method:

    typedef bool (*IsConnected_t)(void);

    bool inGame()
    {
    DWORD* LTBase = (DWORD*)ADDR_LTCLIENT;
    IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);
    return pConnected();
    }
    topic:

    http://www.mpgh.net/forum/207-combat...addresses.html

    Credits for inGame: Gordon, kotentopf

  6. #5
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    Thanks for the info, I ended up using an old address logger I made, surprisingly it had the same byte pattern and works fine now.

    Game status: $377F0E9C

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