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  1. #1
    EliteHakz's Avatar
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    Question Menu won't show up.

    I'm working on a new menu but it won't show up on startup or ingame.
    Menu.DrawFilledRectangle( x + 1, y + 1, w - 1, h - 1, Fill, pDevice );

    Drawfilledrectangle
    is underlined in red saying it has no member of DrawFilledRectange.
    So if anyone could help please contact me.
    You have to have knowledge of C++ -.-

  2. #2
    gotter's Avatar
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    Quote Originally Posted by EliteHakz View Post
    You have to have knowledge of C++ -.-
    really? well ud have to know c++ yourself to be able to ask that...

  3. #3
    Xipher's Avatar
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  4. #4
    Flengo's Avatar
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    This is a really easy solve, if you knew C++.


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  5. #5
    Aeir's Avatar
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    Quote Originally Posted by Xipher View Post
    something someone else needs to learn...., don't tell other people learn something you don't know =/
    __
    ok elite dude, am maybe you drawing outside the bounds of combat arms - try and draw like 100,100 - see if works.. if not re-check your draw functions.. small errors lead up to big shit

    i just re-read the thread 2nd time, am - yea o.o

    that is easy solve
    //
    use thsi

    void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
    {
    FillRGB( x, y, w, h, BoxColor, pDevice );
    DrawBorder( x, y, w, h, 1, BorderColor, pDevice );
    }
    void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
    {
    FillRGB( x, (y + h - px), w, px, BorderColor, pDevice );
    FillRGB( x, y, px, h, BorderColor, pDevice );
    FillRGB( x, y, w, px, BorderColor, pDevice );
    FillRGB( (x + w - px), y, px, h, BorderColor, pDevice );
    }
    void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
    {
    D3DRECT rec = { x, y, x + w, y + h };
    pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
    }

    u may need to re-arange btw
    Last edited by Aeir; 03-12-2012 at 08:40 PM.

  6. #6
    Flengo's Avatar
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    Quote Originally Posted by Aeir View Post
    something someone else needs to learn...., don't tell other people learn something you don't know =/
    __
    ok elite dude, am maybe you drawing outside the bounds of combat arms - try and draw like 100,100 - see if works.. if not re-check your draw functions.. small errors lead up to big shit

    i just re-read the thread 2nd time, am - yea o.o

    that is easy solve
    //
    use thsi

    void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
    {
    FillRGB( x, y, w, h, BoxColor, pDevice );
    DrawBorder( x, y, w, h, 1, BorderColor, pDevice );
    }
    void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
    {
    FillRGB( x, (y + h - px), w, px, BorderColor, pDevice );
    FillRGB( x, y, px, h, BorderColor, pDevice );
    FillRGB( x, y, w, px, BorderColor, pDevice );
    FillRGB( (x + w - px), y, px, h, BorderColor, pDevice );
    }
    void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
    {
    D3DRECT rec = { x, y, x + w, y + h };
    pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
    }

    u may need to re-arange btw
    That's not his problem. Nothing is showing up in general for him. Adding those, still wont end up working.

    @EliteHakz I'm assuming you're using a base, whose?


    ---------- Post added at 05:31 PM ---------- Previous post was at 05:25 PM ----------

    Quote Originally Posted by Aeir View Post
    something someone else needs to learn...., don't tell other people learn something you don't know =/
    __
    ok elite dude, am maybe you drawing outside the bounds of combat arms - try and draw like 100,100 - see if works.. if not re-check your draw functions.. small errors lead up to big shit

    i just re-read the thread 2nd time, am - yea o.o

    that is easy solve
    //
    use thsi

    void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
    {
    FillRGB( x, y, w, h, BoxColor, pDevice );
    DrawBorder( x, y, w, h, 1, BorderColor, pDevice );
    }
    void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
    {
    FillRGB( x, (y + h - px), w, px, BorderColor, pDevice );
    FillRGB( x, y, px, h, BorderColor, pDevice );
    FillRGB( x, y, w, px, BorderColor, pDevice );
    FillRGB( (x + w - px), y, px, h, BorderColor, pDevice );
    }
    void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
    {
    D3DRECT rec = { x, y, x + w, y + h };
    pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
    }

    u may need to re-arange btw
    That's not his problem. Nothing is showing up in general for him. Adding those, still wont end up working.

    @EliteHakz I'm assuming you're using a base, whose?


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  7. #7
    EliteHakz's Avatar
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    Got it working long time ago.
    Releasing a hack later on.

  8. #8
    kolec94's Avatar
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    Quote Originally Posted by EliteHakz View Post
    Got it working long time ago.
    Releasing a hack later on.
    did u know if ur hook still works?


  9. #9
    EliteHakz's Avatar
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    Everything undetected.

  10. #10
    ZigZak's Avatar
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    @EliteHakz
    Nice you gonna release your source ?

  11. #11
    Xipher's Avatar
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    Quote Originally Posted by ZigZak View Post
    @EliteHakz
    Nice you gonna release your source ?
    Elite is banned for scamming.
    He's not coming back.

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