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  1. #1
    arun823's Avatar
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    Exclamation Remote Kill Crashing Me (HELP PL0X)

    Hey guys I was working on Glycerine v1.3 and I decided to get my hands on Remote Kill, for some reason when I activate it and shoot my game crashes. What's the issue, here's the code.

    Code:
    if(GetAsyncKeyState(VK_NUMPAD7) & 1) //Key checks
                {
    			if(bRemoteKill)
    {
    		MemEdit((LPVOID)ADDR_REMOTEKILL1, "\x90\x90\x90", 3);
            MemEdit((LPVOID)ADDR_REMOTEKILL2, "\x90\x90\x90\x90\x90", 5);
            MemEdit((LPVOID)ADDR_REMOTEKILL3, "\x90\x90", 2);
            MemEdit((LPVOID)ADDR_REMOTEKILL4, "\x90\x90\x90", 3);
    }
    			}
    else
    {
    		    
    	MemEdit((LPVOID)ADDR_REMOTEKILL1, "\x0F\x94\xC0", 3);
     	MemEdit((LPVOID)ADDR_REMOTEKILL2, "\xB8\x00\x75\x05\x10", 5);
            MemEdit((LPVOID)ADDR_REMOTEKILL3, "\x5D\x40", 2);
           	MemEdit((LPVOID)ADDR_REMOTEKILL4, "\x0E\x09\x05", 3);
    }
             }
    All addies are correct and the bytes are correct too.

  2. #2
    Flengo's Avatar
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    Remote Kill doesn't work by NOP'ing those addresses...

    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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  3. #3
    AtomicStone's Avatar
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    A+ Troll. Spaaaaaaaaceeee

  4. #4
    arun823's Avatar
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    Quote Originally Posted by comando2056 View Post
    Remote Kill doesn't work by NOP'ing those addresses...

    Ok then how will I get it to work?

  5. #5
    Flengo's Avatar
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    Quote Originally Posted by arun823 View Post
    Ok then how will I get it to work?
    Go look inside Gellins VIP Base and try and understand what's being done.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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  6. #6
    Shadow`'s Avatar
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    Quote Originally Posted by AtomicStone View Post
    A+ Troll. Spaaaaaaaaceeee
    Nice spam kid. Spaaaaaaaaace

  7. #7
    arun823's Avatar
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    Quote Originally Posted by comando2056 View Post


    Go look inside Gellins VIP Base and try and understand what's being done.
    I've already looked at Gellin's base and tried that,but whenever I shoot the game crashes, here's the code

    Code:
    void cHacks::RemoteKill( bool Kill )
    {
    	if( Kill )
     	{
     		DWORD dwOldVProtection;
     		VirtualProtect( (void*) ADDR_REMOTEKILL1, 5, PAGE_EXECUTE_READWRITE, &dwOldVProtection );
     		*(BYTE*)ADDR_REMOTEKILL1 = 0xE8;
     		*(DWORD*)ADDR_REMOTEKILL2 = ( (DWORD)IntersectAndPenetrateSegment ) - ( (DWORD)ADDR_REMOTEKILL2 + 0x4 );
     		VirtualProtect( (void*) ADDR_REMOTEKILL1, 5, dwOldVProtection, &dwOldVProtection);
    
    		VirtualProtect( (void*) ADDR_REMOTEKILL3, 5, PAGE_EXECUTE_READWRITE, &dwOldVProtection );
    		*(BYTE*)ADDR_REMOTEKILL3 = 0xE8;
    		*(DWORD*)ADDR_REMOTEKILL4 = ( (DWORD)IntersectAndPenetrateSegment ) - ( (DWORD)ADDR_REMOTEKILL4 + 0x4 );
    		VirtualProtect( (void*) ADDR_REMOTEKILL3, 5, dwOldVProtection, &dwOldVProtection);
     	}
     	else
    	{
     		MemEdit( (PBYTE)ADDR_REMOTEKILL1, (PBYTE)"\x8B\x51\x64\xFF\xD2", 5 );
    		MemEdit( (PBYTE)ADDR_REMOTEKILL3, (PBYTE)"\x8B\x51\x64\xFF\xD2", 5 );
    	}
     }
    All addies are correct what is wrong?

    P.S. - I already defined "IntersectAndPenetrateSegment" and all of that good stuff.

  8. #8
    matypatty's Avatar
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    your missing the whole thing, try looking into the "IntersectAndPenetrateSegment" function and see what is actually going on.

  9. The Following User Says Thank You to matypatty For This Useful Post:

    [MPGH]Flengo (05-23-2012)

  10. #9
    speedforyou's Avatar
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    this code was patched wasnt it? i have a different way of doing it(or had). ill try to find it for you.

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  11. #10
    Flengo's Avatar
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    Just randomly defining something won't make it work. Inside the IntersectAndPenetrate Function is what's really going on for remotekill. Something you should look into, like Matypatty said.
    I Read All Of My PM's & VM's
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  12. #11
    AtomicStone's Avatar
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    IntersectAndPenetrate function? Interesting.

  13. #12
    pDevice's Avatar
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    My remotekill does not work when activated



  14. #13
    Shadow`'s Avatar
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    Quote Originally Posted by comando2056 View Post
    Just randomly defining something won't make it work. Inside the IntersectAndPenetrate Function is what's really going on for remotekill. Something you should look into, like Matypatty said.
    He said he already defined it..., he didn't "randomly" define it.

  15. #14
    Flengo's Avatar
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    Quote Originally Posted by Shadow` View Post
    He said he already defined it..., he didn't "randomly" define it.
    He didn't use it in his function though anyways. And I'm pretty sure he didn't get the actual function.
    I Read All Of My PM's & VM's
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  16. #15
    Shadow`'s Avatar
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    Mind showing him the function then? This is a help thread, not a "lets point out what I think he did wrong and not do anything about it" thread.

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