Hey its me again!
I tried to make a visible check, but it just crashed. I move dthe function up and down in the class, changed the params pointers etc, but its keeping crashing :/
Did they moved it to anoter location??
My code and classes:
bool __cdecl CHacks::IsVisible(D3DXVECTOR3 Point)
memset(&iQuery, 0, sizeof(iQuery));
iQuery.Start = cHacks.MyGetObjectMaxPos(pPlayerManager->CameraObject);
iQuery.End = Point;
return !pLTBase->IntersectSegment( iQuery, &iInfo );
cLTClient* ILTClient; //0x0000
bool( WINAPIV *IntersectSegment )( IntersectQuery& Query, IntersectInfo *pInfo ); //0x0064