Thread: cPlayer Addies

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  1. #1
    NotRealPro's Avatar
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    Smile cPlayer Addies

    I do not have them, nor the sigs
    Could someone post the updated version of one of those? I dont really care which one :P

    ~

    In case you dont know which ones cPlayer are:
    Code:
    #define PlayerPointer 0x371570B0
    #define Clientinfomgr 0x377C82D3 //aka ulthis
    #define Playermgr 0x37809C0B
    #define LocalPlayer 0x371570B0
    #define PlayerByIndex 0x371561F0
    //these are all incorrect, hence why I am asking for them ^^

    There is also random player, but I do not need that one.
    Last edited by NotRealPro; 06-27-2012 at 10:38 AM.

  2. #2
    TokolocoSK's Avatar
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    Clientinfomgr and Playermgr are wrong ...



  3. #3
    Ch40zz-C0d3r's Avatar
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    Dont ask for addies, Ive done the same and on this way you will not learn how to find them.
    Nubzgetkillz posted a nice tutorial about his ESP and telekill. In this thread he made a tutorial how to find these addies!
    Try this first please, If you have big trouble, pm me, I will help you with teamviewer.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  4. #4
    NotRealPro's Avatar
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    I cant dump, or I would have looked them up on my own

  5. #5
    Ch40zz-C0d3r's Avatar
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    I will dump an engine tomorrow.
    If you need it now, just install a 32 bit os on a virtual pc (VMWare) and dump with kerneldetective.
    Engine.exe can be debugged if you inject a msgbox to it while hs is loading, then just attach olly.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  6. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    NotRealPro (06-28-2012)

  7. #6
    Xipher's Avatar
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    Check the latest addies thread.

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