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  1. #1
    TheLegitKz01's Avatar
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    COMBAT ARMS HACK CODING HELP

    Okay look i have been through this whole Combat Arms Hack Coding/Source Code sub-fourm and found shitty ass tutorials that dont make sense on how to code hacks for combat arms. they only desent one i could find is this one http://www.mpgh.net/forum/207-combat...arms-hack.html

    So i need someone to post a CLEAR thread on combat arms hacking not this half-assed stuff. and dont come saying "well learn c++" "Well learn d3d" cuz ikeep getting that and i already know c++ so all i need you to do is make a thread on combat arms hacking please take your time and thank you for the help

  2. #2
    Drake's Avatar
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    Don't post shitty Learn c++ comments , he says he already know c++ .
    He wants know how to get started with hacking combat arms .

  3. #3
    Ch40zz-C0d3r's Avatar
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    So, I dont have much time now, but what yo uneed to do:
    You need to hook directx to draw your shit over (in the game)
    Then you need classes and addresses (to initialize the classes)
    You can use them to iritate through the players, and what you wanna do, as example draw his health.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  4. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    AznNicholas1314 (06-29-2012)

  5. #4
    Saltine's Avatar
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    The first thing you are going to need to do is hook one of the internal game functions if you want to render over it. When I say hook, I mean intercept a function and insert a jump to your own function, and execute that. Once you have hooked a function such as Present(), you will be able to draw over the game. You need to use tools such as cheat engine and ollydbg to find different memory addresses which accomplish different things, such as the value for ammunition in memory. Hacking simply consists of modifying these memory locations.

    Oh no! Vortex is gay!

  6. The Following User Says Thank You to Saltine For This Useful Post:

    AznNicholas1314 (06-29-2012)

  7. #5
    AznNicholas1314's Avatar
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    Uh I haven't started hacking CA yet but there are almost always 2 ways to hack a game like this.
    1. d3d hook which lets you draw like the other 2 have said.
    2. engine sdk use which you have access to the engines classes and can either read or write to it and do many crazy stuff.

    I don't know if PushToConsole is a 3.

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