Thread: CA NA No Recoil

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  1. #1
    Inferno17's Avatar
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    CA NA No Recoil

    Okay so someone posted a no recoil addy, and this is how im doing it.

    Code:
    *(float*)(ADDR_NORECOIL) = 0;
    is that not how it is done? It doesnt work. it crashes combat arms when I shoot.

  2. #2
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    Quote Originally Posted by Inferno17 View Post
    Okay so someone posted a no recoil addy, and this is how im doing it.

    Code:
    *(float*)(ADDR_NORECOIL) = 0;
    is that not how it is done? It doesnt work. it crashes combat arms when I shoot.
    Wrong section, and the person who posted above me is to confusing for a new member so this is what to do
    Code:
    memcpy(norecoil,"/x90/x90/x90/x90",4);
    And just replace norecoil with the addy and you will be good ^^

  3. #3
    Inferno17's Avatar
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    Yeah I knew what he sent me, it needs structs, so I already re-wrote it but the game still crashes when I shoot when I write like that.

    To confirm, this is the current addy for No Recoil in Combat Arms NA right?

    0x373B625C

  4. #4
    Xipher's Avatar
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    Here's the way i'm doing it, just remember to give credits.

    Code:
    #define ADDR_GAMESTATUS      0x3782A118
    #define NoRecoil        0x373B625C
    
      if(recoil == 1 && *(BYTE*)ADDR_GAMESTATUS == 1) 
    	{
    		MemEdit((void *)NoRecoil, (void *)(PBYTE)"\x90\x90\x90\x90", 4);
    	} else {
    		MemEdit((void *)NoRecoil, (void *)(PBYTE)"\xD9\x44\x24\x14", 4);
    	}
    }

  5. #5
    zanemaz's Avatar
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    Quote Originally Posted by Xipher View Post
    Here's the way i'm doing it, just remember to give credits.

    Code:
    #define ADDR_GAMESTATUS      0x3782A118
    #define NoRecoil        0x373B625C
    
      if(recoil == 1 && *(BYTE*)ADDR_GAMESTATUS == 1) 
    	{
    		MemEdit((void *)NoRecoil, (void *)(PBYTE)"\x90\x90\x90\x90", 4);
    	} else {
    		MemEdit((void *)NoRecoil, (void *)(PBYTE)"\xD9\x44\x24\x14", 4);
    	}
    }


    Is this in C++ or something else?

  6. #6
    Xipher's Avatar
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    Quote Originally Posted by zanemaz View Post
    Is this in C++ or something else?
    It's in c++

  7. #7
    zanemaz's Avatar
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    Quote Originally Posted by Xipher View Post


    It's in c++
    Thanks You

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