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  1. #1
    Flengo's Avatar
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    Question Let's talk: Ghost Aim

    Let's talk: Ghost Aim

    So I was just wondering about this. Going to be trying to create it myself, but I'm a bit unclear about the idea.

    So basically, ghost aim is remote kill with bones, and it detects players in a certain FOV? So if they're in sight of your crosshair for example.

    This is basically what I've been seeing posted around.

    /Discuss?
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  2. #2
    flameswor10's Avatar
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    if(world2screen(bones) && bone is visible)
    {
    if(BoneScreen == closesttocrosshair)
    HitLocation = bone
    }
    No I do not make game hacks anymore, please stop asking.


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  4. #3
    Ch40zz-C0d3r's Avatar
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    100% right. Just look if they are on screen means in the game fov (80 or 70) and then look is they are visible, then just remotekill this playerid :P easy ^^

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



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