Thread: Weapon Changing

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  1. #16
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    Quote Originally Posted by supercarz1991 View Post
    it would be like cross modding
    Ohh that's what you mean. Well then yes, it would be client sided. But your weapon could have the possible abilities of others.

    That could quite possibly be possible


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  2. #17
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    Quote Originally Posted by comando2056 View Post


    Ohh that's what you mean. Well then yes, it would be client sided. But your weapon could have the possible abilities of others.

    That could quite possibly be possible
    it should theoredically be very easy

    find the addy that controls the weapon ID you currently have out (get the ID from attributes), change the addy to = a different id

    commando: You're probably the best non-coder coder I know LOL


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    Quote Originally Posted by supercarz1991 View Post
    it should theoredically be very easy

    find the addy that controls the weapon ID you currently have out (get the ID from attributes), change the addy to = a different id
    Let the search begin.

    There is a variable in some class which stores what the current weapon is, I forget which one it is exactly. So it is being stored in memory, at one place.

    Now changing this via S2S would be attempting to switch different guns and picking them up, logging the actions?


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  4. #19
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    Quote Originally Posted by comando2056 View Post


    Let the search begin.

    There is a variable in some class which stores what the current weapon is, I forget which one it is exactly. So it is being stored in memory, at one place.

    Now changing this via S2S would be attempting to switch different guns and picking them up, logging the actions?
    i have the ID's for switching weapons in slots and for pickup

    neither of which works

    commando: You're probably the best non-coder coder I know LOL


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