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  1. #1
    NorthKorea's Avatar
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    Noob requesting for help

    NOTE: Sorry if these questions are "stupid" or w/e, but please refrain from posting here if you'll flame me. Thanks.

    After looking through Nightmare's HotKey base, there were quite a few things I didn't understand.
    EG:
    Making your own PTC method, having an undetected hook/detours.
    How do you make your own PTC?
    (I don't understand the ASM part, considering I BARELY understand it. Can anyone recommend ASM tuts that are easy to understand?)

    How do you create an undetected hook/detours?
    (I don't understand the concept of these two)

    Why do Menu hacks require a present hook and a reset hook? Why can't you only have a present or a reset hook?

    Do you NOP every hack for the "ON" Bytes?

    I also would like to know where I can learn about DirectX & Windows programming. (To be able to understand some/all lines of code in a Menu base)

    How do you find addresses of each hack when it changes every patch? :O

    If possible, Noob-friendly tuts?

  2. #2
    Ch40zz-C0d3r's Avatar
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    OMFG!
    Ok I start...

    1. How do you make your own PTC?
    Simple. Get the function which executes commands, and then give the parameters to it. The asm part is same as giving parameters and balances the stack, you could simply use a typedef...

    2. How do you create an undetected hook/detours?
    Stop this fucking noob question, all noobs asking this. You dont event need an undetected one, just simply do a midfunction hook after the first 5 bytes, HS dont scan further.

    3. Why do Menu hacks require a present hook and a reset hook? Why can't you only have a present or a reset hook?
    Present or Endscene are used to draw your menu or whatever on the screen. Reset is used to RESET the font and other things after the decices had been chnaged.

    4. Do you NOP every hack for the "ON" Bytes?
    NOO!!!!!
    If you would understand Assembler, then you would know it. Think at it. Theres a JE right before the fire function. Now you want to make rapidfire. You assemble this command to JMP to always jump to the firefunction. Else it will reload. Now think what NOP does. You will reload all time........

    5. I also would like to know where I can learn about DirectX & Windows programming
    Use google -.-

    6. How do you find addresses of each hack when it changes every patch?
    Simply make sigscans (noob mode) or understand what the game does. When you know in the firefunction is a referenced string like "ammo %i" and you want to have the address of ammo, simply look what they push before the string. The address which gets PUSHed is the ammo address, which could be used like this:
    *(int*)0xDEADBEEF = 25;
    Which is just visual, but you could also use it to get the actual ammo.

    Look at tuts4you for lena151 full complete turoial, its awesome

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  3. The Following 2 Users Say Thank You to Ch40zz-C0d3r For This Useful Post:

    NorthKorea (07-29-2012),Shadow` (07-29-2012)

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