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  1. #1
    Flengo's Avatar
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    Unhappy Class Updating Attempt

    Class Updating Attempt

    So about 30 minutes ago, @luccss & I tried updating a few classes. GameClientShell, SFXMgr, SFXList. We tested our results and they failed.

    This was our first time trying it, on our own with no real help. Now that we've come back with results, it'd be nice to get some more help

    The Class Pointer which we discovered to be was: 0x377E5B50

    The resulted Classes.

    Code:
    
    
    Code:
    //Generated using ReClass 2011 by DrUnKeN ChEeTaH
    
    
    class cGameClientShell;
    class cSFXMgr;
    class cSFXList;
    
    
    class cGameClientShell
    {
    public:
    	virtual void Function0(); //0x0000 
    	virtual void Function1(); //0x0004 
    	virtual void Function2(); //0x0008 
    	virtual void Function3(); //0x000C 
    	virtual void Function4(); //0x0010 
    	virtual void Function5(); //0x0014 
    	virtual void Function6(); //0x0018 
    	virtual void Function7(); //0x001C 
    	virtual void Function8(); //0x0020 
    	virtual void Function9(); //0x0024 
    	virtual void Function10(); //0x0028 
    	virtual void Function11(); //0x002C 
    	virtual void Function12(); //0x0030 
    	virtual void Function13(); //0x0034 
    	virtual void Function14(); //0x0038 
    	virtual void Function15(); //0x003C 
    	virtual void Function16(); //0x0040 
    	virtual void Function17(); //0x0044 
    	virtual void Function18(); //0x0048 
    	virtual void Function19(); //0x004C 
    	virtual void Function20(); //0x0050 
    	virtual void Function21(); //0x0054 
    	virtual void Function22(); //0x0058 
    	virtual void Function23(); //0x005C 
    	virtual void Function24(); //0x0060 
    	virtual void Function25(); //0x0064 
    	virtual void Function26(); //0x0068 
    	virtual void Function27(); //0x006C 
    	virtual void Function28(); //0x0070 
    	virtual void Function29(); //0x0074 
    	virtual void Function30(); //0x0078 
    	virtual void Function31(); //0x007C 
    	virtual void Function032(); //0x0080 
    	virtual void Function33(); //0x0084 
    	virtual void Function34(); //0x0088 
    	virtual void Function35(); //0x008C 
    	virtual void Function36(); //0x0090 
    	virtual void Function37(); //0x0094 
    	virtual void Function38(); //0x0098 
    	virtual void Function39(); //0x009C 
    	virtual void Function40(); //0x00A0 
    	virtual void Function41(); //0x00A4 
    	virtual void Function42(); //0x00A8 
    	virtual void Function43(); //0x00AC 
    	virtual void Function44(); //0x00B0 
    	virtual void Function45(); //0x00B4 
    	virtual void Function46(); //0x00B8 
    	virtual void Function47(); //0x00BC 
    	virtual void Function48(); //0x00C0 
    	virtual void Function49(); //0x00C4 
    	virtual void Function50(); //0x00C8 
    	virtual void Function51(); //0x00CC 
    	virtual void Function52(); //0x00D0 
    	virtual void Function53(); //0x00D4 
    	virtual void Function54(); //0x00D8 
    	virtual void Function55(); //0x00DC 
    	virtual void Function56(); //0x00E0 
    	virtual void Function57(); //0x00E4 
    	virtual void Function58(); //0x00E8 
    	virtual void Function59(); //0x00EC 
    	virtual void Function60(); //0x00F0 
    	virtual void Function61(); //0x00F4 
    	virtual void Function62(); //0x00F8 
    	virtual void Function63(); //0x00FC 
    	virtual void Function64(); //0x0100 
    	virtual void Function65(); //0x0104 
    	virtual void Function66(); //0x0108 
    	virtual void Function67(); //0x010C 
    	virtual void Function68(); //0x0110 
    	virtual void Function70(); //0x0114 
    	virtual void Function71(); //0x0118 
    	virtual void Function72(); //0x011C 
    	virtual void Function73(); //0x0120 
    	virtual void Function74(); //0x0124 
    	virtual void Function75(); //0x0128 
    	virtual void Function76(); //0x012C 
    	virtual void Function77(); //0x0130 
    	virtual void Function78(); //0x0134 
    	virtual void Function79(); //0x0138 
    	virtual void Function80(); //0x013C 
    	virtual void Function81(); //0x0140 
    	virtual void Function82(); //0x0144 
    	virtual void Function83(); //0x0148 
    	virtual void Function84(); //0x014C 
    	virtual void Function85(); //0x0150 
    	virtual void Function86(); //0x0154 
    	virtual void Function87(); //0x0158 
    	virtual void Function88(); //0x015C 
    	virtual void Function89(); //0x0160 
    	virtual void Function90(); //0x0164 
    	virtual void Function91(); //0x0168 
    	virtual void Function92(); //0x016C 
    	virtual void Function93(); //0x0170 
    	virtual cSFXMgr* GetSFXMgr(); //0x0174 
    	virtual void Function95(); //0x0178 
    	virtual void Function96(); //0x017C 
    	virtual void Function97(); //0x0180 
    	virtual void Function98(); //0x0184 
    	virtual void Function99(); //0x0188 
    char _0x018C[628];
    
    
    };//Size=0x0400
    
    
    class cSFXMgr
    {
    public:
    	cSFXList		SFXList		[SFX_MAX]; //0x0000 
    char _0x0004[60];
    
    
    };//Size=0x0040
    
    
    class cSFXList
    {
    public:
    		unsigned long unk0; //0x0000 
    	unsigned long *List; //0x0004 
    		unsigned long unk1; //0x0008 
    	int Num; //0x000C 
    		char _0x0010[48];
    };//Size=0x0040


    Any help is appreciated! Remember, it was our first time trying with no real help.

    Thanks


    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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  2. The Following User Says Thank You to Flengo For This Useful Post:

    luccss (08-02-2012)

  3. #2
    Luminescentz's Avatar
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    You need to quit coding. You are clearly a noob/skid.

    Jokes but If I could help I would.

  4. #3
    Departure's Avatar
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    --------------------------

    Removed Suggestion, Just realized ReClass also has the same feature as Cheat Engine
    Last edited by Departure; 08-03-2012 at 12:17 AM.
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  5. #4
    Ch40zz-C0d3r's Avatar
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    lol you need to find the code in olly, which uses the part of the classes you want to update, you can get the offset then.
    Aftet this, just make a sigscan for this offset, and you can always get it, so you have finally dynamic classes, your hack will never get patched!

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  6. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    [MPGH]Flengo (08-03-2012)

  7. #5
    Flengo's Avatar
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    @flameswor10

    You can close this. BOON Helped me on a post from another forum. I'll be trying again later.

    But thanks guys


    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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