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  1. #1
    wraithkilla's Avatar
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    Right class ? (EU)

    Code:
    			
    virtual void Function12();
    virtual unsigned int GetBoneNode( int* Obj,const char* nodeName, unsigned int Node ); 
    virtual unsigned int GetNodeName( int* Obj, unsigned int Node, char* name, int maxlen ); 
    virtual void Function15();
    virtual unsigned int GetNodeTransform( int* Obj, unsigned int hNode, Transform* trans, char bWorldSpace );
    virtual unsigned int GetModelNextNode( int* Obj, unsigned int Node, unsigned int &Next );
    virtual void Function18();
    virtual void Function19();
    virtual void Function20();
    virtual void Function21();
    virtual unsigned int GetNumNodes( int* Obj, unsigned int &num );
    Code:
    #define SFX_NADE				0x13
    #define SFX_PICKUP				0x17
    #define SFX_CHARACTER			0x18
    #define SFX_MAX					0x3B
    
    
    class cSFXList
    {
    public:
    unsigned long	unk0;
    unsigned long*	List;
    unsigned long	unk1;
    int				Num;
    };
    
    class cSFXMgr
    {
    public:
    cSFXList		SFXList		[SFX_MAX];
    };

    bec my aimbot doenst seem to work proberly

    what did change ?
    Last edited by wraithkilla; 09-04-2012 at 05:41 PM.

  2. #2
    arun823's Avatar
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    I'm NA but nothing changed, I'm still using the same class for my aimbot for about 3 months now.

  3. #3
    wraithkilla's Avatar
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    yeah i got what my problem is now thx anyway

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