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  1. #1
    hanamana4's Avatar
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    What is the value of ID_UNLIMITED?

    I'm trying to compile Code64.

    Adding the proper include/library reference directories have fixed all but two errors: two missing constants of ID_UNLIMITED and ID_UNLIMITED2.

    Google doesn't turn up much.

    Does anybody know the value of these two constants?

    This is the usage:

    Code:
    CAutoMessage Msg;
    Msg.Writeuint8(ID_UNLIMITED);
    Msg.Writeuint8(ID_UNLIMITED2);
    Msg.Writeuint16(pPlayerManager->GetCurrentWeapon()->Arma);
    g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    Solved:

    http://www.mpgh.net/forum/207-combat...ited-ammo.html

    Googled for "Msg.Writeuint8 Msg.Writeuint8 Msg.Writeuint16 GetCurrentWeapon".
    Last edited by hanamana4; 11-15-2012 at 10:02 PM.

  2. #2
    arun823's Avatar
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    Lmao, don't expect to leech code from other bases and expect it to work. That code is beyond patched, not even the real unl ammo. It spawns the current weapon you have once you run out of ammo, weapon spawner is patched so that won't work at all.
    Reversing is the only way to move forward.

  3. #3
    .REZ's Avatar
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    /solved
    /closed

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