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  1. #1
    Acea's Avatar
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    Ghost Mode Flicker

    Mmmmm i'm stumped, any ideas on the ghost mode flicker?

  2. #2
    Ch40zz-C0d3r's Avatar
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    Stop the camera from updating.
    You can block s2s id 100, use the beastmode address or the camera update address posted arround here anywhere

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

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    Acea (12-30-2012)

  4. #3
    Acea's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Stop the camera from updating.
    You can block s2s id 100, use the beastmode address or the camera update address posted arround here anywhere
    Will try and report back, Thanks for the information.

  5. #4
    Eu sou Daleste cheguei mais to saindo fora
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    Or use this method:
    Code:
    FindPattern( (DWORD)cvar.m_iCShell.lpBaseOfDll, cvar.m_iCShell.SizeOfImage, (PBYTE)"\x8B\x42\x00\x6A\x00\x8B\x00\xFF\x00\x0F\xB6\x00\x89\x4C", "xx?x?x?x?xx?xx")+0x12; 
    void cHacks::FixCamera(int iGhostMode,int iTeleKill ,int iHide)
    {
    	if( !esp->local.bDead && iGhostMode || iTeleKill || iHide)
    	{
    		if(*(long*)ADDR_PLAYERSTATUS == 1)
    		   *(long*)ADDR_PLAYERSTATUS = -5;
    	} else {
    		if(*(long*)ADDR_PLAYERSTATUS == -5)
    		   *(long*)ADDR_PLAYERSTATUS = 1;
    	}
    }
    
    void cHacks::GhostMode(bool GhostMode)
    {
    	if( !esp->local.bDead && GhostMode )
    	{		
    		cPlayerMgr*	pPlayerManager;
    		pPlayerManager= *(cPlayerMgr**)ADDR_PLAYERMANAGER;
    		
    		float PlayerPitch = pPlayerManager->Pitch;
    		float PlayerYaw = pPlayerManager->Yaw;
    		
    		bool Forward = (GetAsyncKeyState('I') & 0x8000) != 0;
    		bool Backward = (GetAsyncKeyState('K') & 0x8000) != 0;
    		bool Left = (GetAsyncKeyState('J') & 0x8000) != 0;
    		bool Right = (GetAsyncKeyState('L') & 0x8000) != 0;
    		
    		if( Forward || Backward || Left || Right )
    		{
    			if( Forward || Backward )
    			{
    				float Sign = (Forward ? 1.0f : -1.0f);
    				Pos.x += Sign * 15.0f * sinf(PlayerYaw);
    				Pos.y += Sign * 15.0f * sinf(-PlayerPitch);
    				Pos.z += Sign * 15.0f * cosf(PlayerYaw);
    			}
    			
    			if( Left )
    			{
    				Pos.x += 15.0f * sinf(PlayerYaw - (MATH_PI / 2.0f));
    				Pos.y += 0;
    				Pos.z += 15.0f * cosf(PlayerYaw - (MATH_PI / 2.0f));
    			}
    			
    			if( Right )
    			{
    				Pos.x += 15.0f * sinf(PlayerYaw + (MATH_PI / 2.0f));
    				Pos.y += 0;
    				Pos.z += 15.0f * cosf(PlayerYaw + (MATH_PI / 2.0f));
    			}
    		}
    
    		SetarPosicaoLocal( Pos );
    	}
    	else if( !esp->local.bDead && GhostMode == 0 )
            {
            Pos = GetLocalPlayerPosition( Pos );
    	}
    }
    on present :
    Code:
    hacks->GhostMode(menu->cBox[150].OnOff);
    hacks->FixCamera(menu->cBox[150].OnOff,menu->cBox[151].OnOff,menu->cBox[152].OnOff);
    Credits :
    donoob(disav0w)
    Neo III

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    Acea (12-30-2012)

  7. #5
    Flengo's Avatar
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    Question Answered. Simplest method would be using the "beast mode" address.

    /Solved
    /Closed


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