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  1. #1
    >Tiger<'s Avatar
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    Game is Crashing after 5 Minutes

    Hello Community, ive got my First D3D Menu Hack working.
    All is working fine, if i go ingame and play for e.x Fireteam, i can activate No Fog, Chams and all the other Features.

    The Only think is that it's crashes after like 3 - 5 Min.

    Can someone tell me what's might be the failture and how to solve this?
    Last edited by >Tiger<; 01-01-2013 at 11:27 AM.

  2. #2
    Acea's Avatar
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    Your hook or detours, If your using detourcreate which is all over now a days your fine on detours then its your hook, id try looking into midhooking your menu with end scene(but it won't work on win 8 if you do, you'd have to mid hook present). Hotpatch detours work with any hook though and there all undetected.

  3. #3
    GoldWhite's Avatar
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    Can you give me your base on PM?

  4. #4
    Acea's Avatar
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    Don't. Just dump d3d9.dll from ca with masters module dumper. Load it with ida and in your hack print vtable 18( End scene ) print it with a buffer via: char buff[255]; sprintf(stuff,"%x",stuff);. Search that addy on ida and find the offsets needed then mid hook :3

  5. #5
    >Tiger<'s Avatar
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    Already tryee but it still crashes after like 3 minutes, maybe someone is willing to help me via TeamViewer ?, Skype: marcelf52

  6. #6
    Acea's Avatar
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    You already tried midhooking? IF you wrote a fresh midhook there is no way it would be detected, if you used a public one that's a different story, I've done my work with hacking and i won't spoon feed you. I will guide you however, its like solving a puzzle if someone assembles the pieces for you did you really make it and feel pride? So if you have questions about how to do it ask, but i won't provide a hook for you.

  7. #7
    Shadow`'s Avatar
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    Quote Originally Posted by Acea View Post
    You already tried midhooking? IF you wrote a fresh midhook there is no way it would be detected, if you used a public one that's a different story, I've done my work with hacking and i won't spoon feed you. I will guide you however, its like solving a puzzle if someone assembles the pieces for you did you really make it and feel pride? So if you have questions about how to do it ask, but i won't provide a hook for you.
    Actually, I remember that nexon scans for hooks in the first 5 bytes or something (not sure how many exactly), and I heard that they now have a new check for modifications larger than 7 bytes, making certain midfunction hooks useless.
    Currently coding applications in Java and C++.

    "It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov

  8. #8
    >Tiger<'s Avatar
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    i ver asked if someone is providing his Hooking function, i just asked how to solve it.
    BTW: My Detour. ( i dont think that that one is detected )

    Code:
    VOID *DetourCreate (BYTE *src, const BYTE *dst, const int len)
    {
    	BYTE *jmp = (BYTE *)malloc(len + 5);
    	DWORD dwback;
    	VirtualProtect(src, len, PAGE_READWRITE, &dwback);
    	MemCopy_s(jmp, src, len);
    	jmp += len;
    	jmp[0] = 0xE9;
    	*(DWORD *)(jmp + 1) = (DWORD)(src + len - jmp) - 5;
    	src[0] = 0xE9;
    	*(DWORD *)(src + 1) = (DWORD)(dst - src) - 5;
    	for(INT i = 5; i < len; i++) src[i] = 0x90;
    	VirtualProtect(src, len, dwback, &dwback);
    	return (jmp - len);
    }
    My Hook thread:
    Code:
    VOID Hook(VOID)
    {
    	DWORD cReset   = GetVTable(16);
    	DWORD cPresent = GetVTable(17);
    	oReset   = ( tReset   )DetourCreate(( PBYTE ) cReset,   ( PBYTE ) &HookReset,   5);
    	oPresent = ( pPresent )DetourCreate(( PBYTE ) cPresent, ( PBYTE ) &HookPresent, 5);
    }

  9. #9
    Ch40zz-C0d3r's Avatar
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    As I mentioned over 100 times now:
    CAEU HS is scanning for threads and that shit. Use the functions provided here to hide your dll...

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  10. #10
    Acea's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    As I mentioned over 100 times now:
    CAEU HS is scanning for threads and that shit. Use the functions provided here to hide your dll...
    Where did he say he was hacking CAEU?

  11. #11
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Acea View Post
    Where did he say he was hacking CAEU?
    He added me on skype lulz...

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  12. #12
    Acea's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    He added me on skype lulz...
    Oh i had no idea xD, hey add my skype i got a few questions for ya:
    Skype: tim.hinz1
    MSN: iycil@live.com

  13. #13
    zdacom's Avatar
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    Well most of detours doesn't work they dont have length disassmbler. So i saw Clarkie detours it doesnt work correctly with Reset or Present i fogot which one. It copies 5 bytes instead of 7. So try to find correct detour or make it yourself :-)

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