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  1. #1
    BadBurrito's Avatar
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    Unhappy Hackshield Bypass crashes after a few minutes

    So I was trying to create a hs bypass since the new hs is getting on my nerves because they detect my midfunction and hwbp hooks....
    I checked all the functions that are exported by Ehsvc.dll and by returning the functions immediately I could do a short bypass, my chams with an normal jmp hook are working fine but after a few minutes it crashes... I suppose that it is because I have to bypass some callbacks too (as I read in other threads) ...but I am not sure, can someone give me more detail information about how I could get the checks where it crashs? ...I am playing CAEU btw

    Code:
    ___:10018480                 push    ebp
    this is the point where I just write in a 0xC3 (RETN)

    Code:
    ________:1039A799                 push    8C15568h
    ________:1039A79E                 jmp     loc_10212E31
    when I trace the function I get to this point.... When I exchange the push with another push because they jump to the same address it work as I would return immediately with a 0xC3 (see above)
    Code:
    ________:1039A7BB                 push    8C2346Bh
    ________:1039A7C0                 jmp     loc_10212E31
    (I did this to run the function quite ordinary but it still crashes after a few minutes)
    But you can skip the part with push because I think it is not that importan and maybe a little bit confusing

    ...So please help me and tell me where I can find the checks that Engine?? or Ehsvc?? or both are doing after some time I hope to pass them when I know where they are located is not that hard

  2. #2
    nigger's Avatar
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    I don't think anyone in this section is smart enough to help you.

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    [MPGH]Flengo (01-03-2013)

  4. #3
    Ch40zz-C0d3r's Avatar
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    Engine is doing all the job for HS.
    Its loading up the dll and initializes HS main functions.
    Theres a little trick in there.
    Blackcipher is checking if HS initialized all right *hint*
    Also check for the debugstring of HS where it says the driver failed to load
    If you need more help pm me or add me on skype though

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

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    BadBurrito (01-03-2013)

  6. #4
    nigger's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Engine is doing all the job for HS.
    Its loading up the dll and initializes HS main functions.
    Theres a little trick in there.
    Blackcipher is checking if HS initialized all right *hint*
    Also check for the debugstring of HS where it says the driver failed to load
    If you need more help pm me or add me on skype though
    except chaozz that is

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    Ch40zz-C0d3r (01-03-2013)

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