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  1. #1
    TrixtSam's Avatar
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    Can OPK be acheived by basicly reversing Telekill?

    Can this be done?

    So instead of moving your player to them, it does the opposite?

    It'd be nice if i got some feed back, thanks!

  2. #2
    flameswor10's Avatar
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    Yes you can.
    But why not just use the public shit like everyone else is?
    No I do not make game hacks anymore, please stop asking.


    Been MPGH Minion: 6 July 2011 - 1 August 2012

  3. #3
    Ch40zz-C0d3r's Avatar
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    ...
    These questions, why not try...
    Heres the awnser:
    The function you use to teleport is using ClientFX.fxd + offset of localplayer position.
    This cant work for other players, doesnt depend on class since the engine is using it as writeonly - engine only writes to the address we are using for esp etc.
    Theres an engine function in LTClient class:
    Code:
    virtual void SetObjectPos(HLOCALOBJ hObj, LTVector* vPos, bool bForce=true);	//0x00C4

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  4. #4
    TrixtSam's Avatar
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    Quote Originally Posted by flameswor10 View Post
    Yes you can.
    But why not just use the public shit like everyone else is?
    I couldnt find the public version^^ And its send to server anyway isnt it?

  5. #5
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by TrixtSam View Post
    I couldnt find the public version^^ And its send to server anyway isnt it?
    Do you wanna troll me?
    Read my fucking post. Anyways nobody cares what Im writing, why do I write at all? -.-

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  6. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    -Bl00d- (01-07-2013)

  7. #6
    TrixtSam's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Do you wanna troll me?
    Read my fucking post. Anyways nobody cares what Im writing, why do I write at all? -.-
    I did but I honestly had no idea what to say loool.. I felt harsh..:/

    And with that you can get the players position and set it to yours? or.. Idk:s

  8. #7
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by TrixtSam View Post
    I did but I honestly had no idea what to say loool.. I felt harsh..:/

    And with that you can get the players position and set it to yours? or.. Idk:s
    Place that virtual in LTClient class @ 0x00C4????
    Then just call it with the parameters...
    hObj is PlayerObject (fx->pObj), vPos is the new position where you want to place the object
    Not that hard..
    If you dont understand simple stuff like this better learn a bit programming and quit gamehacking -.-

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  9. #8
    TrixtSam's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Place that virtual in LTClient class @ 0x00C4????
    Then just call it with the parameters...
    hObj is PlayerObject (fx->pObj), vPos is the new position where you want to place the object
    Not that hard..
    If you dont understand simple stuff like this better learn a bit programming and quit gamehacking -.-

    I knew how to use it.. But I thought it'd be done diferently lol, thaanks I'll try this.

  10. #9
    ctpsolo's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    ...
    These questions, why not try...
    Heres the awnser:
    The function you use to teleport is using ClientFX.fxd + offset of localplayer position.
    This cant work for other players, doesnt depend on class since the engine is using it as writeonly - engine only writes to the address we are using for esp etc.
    Theres an engine function in LTClient class:
    Code:
    virtual void SetObjectPos(HLOCALOBJ hObj, LTVector* vPos, bool bForce=true);	//0x00C4
    Can that be used to do weapon teleport and stuff with the NPC's too? Causes the sources I seen uses another function for moving them.

  11. #10
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by ctpsolo View Post
    Can that be used to do weapon teleport and stuff with the NPC's too? Causes the sources I seen uses another function for moving them.
    sure you can teleport every object.
    Whats the pub code? Never looked into these noob bases lol.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  12. #11
    TrixtSam's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    sure you can teleport every object.
    Whats the pub code? Never looked into these noob bases lol.
    I THINK, it's OPK through S2S.. But I'm not to sure, I tried it and it didn't work for me>.> so.. I was just sat there staring at telekill and thinking of ways.. then thought about trying to reverse it kinda, cause some-one mentioned 'Reverse lifetaker' the same day lol

  13. #12
    Flengo's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    sure you can teleport every object.
    Whats the pub code? Never looked into these noob bases lol.
    It consists of useless and redundant checks, and multiple things defined that aren't being used.

    Also, what is the third parameter (Boolean value) in SetObjectPosition for?

    Quote Originally Posted by TrixtSam View Post
    I THINK, it's OPK through S2S.. But I'm not to sure, I tried it and it didn't work for me>.> so.. I was just sat there staring at telekill and thinking of ways.. then thought about trying to reverse it kinda, cause some-one mentioned 'Reverse lifetaker' the same day lol
    There is no public version to do OPK via SendToServer.


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  14. #13
    TrixtSam's Avatar
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    Quote Originally Posted by Flengo View Post


    It consists of useless and redundant checks, and multiple things defined that aren't being used.

    Also, what is the third parameter (Boolean value) in SetObjectPosition for?



    There is no public version to do OPK via SendToServer.
    It must have been an old version or something then..

    Code:
    void cHacks::OPK( int kill)
    {      
            if (kill == 1 )
                    {
            g_LTClient = *(CLTClient**)ADDR_LTCLIENT;
                            g_CommonLT = g_LTClient->Common();
                            if(engine->ValidPointer(g_LTClient))
                            {
                            CAutoMessage Msg;
                            Msg.Writeuint8(206);
                            Msg.Writeuint32(3);//id
                            Msg.Writeuint32(2);
                            //Msg.Writebool(true);
                            pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
                            Msg.Writeuint8(186);
                            Msg.Writeuint8(0);
                            pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
                            }
            }
    }

  15. #14
    Ch40zz-C0d3r's Avatar
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    The last param does exactly whats called.
    It forces to set the position even if it cant technically.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  16. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    [MPGH]Flengo (01-07-2013)

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