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  1. #1
    ctpsolo's Avatar
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    S2S ocassionally crashes CA

    I have a slight bit of a problem when using sendtoserver. Sometimes when I activate a feature using s2s CA crashes with a memory access exception.
    This seems completely random as sometimes there are no issues whatsoever. I check the LTClient pointer before sending, what else can I do? What can possibly be wrong when it works properly like half the time.
    They're out ta get me!

    Persistence is an art in itself. Let them slam each door in your face, even reject the whole definition of who you are. There will be a day when they come knocking on your door instead.

  2. #2
    Ch40zz-C0d3r's Avatar
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    Use engine S2S function then...

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  3. #3
    ctpsolo's Avatar
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    I solved it, noob error forgot to initialize the s2s pointer at one place. Need to clean up my code. Thanks anyway for always taking time to reply
    They're out ta get me!

    Persistence is an art in itself. Let them slam each door in your face, even reject the whole definition of who you are. There will be a day when they come knocking on your door instead.

  4. #4
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by ctpsolo View Post
    I solved it, noob error forgot to initialize the s2s pointer at one place. Need to clean up my code. Thanks anyway for always taking time to reply
    This is because you guys are just c&ping noob bases.
    In my base, I have 1 function to initialize ALL pointers, and one function to check if ALL pointers are initialized.
    Clean your damn code...

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  5. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    -Bl00d- (01-11-2013)

  6. #5
    Flengo's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    This is because you guys are just c&ping noob bases.
    In my base, I have 1 function to initialize ALL pointers, and one function to check if ALL pointers are initialized.
    Clean your damn code...
    I have 2 functions like that too, its really smart and takes up less space

    Anyway, problem solved.

    /Closed
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