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  1. #1
    >Tiger<'s Avatar
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    Aimbot - NPC Check problem

    Hello guys, im wanting to ask you if you guys know, how to identify an NPC.

    for now the Aimbot still works for players but how would i check it for an NPC ?
    i think it's an Object ID or somethink like that:
    pPlayer->obj == NPC ID ?

    Code:
    	for ( int i = 0; i < 16; i++ )
    	{
    		D3DXVECTOR3 Pos, MyPos;
    		PlayerInfo* pPlayer = GetPlayerByIndex( ulThis,i,0);
    		PlayerInfo* pLocal = GetLocalPlayer(ulThis);
    		if(pPlayer != 0 && pPlayer->obj != 0 && pPlayer->IsDead == 0)
    		{
    			if(pLocal->Team != pPlayer->Team)
    			{
    				Pos   = MyGetObjectMaxPos((int*)pPlayer->obj);
    				MyPos = MyGetObjectMaxPos((int*)pLocal->obj);
    
    				if(((FindDistance(MyPos, Pos, pPlayer, pLocal))/10) < fNearest )
    				{
    					iAimAt = i;
    					fNearest = (FindDistance(MyPos, Pos, pPlayer, pLocal))/10;
    				}
    			}
    		}
    	}

  2. #2
    pDevice's Avatar
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    Use CharacterFX



  3. #3
    Flengo's Avatar
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    In your for loop just add a conditional check to check if its an NPC or not.

    Using the CharacterFX Class.

    Code:
    			cCharacterFX* cNPC = (cCharacterFX *)SFXMgr->SFXList[SFX_CHARACTER].List[i];
    
    
    			if( !pEngine->ValidPointer( cNPC ) )
    				continue;
    
    
    			if( cNPC->IsPlayer )
    				continue;
    Inside your for loop. Good luck, pretty straight forward.

    /Solved
    /Closed
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  4. The Following User Says Thank You to Flengo For This Useful Post:

    pDevice (01-16-2013)

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