Thread: Help

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  1. #1
    Coder.Dias's Avatar
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    Help

    My Hacker Crash After Giving This Minutes Of Game oq Base Can Be In?
    * Menu Selection V4 Update Nightmare
    Addresses are updated

    Google Tradutor
    @Acea @-Bl00d- @supercarz1991 @Flengo @Redux
    Last edited by Coder.Dias; 01-20-2013 at 04:02 PM.

  2. #2
    R3d_L1n3's Avatar
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    if addies are updated doesnt mean detours are :S

    check ur detours

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    -Bl00d- (01-20-2013)

  4. #3
    Coder.Dias's Avatar
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    @R3d_L1n3 I used the detours q underlie the redux

  5. #4
    -Bl00d-'s Avatar
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    check the detours as stated above
    i just (tried) switched mine over
    Successful buys: 20
    Successful sells: 4
    Successful trades: 9
    Scammed: 4

     
    http://www.mpgh.net/forum/490-vouches/560562-vouches.html

    ^^^^^^^^^^^
    vouche for me?

  6. #5
    Coder.Dias's Avatar
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    Quote Originally Posted by -Bl00d- View Post
    check the detours as stated above
    i just (tried) switched mine over
    if I change the Detours For Another that is posted might work? @-Bl00d-

  7. #6
    supercarz1991's Avatar
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    i'm useless to mention bro, i don't know c++ lol. i just mess with things till they break

    commando: You're probably the best non-coder coder I know LOL


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    teehee15 (01-20-2013)

  9. #7
    Coder.Dias's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    i'm useless to mention bro, i don't know c++ lol. i just mess with things till they break
    ook Thanks
    No solveld

  10. #8
    R3d_L1n3's Avatar
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    @Coder.Dias i dunno witch detours he is using but simple if u wana make sure its ur hooking then disale all the functions inside ur base and just keep the hooking and test so if result is success its not ur detours but if u crashed then its detours

  11. #9
    Departure's Avatar
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    some detections are not crashing you straight away, meaning you might get a successful hook going but doesn't mean it not detected, I agree with starting from the basic hook and then if no crash(after 10+ minutes) add one function at time until you get a crash, then it's more than likely the last function added back into the hack that is being detected. Once you found the function giving you the detection then modify it, for example split the function into a couple of mini functions to avoid detection of the original function.

    Example(Delphi) but same princiable applys

    Function iOwnAcea( szInPut: String): Boolean;
    var
    isAsshole: Boolean;
    begin
    Result:= False;
    if szInPut = 'Acea' then
    isAsshole:= True;

    Result:= isAsshole;
    end;

    you could modify the function like this

    Function iOwnAcea( szInPut: String): Boolean;
    var
    isAsshole: Boolean;
    begin
    Result:= True;
    if Not szInPut = 'Acea' then
    isAsshole:= False;

    Result:= isAsshole;
    end;

    Or split the function into mini functions....

    Function SetFalse(): Boolean;
    begin
    Result:= False;
    end;

    Function SetTrue(): Boolean;
    begin
    Result:= True;
    end;

    Function iOwnAcea( szInPut: String): Boolean;
    var
    isAsshole: Boolean;
    begin
    Result:= SetFalse;
    if szInPut = 'Acea' then
    isAsshole:= SetTrue;

    Result:= isAsshole;
    end;
    Last edited by Departure; 01-20-2013 at 11:27 PM.
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    -Bl00d- (01-21-2013),teehee15 (01-20-2013)

  13. #10
    Acea's Avatar
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    Quote Originally Posted by Departure View Post
    some detections are not crashing you straight away, meaning you might get a successful hook going but doesn't mean it not detected, I agree with starting from the basic hook and then if no crash(after 10+ minutes) add one function at time until you get a crash, then it's more than likely the last function added back into the hack that is being detected. Once you found the function giving you the detection then modify it, for example split the function into a couple of mini functions to avoid detection of the original function.

    Example(Delphi) but same princiable applys

    Function iOwnAcea( szInPut: String): Boolean;
    var
    isAsshole: Boolean;
    begin
    Result:= False;
    if szInPut = 'Acea' then
    isAsshole:= True;

    Result:= isAsshole;
    end;

    you could modify the function like this

    Function iOwnAcea( szInPut: String): Boolean;
    var
    isAsshole: Boolean;
    begin
    Result:= True;
    if Not szInPut = 'Acea' then
    isAsshole:= False;

    Result:= isAsshole;
    end;

    Or split the function into mini functions....

    Function SetFalse(): Boolean;
    begin
    Result:= False;
    end;

    Function SetTrue(): Boolean;
    begin
    Result:= True;
    end;

    Function iOwnAcea( szInPut: String): Boolean;
    var
    isAsshole: Boolean;
    begin
    Result:= SetFalse;
    if szInPut = 'Acea' then
    isAsshole:= SetTrue;

    Result:= isAsshole;
    end;
    Aww :3 He loves me. Ima make this boy my bitch ^=^

    Anyways, As all of you stated above its not the detours, and as departure the know it all stated that's one way of looking at it, but a more correct way of stopping this is to not use public hooks. I don't care what you're functions are, if you have ASM and C++ knowledge you can create a simple hook that will remain undetected for a numerous amount of time.

    To everyone who said look at the detours:
    Detours simple create a jump allowing you to 'attach' in a sense to the game. If you can stay in game without crashing before login then its not the detours its the hook.

    here's some more correct code for ya
    Code:
    char* BitchArray[4] = {"You", "Are", "My", "Bitch"}
    for(int DepartureIsAceasBitch = 0; DepartureIsAceasBitch < 3; DepartureIsAceasBitch++)
    {
         cout << BitchArray[DepartureIsAceasBitch] << endl;
    }
    
    cin.get()
    Your move big boy ;3

  14. #11
    R3d_L1n3's Avatar
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    CreateJmp is detected if u dont modify it or unless u do something on it ..

    But if i were wrong ya i would disable all my hacks or do as @Departure said spread functions

    and u both seriously love eatch other as i see lmfao

  15. #12
    Acea's Avatar
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    Quote Originally Posted by R3d_L1n3 View Post
    CreateJmp is detected if u dont modify it or unless u do something on it ..

    But if i were wrong ya i would disable all my hacks or do as @Departure said spread functions

    and u both seriously love eatch other as i see lmfao
    Well, creating a jmp in asm is not detected as long as you jmp back when your function finishes. So trust me it's not the detours, and doing what he said was stupid when any function can be detected at anytime, i can guarantee the function that has the highest likely hood of being in his hack and crashing it is getmodulehandle.

    ---------- Post added at 10:57 AM ---------- Previous post was at 10:51 AM ----------



    For example lets take this code here, a simple detour that has been surviving great even though any detour works really.
    We can modify the memory all we like but that the end we jmp back to the original to prevent detection and crash.

  16. #13
    Ch40zz-C0d3r's Avatar
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    The detours you posted is a hotpatch which only works on function start and there must also be MINIMAL 5 nops or other useless bytes before.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  17. #14
    R3d_L1n3's Avatar
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    @Acea thats why i said u got to modify it

  18. #15
    Coder.Dias's Avatar
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    Please Closes

  19. The Following User Says Thank You to Coder.Dias For This Useful Post:

    Acea (01-22-2013)

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